mirror of
https://github.com/cookiengineer/audacity
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More flexible toolbar layout routines; now scrub bar can stick left
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@ -13,6 +13,8 @@
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#ifndef __AUDACITY_TOOLDOCK__
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#define __AUDACITY_TOOLDOCK__
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#include <vector>
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#include "../MemoryX.h" // for std::move
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#include <wx/defs.h>
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#include <wx/panel.h>
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@ -45,23 +47,271 @@ enum
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DockCount = 2
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};
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class ToolBarConfiguration
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{
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struct Tree;
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using Forest = std::vector<Tree>;
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public:
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void Swap(ToolBarConfiguration &that)
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{
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mForest.swap(that.mForest);
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}
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void Clear()
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{
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mForest.clear();
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}
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struct Position {
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ToolBar *rightOf {};
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ToolBar *below {};
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bool adopt {true};
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bool valid {true};
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// Default constructor
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Position() {}
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Position(
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ToolBar *r,
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ToolBar *b = nullptr,
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bool shouldAdopt = true
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)
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: rightOf{ r }, below{ b }, adopt{ shouldAdopt }
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{}
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// Constructor for the invalid value
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explicit Position(bool /* dummy */) : valid{ false } {}
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friend inline bool operator ==
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(const Position &lhs, const Position &rhs)
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{ return lhs.valid == rhs.valid &&
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(!lhs.valid ||
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(lhs.rightOf == rhs.rightOf
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&& lhs.below == rhs.below
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&& lhs.adopt == rhs.adopt
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));
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}
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friend inline bool operator !=
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(const Position &lhs, const Position &rhs)
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{ return !(lhs == rhs); }
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};
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static const Position UnspecifiedPosition;
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struct Place {
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Tree *pTree {};
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Position position;
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};
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// This iterator visits the nodes of the forest in pre-order, and at each
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// stop, makes the parent, previous sibling, and children accessible.
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class Iterator
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: public std::iterator<std::forward_iterator_tag, Place>
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{
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public:
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const Place &operator * () const { return mPlace; }
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const Place *operator -> () const { return &**this; }
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Iterator &operator ++ ()
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{
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// This is a feature: advance position even at the end
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mPlace.position =
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{ mPlace.pTree ? mPlace.pTree->pBar : nullptr };
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if (!mIters.empty())
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{
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auto triple = &mIters.back();
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auto &children = triple->current->children;
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if (children.empty()) {
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while (++triple->current == triple->end) {
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mIters.pop_back();
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if (mIters.empty())
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break;
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triple = &mIters.back();
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}
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}
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else {
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auto b = children.begin();
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mIters.push_back( Triple { b, b, children.end() } );
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}
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}
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if (mIters.empty()) {
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mPlace.pTree = nullptr;
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// Leave mPlace.position as above
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}
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else {
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const auto &triple = mIters.back();
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mPlace.pTree = &*triple.current;
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if (mIters.size() == 1)
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mPlace.position.rightOf = nullptr;
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else
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mPlace.position.rightOf = (mIters.rbegin() + 1)->current->pBar;
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if (triple.begin == triple.current)
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mPlace.position.below = nullptr;
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else
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mPlace.position.below = (triple.current - 1)->pBar;
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}
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return *this;
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}
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// This may be called on the end iterator, and then returns empty
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std::vector<int> GetPath() const
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{
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std::vector<int> path;
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path.reserve(mIters.size());
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for (const auto &triple : mIters)
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path.push_back(triple.current - triple.begin);
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return std::move(path);
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}
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friend inline bool operator ==
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(const Iterator &lhs, const Iterator &rhs)
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{
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const auto &li = lhs.mIters;
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const auto &ri = rhs.mIters;
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return li.size() == ri.size() &&
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std::equal(li.begin(), li.end(), ri.begin());
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}
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friend inline bool operator !=
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(const Iterator &lhs, const Iterator &rhs)
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{
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return !(lhs == rhs);
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}
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private:
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friend ToolBarConfiguration;
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Iterator () {}
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explicit Iterator(ToolBarConfiguration &conf)
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{
