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mirror of https://github.com/cookiengineer/audacity synced 2025-05-01 16:19:43 +02:00

More flexible toolbar layout routines; now scrub bar can stick left

This commit is contained in:
Paul Licameli 2016-06-12 20:22:36 -04:00
commit 35ba92560d
4 changed files with 1002 additions and 352 deletions

File diff suppressed because it is too large Load Diff

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@ -13,6 +13,8 @@
#ifndef __AUDACITY_TOOLDOCK__
#define __AUDACITY_TOOLDOCK__
#include <vector>
#include "../MemoryX.h" // for std::move
#include <wx/defs.h>
#include <wx/panel.h>
@ -45,23 +47,271 @@ enum
DockCount = 2
};
class ToolBarConfiguration
{
struct Tree;
using Forest = std::vector<Tree>;
public:
void Swap(ToolBarConfiguration &that)
{
mForest.swap(that.mForest);
}
void Clear()
{
mForest.clear();
}
struct Position {
ToolBar *rightOf {};
ToolBar *below {};
bool adopt {true};
bool valid {true};
// Default constructor
Position() {}
Position(
ToolBar *r,
ToolBar *b = nullptr,
bool shouldAdopt = true
)
: rightOf{ r }, below{ b }, adopt{ shouldAdopt }
{}
// Constructor for the invalid value
explicit Position(bool /* dummy */) : valid{ false } {}
friend inline bool operator ==
(const Position &lhs, const Position &rhs)
{ return lhs.valid == rhs.valid &&
(!lhs.valid ||
(lhs.rightOf == rhs.rightOf
&& lhs.below == rhs.below
&& lhs.adopt == rhs.adopt
));
}
friend inline bool operator !=
(const Position &lhs, const Position &rhs)
{ return !(lhs == rhs); }
};
static const Position UnspecifiedPosition;
struct Place {
Tree *pTree {};
Position position;
};
// This iterator visits the nodes of the forest in pre-order, and at each
// stop, makes the parent, previous sibling, and children accessible.
class Iterator
: public std::iterator<std::forward_iterator_tag, Place>
{
public:
const Place &operator * () const { return mPlace; }
const Place *operator -> () const { return &**this; }
Iterator &operator ++ ()
{
// This is a feature: advance position even at the end
mPlace.position =
{ mPlace.pTree ? mPlace.pTree->pBar : nullptr };
if (!mIters.empty())
{
auto triple = &mIters.back();
auto &children = triple->current->children;
if (children.empty()) {
while (++triple->current == triple->end) {
mIters.pop_back();
if (mIters.empty())
break;
triple = &mIters.back();
}
}
else {
auto b = children.begin();
mIters.push_back( Triple { b, b, children.end() } );
}
}
if (mIters.empty()) {
mPlace.pTree = nullptr;
// Leave mPlace.position as above
}
else {
const auto &triple = mIters.back();
mPlace.pTree = &*triple.current;
if (mIters.size() == 1)
mPlace.position.rightOf = nullptr;
else
mPlace.position.rightOf = (mIters.rbegin() + 1)->current->pBar;
if (triple.begin == triple.current)
mPlace.position.below = nullptr;
else
mPlace.position.below = (triple.current - 1)->pBar;
}
return *this;
}
// This may be called on the end iterator, and then returns empty
std::vector<int> GetPath() const
{
std::vector<int> path;
path.reserve(mIters.size());
for (const auto &triple : mIters)
path.push_back(triple.current - triple.begin);
return std::move(path);
}
friend inline bool operator ==
(const Iterator &lhs, const Iterator &rhs)
{
const auto &li = lhs.mIters;
const auto &ri = rhs.mIters;
return li.size() == ri.size() &&
std::equal(li.begin(), li.end(), ri.begin());
}
friend inline bool operator !=
(const Iterator &lhs, const Iterator &rhs)
{
return !(lhs == rhs);
}
private:
friend ToolBarConfiguration;
Iterator () {}
explicit Iterator(ToolBarConfiguration &conf)
{
auto &forest = conf.mForest;
