mirror of
https://github.com/cookiengineer/audacity
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Cleaning up lib-src
FileDialog goes into audacity/src/widgets and the mod-* directories go into audacity/modules. This leaves nothing in lib-src that isn't a 3rd-party libs or supporting files.
This commit is contained in:
167
modules/mod-null/ModNullCallback.cpp
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167
modules/mod-null/ModNullCallback.cpp
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/**********************************************************************
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Audacity: A Digital Audio Editor
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ModNullCallback.cpp
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James Crook
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Audacity is free software.
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This file is licensed under the wxWidgets license, see License.txt
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********************************************************************//**
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\class ModNullCallback
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\brief ModNullCallback is a class containing all the callback
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functions for this demonstartion module. These functions are
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added into the standard Audacity Project Menus.
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*//*****************************************************************//**
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\class ModNullCommandFunctor
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\brief We create one of these functors for each menu item or
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command which we register with the Command Manager. These take the
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click from the menu into the actaul function to be called.
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*//********************************************************************/
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#include <wx/wx.h>
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#include "ModNullCallback.h"
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#include "Audacity.h"
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#include "ModuleManager.h"
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#include "ShuttleGui.h"
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#include "Project.h"
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#include "commands/CommandManager.h"
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#include "CommonCommandFlags.h"
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/*
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There are several functions that can be used in a GUI module.
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//#define versionFnName "GetVersionString"
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If the version is wrong, the module will be rejected.
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That is it will be loaded and then unloaded.
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//#define ModuleDispatchName "ModuleDispatch"
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The most useful function. See the example in this
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file. It has several cases/options in it.
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//#define scriptFnName "RegScriptServerFunc"
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This function is run from a non gui thread. It was originally
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created for the benefit of mod-script-pipe.
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//#define mainPanelFnName "MainPanelFunc"
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This function is the hijacking function, to take over Audacity
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and replace the main project window with our own wxFrame.
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*/
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#ifdef _MSC_VER
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#define DLL_API _declspec(dllexport)
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#define DLL_IMPORT _declspec(dllimport)
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#else
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#define DLL_API __attribute__ ((visibility("default")))
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#define DLL_IMPORT
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#endif
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// derived from wxFrame as it needs to be some kind of event handler.
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class ModNullCallback : public wxFrame
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{
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public:
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// Name these OnFuncXXX functions by whatever they will do.
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void OnFuncFirst(const CommandContext &);
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void OnFuncSecond(const CommandContext &);
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};
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void ModNullCallback::OnFuncFirst(const CommandContext &)
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{
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int k=32;
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}
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void ModNullCallback::OnFuncSecond(const CommandContext &)
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{
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int k=42;
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}
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ModNullCallback * pModNullCallback=NULL;
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#define ModNullFN(X) static_cast<CommandFunctorPointer>((&ModNullCallback:: X))
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extern "C" {
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static CommandHandlerObject &ident(AudacityProject&project)
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{
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// no specific command handler object ... use the project.
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return project;
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}
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// GetVersionString
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// REQUIRED for the module to be accepted by Audacity.
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// Without it Audacity will see a version number mismatch.
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extern DLL_API const wxChar * GetVersionString();
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const wxChar * GetVersionString()
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{
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// Make sure that this version of the module requires the version
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// of Audacity it is built with.
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// For now, the versions must match exactly for Audacity to
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// agree to load the module.
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return AUDACITY_VERSION_STRING;
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}
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namespace {
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void RegisterMenuItems()
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{
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// Get here only after the module version check passes
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using namespace MenuTable;
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// We add two new commands into the Analyze menu.
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static AttachedItem sAttachment{ wxT("Analyze"),
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( FinderScope( ident ), Section( wxT("NullModule"),
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Command(
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_T("A New Command"), // internal name
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XXO("1st Experimental Command..."), //displayed name
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ModNullFN( OnFuncFirst ),
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AudioIONotBusyFlag() ),
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Command(
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_T("Another New Command"),
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XXO("2nd Experimental Command"),
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ModNullFN( OnFuncSecond ),
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AudioIONotBusyFlag() )
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) )
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};
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}
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}
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// This is the function that connects us to Audacity.
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extern int DLL_API ModuleDispatch(ModuleDispatchTypes type);
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int ModuleDispatch(ModuleDispatchTypes type)
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{
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switch (type)
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{
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case ModuleInitialize:
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RegisterMenuItems();
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break;
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case AppInitialized:
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break;
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case AppQuiting:
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break;
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default:
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break;
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}
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return 1;
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}
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//Example code commented out.
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#if 0
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// This is an example function to hijack the main panel
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int DLL_API MainPanelFunc(int ix)
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{
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ix=ix;//compiler food
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// If we wanted to hide Audacity's Project,
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// we'd create a new wxFrame right here and return a pointer to it
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// as our return result.
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// Don't hijack the main panel, just return a NULL;
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return NULL;
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}
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#endif
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} // End extern "C"
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