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auto &forest = conf.mForest;
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if (!forest.empty()) {
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auto b = forest.begin();
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mIters.push_back( Triple { b, b, forest.end() } );
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mPlace.pTree = &*b;
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}
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}
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Place mPlace;
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using FIter = Forest::iterator;
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struct Triple
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{
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Triple (FIter b, FIter c, FIter e)
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: begin{b}, current{c}, end{e} {}
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FIter begin, current, end;
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friend inline bool operator ==
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(const Triple &lhs, const Triple &rhs)
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{
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// Really need only to compare current
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return
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// lhs.begin == rhs.begin &&
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lhs.current == rhs.current
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// lhs.end == rhs.end
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;
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}
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};
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std::vector<Triple> mIters;
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};
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Iterator begin() { return Iterator { *this }; }
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Iterator end() const { return Iterator {}; }
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Position Find(const ToolBar *bar) const;
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bool Contains(const ToolBar *bar) const
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{
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return Find(bar) != UnspecifiedPosition;
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}
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// Default position inserts at the end
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void Insert(ToolBar *bar,
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Position position = UnspecifiedPosition);
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void InsertAtPath(ToolBar *bar, const std::vector<int> &path);
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void Remove(const ToolBar *bar);
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// Future: might allow a state that the configuration remembers
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// a hidden bar, but for now, it's equivalent to Contains():
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bool Shows(const ToolBar *bar) const { return Contains(bar); }
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void Show(ToolBar *bar);
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void Hide(ToolBar *bar);
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bool IsRightmost(const ToolBar *bar) const;
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struct Legacy {
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std::vector<ToolBar*> bars;
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};
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static bool Read
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(ToolBarConfiguration *pConfiguration,
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ToolManager *pManager,
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Legacy *pLegacy,
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ToolBar *bar, bool &visible, bool defaultVisible);
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void PostRead(Legacy &legacy);
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static void Write
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(const ToolBarConfiguration *pConfiguration, const ToolBar *bar);
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private:
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void Remove(Forest &forest, Forest::iterator iter);
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void RemoveNulls(Forest &forest);
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struct Tree
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{
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ToolBar *pBar {};
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Forest children;
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void swap(Tree &that)
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{
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std::swap(pBar, that.pBar);
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children.swap(that.children);
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}
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};
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Iterator FindPlace(const ToolBar *bar) const;
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std::pair<Forest*, Forest::iterator> FindParent(const ToolBar *bar);
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Forest mForest;
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};
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class ToolDock final : public wxPanel
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{
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public:
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public:
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ToolDock( ToolManager *manager, wxWindow *parent, int dockid );
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~ToolDock();
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bool AcceptsFocus() const override { return false; };
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void LoadConfig(ToolBar *bars[]);
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void LayoutToolBars();
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void Expose( int type, bool show );
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int Find(ToolBar *bar) const;
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int GetOrder( ToolBar *bar );
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void Dock( ToolBar *bar, bool deflate, int ndx = -1 );
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void Dock( ToolBar *bar, bool deflate,
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ToolBarConfiguration::Position ndx
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= ToolBarConfiguration::UnspecifiedPosition);
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void Undock( ToolBar *bar );
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int PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect );
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ToolBarConfiguration::Position
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PositionBar( ToolBar *t, const wxPoint & pos, wxRect & rect );
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ToolBarConfiguration &GetConfiguration()
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{ return mConfiguration; }
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// backup gets old contents of the configuration; the configuration is
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// set to the wrapped configuration.
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void WrapConfiguration(ToolBarConfiguration &backup);
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// Reverse what was done by WrapConfiguration.
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void RestoreConfiguration(ToolBarConfiguration &backup);
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protected:
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@ -72,6 +322,9 @@ class ToolDock final : public wxPanel
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void OnMouseEvents(wxMouseEvent &event);
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private:
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class LayoutVisitor;
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void VisitLayout(LayoutVisitor &visitor,
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ToolBarConfiguration *pWrappedConfiguration = nullptr);
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void Updated();
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@ -80,7 +333,12 @@ class ToolDock final : public wxPanel
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ToolManager *mManager;
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wxArrayPtrVoid mDockedBars;
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// Stores adjacency relations that we want to realize in the dock layout
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ToolBarConfiguration mConfiguration;
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// Configuration as modified by the constraint of the main window width
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ToolBarConfiguration mWrappedConfiguration;
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ToolBar *mBars[ ToolBarCount ];
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public:
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@ -498,16 +498,59 @@ ToolManager::~ToolManager()
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delete mDown;
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}
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// This table describes the default configuration of the toolbars as
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// a "tree" and must be kept in pre-order traversal.