if (!forest.empty()) {
auto b = forest.begin();
mIters.push_back( Triple { b, b, forest.end() } );
mPlace.pTree = &*b;
}
}
Place mPlace;
using FIter = Forest::iterator;
struct Triple
{
Triple (FIter b, FIter c, FIter e)
: begin{b}, current{c}, end{e} {}
FIter begin, current, end;
friend inline bool operator ==
(const Triple &lhs, const Triple &rhs)
{
// Really need only to compare current
return
// lhs.begin == rhs.begin &&
lhs.current == rhs.current
// lhs.end == rhs.end
;
}
};
std::vector<Triple> mIters;
};
Iterator begin() { return Iterator { *this }; }
Iterator end() const { return Iterator {}; }
Position Find(const ToolBar *bar) const;
bool Contains(const ToolBar *bar) const
{
return Find(bar) != UnspecifiedPosition;
}
// Default position inserts at the end
void Insert(ToolBar *bar,
Position position = UnspecifiedPosition);
void InsertAtPath(ToolBar *bar, const std::vector<int> &path);
void Remove(const ToolBar *bar);
// Future: might allow a state that the configuration remembers
// a hidden bar, but for now, it's equivalent to Contains():
bool Shows(const ToolBar *bar) const { return Contains(bar); }
void Show(ToolBar *bar);
void Hide(ToolBar *bar);
bool IsRightmost(const ToolBar *bar) const;
struct Legacy {
std::vector<ToolBar*> bars;
};
static bool Read
(ToolBarConfiguration *pConfiguration,
ToolManager *pManager,
Legacy *pLegacy,
ToolBar *bar, bool &visible, bool defaultVisible);
void PostRead(Legacy &legacy);
static void Write
(const ToolBarConfiguration *pConfiguration, const ToolBar *bar);
private:
void Remove(Forest &forest, Forest::iterator iter);
void RemoveNulls(Forest &forest);
struct Tree
{
ToolBar *pBar {};
Forest children;
void swap(Tree &that)
{
std::swap(pBar, that.pBar);
children.swap(that.children);
}
};
Iterator FindPlace(const ToolBar *bar) const;
std::pair<Forest*, Forest::iterator> FindParent(const ToolBar *bar);
Forest mForest;
};
class ToolDock final : public wxPanel
{
public:
public:
ToolDock( ToolManager *manager, wxWindow *parent, int dockid );
~ToolDock();
bool AcceptsFocus() const override { return false; };
void LoadConfig(ToolBar *bars[]);
void LayoutToolBars();
void Expose( int type, bool show );
int Find(ToolBar *bar) const;
int GetOrder( ToolBar *bar );
void Dock( ToolBar *bar, bool deflate, int ndx = -1 );
void Dock( ToolBar *bar, bool deflate,
ToolBarConfiguration::Position ndx
= ToolBarConfiguration::UnspecifiedPosition);
void Undock( ToolBar *bar );
int PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect );
ToolBarConfiguration::Position
PositionBar( ToolBar *t, const wxPoint & pos, wxRect & rect );
ToolBarConfiguration &GetConfiguration()
{ return mConfiguration; }
// backup gets old contents of the configuration; the configuration is
// set to the wrapped configuration.
void WrapConfiguration(ToolBarConfiguration &backup);
// Reverse what was done by WrapConfiguration.
void RestoreConfiguration(ToolBarConfiguration &backup);
protected:
@ -72,6 +322,9 @@ class ToolDock final : public wxPanel
void OnMouseEvents(wxMouseEvent &event);
private:
class LayoutVisitor;
void VisitLayout(LayoutVisitor &visitor,
ToolBarConfiguration *pWrappedConfiguration = nullptr);
void Updated();
@ -80,7 +333,12 @@ class ToolDock final : public wxPanel
ToolManager *mManager;
wxArrayPtrVoid mDockedBars;
// Stores adjacency relations that we want to realize in the dock layout
ToolBarConfiguration mConfiguration;
// Configuration as modified by the constraint of the main window width
ToolBarConfiguration mWrappedConfiguration;
ToolBar *mBars[ ToolBarCount ];
public:

