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mirror of https://github.com/cookiengineer/audacity synced 2025-06-16 16:10:06 +02:00

Some wording simplifications.

Removed discussion of DirectSound, as there's no longer anything to do to enable it.
This commit is contained in:
v.audacity 2014-11-05 07:42:08 +00:00
parent 4390de22ec
commit 377c2168c1

View File

@ -37,7 +37,7 @@ Cygwin" section below. This is not maintained (for a very long time!).
---------------------------
MSVC++ STEP 1: Download wxWidgets
MSVC++ STEP 1: Download and Install wxWidgets
---------------------------
To simplify the implementation of a near-identical user
@ -46,7 +46,7 @@ GUI framework. (https://www.wxwidgets.org/).
Audacity 2.1.0 requires wxWidgets 2.8.12.
To be able to build Audacity for Windows, download wxWidgets:
To be able to build Audacity for Windows, download and install wxWidgets:
* installer: https://sourceforge.net/projects/wxwindows/files/2.8.12/wxMSW-2.8.12-Setup.exe
@ -55,7 +55,7 @@ To be able to build Audacity for Windows, download wxWidgets:
--------------------------
MSVC++ STEP 2: Download Audacity
MSVC++ STEP 2: Download and Install Audacity
--------------------------
To check out the latest
@ -143,18 +143,12 @@ To change the libraries enabled in Audacity, edit
"win\configwin.h" and comment or uncomment the entries.
4.4. DirectSound (Microsoft) and ASIO (Steinberg) are sound card interface
protocols that are more efficient than standard WMME. Unlike WMME,
not all sound card drivers support them.
4.4. TO ADD SUPPORT FOR ASIO:
ASIO (from Steinberg) isa a sound card interface protocol that
is faster than standard WMME. Unlike WMME, not all soundcard
drivers support it.
4.4.1. TO ADD SUPPORT FOR DIRECTSOUND:
When using Visual Studio 2013, you do not have to install a DirectSound SDK.
Audacity releases from 1.3.7 on include DirectSound support.
4.4.2 TO ADD SUPPORT FOR ASIO:
Because ASIO is a proprietary, closed standard,
we (or any third party) cannot distribute its SDK.
That means we cannot distribute builds of Audacity that support
@ -181,7 +175,7 @@ the full path to the base directory of the ASIO SDK, e.g.,
MSVC++ STEP 5: Build wxWidgets
------------------------
You can now build wxWidgets. This only has to be done once.
This typically has to be done only once.
5.1. Run Visual C++ and load the Audacity solution, "audacity\win\audacity.sln".
@ -191,7 +185,7 @@ You can now build wxWidgets. This only has to be done once.
This will add the Audacity specific configuration to wxWidgets and correct
a minor incompatibility between wxWidgets 2.8.12 and Visual Studio 2013.
It will then build both the Debug AND Release versions of wxWidgets.
It will then build both the Debug and Release versions of wxWidgets.