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// In fact this tree is more of a broom -- nothing properly branches except
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// at the root.
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// "Root" corresponds to left edge of the main window, and successive siblings
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// go from top to bottom. But in practice layout may wrap this abstract
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// configuration if the window size is narrow.
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static struct DefaultConfigEntry {
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int barID;
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int rightOf; // parent
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int below; // preceding sibling
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} DefaultConfigTable [] = {
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// Top dock row, may wrap
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{ TransportBarID, NoBarID, NoBarID },
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{ ToolsBarID, TransportBarID, NoBarID },
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{ RecordMeterBarID, ToolsBarID, NoBarID },
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{ PlayMeterBarID, RecordMeterBarID, NoBarID },
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{ MixerBarID, PlayMeterBarID, NoBarID },
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{ EditBarID, MixerBarID, NoBarID },
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{ TranscriptionBarID, EditBarID, NoBarID },
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// start another top dock row
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{ ScrubbingBarID, NoBarID, TransportBarID },
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{ DeviceBarID, ScrubbingBarID, NoBarID },
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// Hidden by default in top dock
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{ MeterBarID, NoBarID, NoBarID },
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// Bottom dock
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{ SelectionBarID, NoBarID, NoBarID },
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// Hidden by default in bottom dock
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{ SpectralSelectionBarID, NoBarID, NoBarID },
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};
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void ToolManager::Reset()
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{
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int ndx;
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// Disconnect all docked bars
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for( ndx = 0; ndx < ToolBarCount; ndx++ )
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for ( const auto &entry : DefaultConfigTable )
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{
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int ndx = entry.barID;
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ToolBar *bar = mBars[ ndx ];
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ToolBarConfiguration::Position position {
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(entry.rightOf == NoBarID) ? nullptr : mBars[ entry.rightOf ],
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(entry.below == NoBarID) ? nullptr : mBars[ entry.below ]
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};
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wxWindow *floater;
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ToolDock *dock;
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ToolBar *bar = mBars[ ndx ];
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bool expose = true;
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// Disconnect the bar
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@ -558,7 +601,7 @@ void ToolManager::Reset()
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if( dock != NULL )
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{
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// when we dock, we reparent, so bar is no longer a child of floater.
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dock->Dock( bar, false );
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dock->Dock( bar, false, position );
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Expose( ndx, expose );
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//OK (and good) to DELETE floater, as bar is no longer in it.