View File

@ -498,16 +498,59 @@ ToolManager::~ToolManager()
delete mDown;
}
// This table describes the default configuration of the toolbars as
// a "tree" and must be kept in pre-order traversal.
// In fact this tree is more of a broom -- nothing properly branches except
// at the root.
// "Root" corresponds to left edge of the main window, and successive siblings
// go from top to bottom. But in practice layout may wrap this abstract
// configuration if the window size is narrow.
static struct DefaultConfigEntry {
int barID;
int rightOf; // parent
int below; // preceding sibling
} DefaultConfigTable [] = {
// Top dock row, may wrap
{ TransportBarID, NoBarID, NoBarID },
{ ToolsBarID, TransportBarID, NoBarID },
{ RecordMeterBarID, ToolsBarID, NoBarID },
{ PlayMeterBarID, RecordMeterBarID, NoBarID },
{ MixerBarID, PlayMeterBarID, NoBarID },
{ EditBarID, MixerBarID, NoBarID },
{ TranscriptionBarID, EditBarID, NoBarID },
// start another top dock row
{ ScrubbingBarID, NoBarID, TransportBarID },
{ DeviceBarID, ScrubbingBarID, NoBarID },
// Hidden by default in top dock
{ MeterBarID, NoBarID, NoBarID },
// Bottom dock
{ SelectionBarID, NoBarID, NoBarID },
// Hidden by default in bottom dock
{ SpectralSelectionBarID, NoBarID, NoBarID },
};
void ToolManager::Reset()
{
int ndx;
// Disconnect all docked bars
for( ndx = 0; ndx < ToolBarCount; ndx++ )
for ( const auto &entry : DefaultConfigTable )
{
int ndx = entry.barID;
ToolBar *bar = mBars[ ndx ];
ToolBarConfiguration::Position position {
(entry.rightOf == NoBarID) ? nullptr : mBars[ entry.rightOf ],
(entry.below == NoBarID) ? nullptr : mBars[ entry.below ]
};
wxWindow *floater;
ToolDock *dock;
ToolBar *bar = mBars[ ndx ];
bool expose = true;
// Disconnect the bar
@ -558,7 +601,7 @@ void ToolManager::Reset()
if( dock != NULL )
{
// when we dock, we reparent, so bar is no longer a child of floater.
dock->Dock( bar, false );
dock->Dock( bar, false, position );
Expose( ndx, expose );
//OK (and good) to DELETE floater, as bar is no longer in it.
if( floater )
@ -613,30 +656,23 @@ void ToolManager::ReadConfig()
{
wxString oldpath = gPrefs->GetPath();
wxArrayInt unordered[ DockCount ];
int order[ DockCount ][ ToolBarCount ];
bool show[ ToolBarCount ];
int width[ ToolBarCount ];
int height[ ToolBarCount ];
int x, y;
int dock, ord, ndx;
int dock, ndx;
bool someFound { false };
#if defined(__WXMAC__)
// Disable window animation
wxSystemOptions::SetOption( wxMAC_WINDOW_PLAIN_TRANSITION, 1 );
#endif
// Invalidate all order entries
for( dock = 0; dock < DockCount; dock++ )
{
for( ord = 0; ord < ToolBarCount; ord++ )
{
order[ dock ][ ord ] = NoBarID;
}
}
// Change to the bar root
gPrefs->SetPath( wxT("/GUI/ToolBars") );
ToolBarConfiguration::Legacy topLegacy, botLegacy;
// Load and apply settings for each bar
for( ndx = 0; ndx < ToolBarCount; ndx++ )
{
@ -665,9 +701,28 @@ void ToolManager::ReadConfig()
#endif
// Read in all the settings
gPrefs->Read( wxT("Dock"), &dock, defaultDock );
gPrefs->Read( wxT("Order"), &ord, NoBarID );
gPrefs->Read( wxT("Show"), &show[ ndx ], bShownByDefault);
gPrefs->Read( wxT("Dock"), &dock, -1);
const bool found = (dock != -1);
if (found)
someFound = true;
if (!found)
dock = defaultDock;
ToolDock *d;
ToolBarConfiguration::Legacy *pLegacy;
switch(dock)
{
case TopDockID: d = mTopDock; pLegacy = &topLegacy; break;
case BotDockID: d = mBotDock; pLegacy = &botLegacy; break;
default: d = nullptr; pLegacy = nullptr; break;
}
bool ordered = ToolBarConfiguration::Read
(d ? &d->GetConfiguration() : nullptr,
this,
pLegacy,
bar, show[ ndx ], bShownByDefault)
&& found;
gPrefs->Read( wxT("X"), &x, -1 );
gPrefs->Read( wxT("Y"), &y, -1 );
@ -727,15 +782,8 @@ void ToolManager::ReadConfig()
}
}
#endif
// Is order within range and unoccupied?
if( ( ord >= 0 ) &&
