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Fix for bug #1045
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@ -1079,6 +1079,13 @@ bool LV2Effect::PopulateUI(wxWindow *parent)
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mUseGUI,
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true);
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// Until I figure out where to put the "Duration" control in the
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// graphical editor, force usage of plain editor.
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if (GetType() == EffectTypeGenerate)
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{
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mUseGUI = false;
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}
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if (mUseGUI)
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{
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mUseGUI = BuildFancy();
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