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if( floater )
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@ -613,30 +656,23 @@ void ToolManager::ReadConfig()
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{
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wxString oldpath = gPrefs->GetPath();
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wxArrayInt unordered[ DockCount ];
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int order[ DockCount ][ ToolBarCount ];
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bool show[ ToolBarCount ];
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int width[ ToolBarCount ];
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int height[ ToolBarCount ];
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int x, y;
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int dock, ord, ndx;
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int dock, ndx;
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bool someFound { false };
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#if defined(__WXMAC__)
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// Disable window animation
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wxSystemOptions::SetOption( wxMAC_WINDOW_PLAIN_TRANSITION, 1 );
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#endif
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// Invalidate all order entries
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for( dock = 0; dock < DockCount; dock++ )
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{
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for( ord = 0; ord < ToolBarCount; ord++ )
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{
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order[ dock ][ ord ] = NoBarID;
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}
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}
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// Change to the bar root
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gPrefs->SetPath( wxT("/GUI/ToolBars") );
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ToolBarConfiguration::Legacy topLegacy, botLegacy;
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// Load and apply settings for each bar
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for( ndx = 0; ndx < ToolBarCount; ndx++ )
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{
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@ -665,9 +701,28 @@ void ToolManager::ReadConfig()
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#endif
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// Read in all the settings
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gPrefs->Read( wxT("Dock"), &dock, defaultDock );
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gPrefs->Read( wxT("Order"), &ord, NoBarID );
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gPrefs->Read( wxT("Show"), &show[ ndx ], bShownByDefault);
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gPrefs->Read( wxT("Dock"), &dock, -1);
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const bool found = (dock != -1);
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if (found)
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someFound = true;
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if (!found)
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dock = defaultDock;
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ToolDock *d;
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ToolBarConfiguration::Legacy *pLegacy;
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switch(dock)
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{
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case TopDockID: d = mTopDock; pLegacy = &topLegacy; break;
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case BotDockID: d = mBotDock; pLegacy = &botLegacy; break;
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default: d = nullptr; pLegacy = nullptr; break;
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}
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bool ordered = ToolBarConfiguration::Read
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(d ? &d->GetConfiguration() : nullptr,
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this,
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pLegacy,
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bar, show[ ndx ], bShownByDefault)
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&& found;
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gPrefs->Read( wxT("X"), &x, -1 );
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gPrefs->Read( wxT("Y"), &y, -1 );
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@ -727,15 +782,8 @@ void ToolManager::ReadConfig()
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}
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}
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#endif
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// Is order within range and unoccupied?
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if( ( ord >= 0 ) &&
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( ord < ToolBarCount ) &&
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( order[ dock - 1 ][ ord ] == NoBarID ) )
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{
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// Insert at ordered location
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order[ dock - 1 ][ ord ] = ndx;
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}
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else