( ord < ToolBarCount ) &&
( order[ dock - 1 ][ ord ] == NoBarID ) )
{
// Insert at ordered location
order[ dock - 1 ][ ord ] = ndx;
}
else
if (!ordered)
{
// These must go at the end
unordered[ dock - 1 ].Add( ndx );
@ -776,31 +824,18 @@ void ToolManager::ReadConfig()
gPrefs->SetPath( wxT("/GUI/ToolBars") );
}
mTopDock->GetConfiguration().PostRead(topLegacy);
mBotDock->GetConfiguration().PostRead(botLegacy);
// Add all toolbars to their target dock
for( dock = 0; dock < DockCount; dock++ )
{
ToolDock *d = ( dock + 1 == TopDockID ? mTopDock : mBotDock );
// Add all ordered toolbars
for( ord = 0; ord < ToolBarCount; ord++ )
{
ndx = order[ dock ][ ord ];
// Bypass empty slots
if( ndx != NoBarID )
{
ToolBar *t = mBars[ ndx ];
// Dock it
d->Dock( t, false );
// Show or hide it
Expose( t->GetId(), show[ t->GetId() ] );
}
}
d->LoadConfig(mBars);
// Add all unordered toolbars
for( ord = 0; ord < (int) unordered[ dock ].GetCount(); ord++ )
for( int ord = 0; ord < (int) unordered[ dock ].GetCount(); ord++ )
{
ToolBar *t = mBars[ unordered[ dock ][ ord ] ];
@ -819,6 +854,9 @@ void ToolManager::ReadConfig()
// Reinstate original transition
wxSystemOptions::SetOption( wxMAC_WINDOW_PLAIN_TRANSITION, mTransition );
#endif
if (!someFound)
Reset();
}
//
@ -846,13 +884,14 @@ void ToolManager::WriteConfig()
gPrefs->SetPath( bar->GetSection() );
// Search both docks for toolbar order
int to = mTopDock->GetOrder( bar );
int bo = mBotDock->GetOrder( bar );
bool to = mTopDock->GetConfiguration().Contains( bar );
bool bo = mBotDock->GetConfiguration().Contains( bar );
// Save
gPrefs->Write( wxT("Dock"), (int) (to ? TopDockID : bo ? BotDockID : NoDockID ));
gPrefs->Write( wxT("Order"), to + bo );
gPrefs->Write( wxT("Show"), IsVisible( ndx ) );
auto dock = to ? mTopDock : bo ? mBotDock : nullptr;
ToolBarConfiguration::Write
(dock ? &dock->GetConfiguration() : nullptr, bar);
wxPoint pos( -1, -1 );
wxSize sz = bar->GetSize();
@ -866,13 +905,17 @@ void ToolManager::WriteConfig()
gPrefs->Write( wxT("W"), sz.x );
gPrefs->Write( wxT("H"), sz.y );
// Kill the bar
bar->Destroy();
// Change back to the bar root
gPrefs->SetPath( wxT("..") );
}
// Kill the bars
for( ndx = 0; ndx < ToolBarCount; ndx++ )
{
ToolBar *bar = mBars[ ndx ];
bar->Destroy();
}
// Restore original config path
gPrefs->SetPath( oldpath );
gPrefs->Flush();
@ -1253,7 +1296,8 @@ void ToolManager::OnGrabber( GrabberEvent & event )
if (mDragBar->IsDocked()) {
mPrevDock = dynamic_cast<ToolDock*>(mDragBar->GetParent());
wxASSERT(mPrevDock);
mPrevSlot = mPrevDock->Find(mDragBar);
mPrevSlot = mPrevDock->GetConfiguration().Find(mDragBar);
mPrevDock->WrapConfiguration(mPrevConfiguration);
}
else
mPrevPosition = mDragBar->GetParent()->GetPosition();
@ -1315,6 +1359,7 @@ void ToolManager::HandleEscapeKey()
// Why don't you leave me alone?
// Well, I feel so break up
// I want to go home.
mPrevDock->RestoreConfiguration(mPrevConfiguration);
mPrevDock->Dock( mDragBar, true, mPrevSlot );
// Done with the floater
@ -1348,7 +1393,8 @@ void ToolManager::DoneDragging()
mDragDock = NULL;
mDragBar = NULL;
mPrevDock = NULL;
mPrevSlot = -1;
mPrevSlot = { ToolBarConfiguration::UnspecifiedPosition };
mPrevConfiguration.Clear();
mLastPos.x = mBarPos.x = -1;
mLastPos.y = mBarPos.y = -1;
mTimer.Stop();

View File

@ -91,7 +91,7 @@ class ToolManager final : public wxEvtHandler
ToolDock *mDragDock;
ToolBar *mDragBar {};
wxPoint mDragOffset;
int mDragBefore;
ToolBarConfiguration::Position mDragBefore {};
wxPoint mLastPos;
wxRect mBarPos;
@ -115,7 +115,9 @@ class ToolManager final : public wxEvtHandler
wxPoint mPrevPosition {};
ToolDock *mPrevDock {};
int mPrevSlot {-1};
ToolBarConfiguration::Position mPrevSlot
{ ToolBarConfiguration::UnspecifiedPosition };
ToolBarConfiguration mPrevConfiguration;
public: