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https://github.com/cookiengineer/audacity
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Some wording simplifications.
Removed discussion of DirectSound, as there's no longer anything to do to enable it.
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@ -37,7 +37,7 @@ Cygwin" section below. This is not maintained (for a very long time!).
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---------------------------
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---------------------------
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MSVC++ STEP 1: Download wxWidgets
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MSVC++ STEP 1: Download and Install wxWidgets
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---------------------------
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---------------------------
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To simplify the implementation of a near-identical user
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To simplify the implementation of a near-identical user
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@ -46,7 +46,7 @@ GUI framework. (https://www.wxwidgets.org/).
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Audacity 2.1.0 requires wxWidgets 2.8.12.
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Audacity 2.1.0 requires wxWidgets 2.8.12.
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To be able to build Audacity for Windows, download wxWidgets:
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To be able to build Audacity for Windows, download and install wxWidgets:
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* installer: https://sourceforge.net/projects/wxwindows/files/2.8.12/wxMSW-2.8.12-Setup.exe
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* installer: https://sourceforge.net/projects/wxwindows/files/2.8.12/wxMSW-2.8.12-Setup.exe
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@ -55,7 +55,7 @@ To be able to build Audacity for Windows, download wxWidgets:
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--------------------------
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--------------------------
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MSVC++ STEP 2: Download Audacity
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MSVC++ STEP 2: Download and Install Audacity
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--------------------------
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--------------------------
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To check out the latest
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To check out the latest
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@ -143,18 +143,12 @@ To change the libraries enabled in Audacity, edit
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"win\configwin.h" and comment or uncomment the entries.
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"win\configwin.h" and comment or uncomment the entries.
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4.4. DirectSound (Microsoft) and ASIO (Steinberg) are sound card interface
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4.4. TO ADD SUPPORT FOR ASIO:
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protocols that are more efficient than standard WMME. Unlike WMME,
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not all sound card drivers support them.
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ASIO (from Steinberg) isa a sound card interface protocol that
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is faster than standard WMME. Unlike WMME, not all soundcard
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drivers support it.
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4.4.1. TO ADD SUPPORT FOR DIRECTSOUND:
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When using Visual Studio 2013, you do not have to install a DirectSound SDK.
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Audacity releases from 1.3.7 on include DirectSound support.
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4.4.2 TO ADD SUPPORT FOR ASIO:
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Because ASIO is a proprietary, closed standard,
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Because ASIO is a proprietary, closed standard,
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we (or any third party) cannot distribute its SDK.
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we (or any third party) cannot distribute its SDK.
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That means we cannot distribute builds of Audacity that support
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That means we cannot distribute builds of Audacity that support
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@ -181,7 +175,7 @@ the full path to the base directory of the ASIO SDK, e.g.,
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MSVC++ STEP 5: Build wxWidgets
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MSVC++ STEP 5: Build wxWidgets
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------------------------
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------------------------
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You can now build wxWidgets. This only has to be done once.
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This typically has to be done only once.
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5.1. Run Visual C++ and load the Audacity solution, "audacity\win\audacity.sln".
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5.1. Run Visual C++ and load the Audacity solution, "audacity\win\audacity.sln".
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@ -191,7 +185,7 @@ You can now build wxWidgets. This only has to be done once.
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This will add the Audacity specific configuration to wxWidgets and correct
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This will add the Audacity specific configuration to wxWidgets and correct
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a minor incompatibility between wxWidgets 2.8.12 and Visual Studio 2013.
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a minor incompatibility between wxWidgets 2.8.12 and Visual Studio 2013.
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It will then build both the Debug AND Release versions of wxWidgets.
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It will then build both the Debug and Release versions of wxWidgets.
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