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|
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if (!ordered)
|
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{
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// These must go at the end
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unordered[ dock - 1 ].Add( ndx );
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@ -776,31 +824,18 @@ void ToolManager::ReadConfig()
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gPrefs->SetPath( wxT("/GUI/ToolBars") );
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}
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||||
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mTopDock->GetConfiguration().PostRead(topLegacy);
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mBotDock->GetConfiguration().PostRead(botLegacy);
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// Add all toolbars to their target dock
|
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for( dock = 0; dock < DockCount; dock++ )
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{
|
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ToolDock *d = ( dock + 1 == TopDockID ? mTopDock : mBotDock );
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// Add all ordered toolbars
|
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for( ord = 0; ord < ToolBarCount; ord++ )
|
||||
{
|
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ndx = order[ dock ][ ord ];
|
||||
|
||||
// Bypass empty slots
|
||||
if( ndx != NoBarID )
|
||||
{
|
||||
ToolBar *t = mBars[ ndx ];
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||||
|
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// Dock it
|
||||
d->Dock( t, false );
|
||||
|
||||
// Show or hide it
|
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Expose( t->GetId(), show[ t->GetId() ] );
|
||||
}
|
||||
}
|
||||
d->LoadConfig(mBars);
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|
||||
// Add all unordered toolbars
|
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for( ord = 0; ord < (int) unordered[ dock ].GetCount(); ord++ )
|
||||
for( int ord = 0; ord < (int) unordered[ dock ].GetCount(); ord++ )
|
||||
{
|
||||
ToolBar *t = mBars[ unordered[ dock ][ ord ] ];
|
||||
|
||||
@ -819,6 +854,9 @@ void ToolManager::ReadConfig()
|
||||
// Reinstate original transition
|
||||
wxSystemOptions::SetOption( wxMAC_WINDOW_PLAIN_TRANSITION, mTransition );
|
||||
#endif
|
||||
|
||||
if (!someFound)
|
||||
Reset();
|
||||
}
|
||||
|
||||
//
|
||||
@ -846,13 +884,14 @@ void ToolManager::WriteConfig()
|
||||
gPrefs->SetPath( bar->GetSection() );
|
||||
|
||||
// Search both docks for toolbar order
|
||||
int to = mTopDock->GetOrder( bar );
|
||||
int bo = mBotDock->GetOrder( bar );
|
||||
bool to = mTopDock->GetConfiguration().Contains( bar );
|
||||
bool bo = mBotDock->GetConfiguration().Contains( bar );
|
||||
|
||||
// Save
|
||||
gPrefs->Write( wxT("Dock"), (int) (to ? TopDockID : bo ? BotDockID : NoDockID ));
|
||||
gPrefs->Write( wxT("Order"), to + bo );
|
||||
gPrefs->Write( wxT("Show"), IsVisible( ndx ) );
|
||||
auto dock = to ? mTopDock : bo ? mBotDock : nullptr;
|
||||
ToolBarConfiguration::Write
|
||||
(dock ? &dock->GetConfiguration() : nullptr, bar);
|
||||
|
||||
wxPoint pos( -1, -1 );
|
||||
wxSize sz = bar->GetSize();
|
||||
@ -866,13 +905,17 @@ void ToolManager::WriteConfig()
|
||||
gPrefs->Write( wxT("W"), sz.x );
|
||||
gPrefs->Write( wxT("H"), sz.y );
|
||||
|
||||
// Kill the bar
|
||||
bar->Destroy();
|
||||
|
||||
// Change back to the bar root
|
||||
gPrefs->SetPath( wxT("..") );
|
||||
}
|
||||
|
||||
// Kill the bars
|
||||
for( ndx = 0; ndx < ToolBarCount; ndx++ )
|
||||
{
|
||||
ToolBar *bar = mBars[ ndx ];
|
||||
bar->Destroy();
|
||||
}
|
||||
|
||||
// Restore original config path
|
||||
gPrefs->SetPath( oldpath );
|
||||
gPrefs->Flush();
|
||||
@ -1253,7 +1296,8 @@ void ToolManager::OnGrabber( GrabberEvent & event )
|
||||
if (mDragBar->IsDocked()) {
|
||||
mPrevDock = dynamic_cast<ToolDock*>(mDragBar->GetParent());
|
||||
wxASSERT(mPrevDock);
|
||||
mPrevSlot = mPrevDock->Find(mDragBar);
|
||||
mPrevSlot = mPrevDock->GetConfiguration().Find(mDragBar);
|
||||
mPrevDock->WrapConfiguration(mPrevConfiguration);
|
||||
}
|
||||
else
|
||||
mPrevPosition = mDragBar->GetParent()->GetPosition();
|
||||
@ -1315,6 +1359,7 @@ void ToolManager::HandleEscapeKey()
|
||||
// Why don't you leave me alone?
|
||||
// Well, I feel so break up
|
||||
// I want to go home.
|
||||
mPrevDock->RestoreConfiguration(mPrevConfiguration);
|
||||
mPrevDock->Dock( mDragBar, true, mPrevSlot );
|
||||
|
||||
// Done with the floater
|
||||
@ -1348,7 +1393,8 @@ void ToolManager::DoneDragging()
|
||||
mDragDock = NULL;
|
||||
mDragBar = NULL;
|
||||
mPrevDock = NULL;
|
||||
mPrevSlot = -1;
|
||||
mPrevSlot = { ToolBarConfiguration::UnspecifiedPosition };
|
||||
mPrevConfiguration.Clear();
|
||||
mLastPos.x = mBarPos.x = -1;
|
||||
mLastPos.y = mBarPos.y = -1;
|
||||
mTimer.Stop();
|
||||
|
@ -91,7 +91,7 @@ class ToolManager final : public wxEvtHandler
|
||||
ToolDock *mDragDock;
|
||||
ToolBar *mDragBar {};
|
||||
wxPoint mDragOffset;
|
||||
int mDragBefore;
|
||||
ToolBarConfiguration::Position mDragBefore {};
|
||||
|
||||
wxPoint mLastPos;
|
||||
wxRect mBarPos;
|
||||
@ -115,7 +115,9 @@ class ToolManager final : public wxEvtHandler
|
||||
|
||||
wxPoint mPrevPosition {};
|
||||
ToolDock *mPrevDock {};
|
||||
int mPrevSlot {-1};
|
||||
ToolBarConfiguration::Position mPrevSlot
|
||||
{ ToolBarConfiguration::UnspecifiedPosition };
|
||||
ToolBarConfiguration mPrevConfiguration;
|
||||
|
||||
public:
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user