mirror of
https://github.com/cookiengineer/audacity
synced 2025-10-25 15:53:52 +02:00
Remove Tags.h, Grid.h from headers
This commit is contained in:
@@ -38,6 +38,7 @@
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#include "ViewInfo.h"
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#include "ViewInfo.h"
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#include "widgets/NumericTextCtrl.h"
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#include "widgets/NumericTextCtrl.h"
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#include "widgets/ErrorDialog.h"
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#include "widgets/ErrorDialog.h"
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#include "widgets/Grid.h"
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#include "widgets/HelpSystem.h"
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#include "widgets/HelpSystem.h"
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#include "FileNames.h"
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#include "FileNames.h"
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@@ -15,11 +15,14 @@
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#include <wx/defs.h>
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#include <wx/defs.h>
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#include "Internat.h"
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#include "Internat.h"
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#include "widgets/Grid.h"
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#include "widgets/wxPanelWrapper.h"
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#include "widgets/wxPanelWrapper.h"
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#include "audacity/ComponentInterface.h" // member variable
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class wxArrayString;
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class wxArrayString;
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class wxGridEvent;
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class wxGridEvent;
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class ChoiceEditor;
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class Grid;
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class NumericEditor;
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class TrackFactory;
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class TrackFactory;
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class TrackList;
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class TrackList;
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class RowData;
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class RowData;
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@@ -31,7 +31,6 @@
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#include "Audacity.h"
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#include "Audacity.h"
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#include "widgets/Grid.h"
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#include "xml/XMLTagHandler.h"
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#include "xml/XMLTagHandler.h"
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#include "MemoryX.h"
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#include "MemoryX.h"
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@@ -44,6 +43,8 @@
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class wxArrayString;
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class wxArrayString;
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class wxComboBox;
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class wxComboBox;
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class wxGridCellChoiceEditor;
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class wxGridCellChoiceEditor;
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class wxGridCellStringRenderer;
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class wxGridEvent;
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class wxTextCtrl;
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class wxTextCtrl;
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class Grid;
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class Grid;
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@@ -21,7 +21,6 @@
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#include "Effect.h"
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#include "Effect.h"
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#include "../xml/XMLTagHandler.h"
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#include "../xml/XMLTagHandler.h"
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#include "../widgets/Grid.h"
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#include "../RealFFTf.h"
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#include "../RealFFTf.h"
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#include "../SampleFormat.h"
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#include "../SampleFormat.h"
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@@ -13,12 +13,11 @@
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#include "../MemoryX.h"
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#include "../MemoryX.h"
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#include <vector>
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#include <vector>
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#include "../Tags.h"
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#include <wx/filename.h> // member variable
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#include "../SampleFormat.h"
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#include "../SampleFormat.h"
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#include "../widgets/wxPanelWrapper.h"
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#include "../widgets/wxPanelWrapper.h"
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class wxArrayString;
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class wxArrayString;
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class wxFileName;
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class FileDialogWrapper;
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class FileDialogWrapper;
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class wxFileCtrlEvent;
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class wxFileCtrlEvent;
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class wxMemoryDC;
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class wxMemoryDC;
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@@ -27,6 +26,7 @@ class wxStaticText;
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class AudacityProject;
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class AudacityProject;
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class DirManager;
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class DirManager;
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class WaveTrack;
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class WaveTrack;
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class Tags;
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class TrackList;
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class TrackList;
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class MixerSpec;
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class MixerSpec;
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class ProgressDialog;
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class ProgressDialog;
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@@ -54,6 +54,28 @@
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#include "../widgets/ErrorDialog.h"
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#include "../widgets/ErrorDialog.h"
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namespace {
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/** \brief A private class used to store the information needed to do an
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* export.
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*
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* We create a set of these during the interactive phase of the export
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* cycle, then use them when the actual exports are done. */
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class ExportKit
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{
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public:
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Tags filetags; /**< The set of metadata to use for the export */
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wxFileNameWrapper destfile; /**< The file to export to */
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double t0; /**< Start time for the export */
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double t1; /**< End time for the export */
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unsigned channels; /**< Number of channels for ExportMultipleByTrack */
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}; // end of ExportKit declaration
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/* we are going to want an set of these kits, and don't know how many until
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* runtime. I would dearly like to use a std::vector, but it seems that
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* this isn't done anywhere else in Audacity, presumably for a reason?, so
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* I'm stuck with wxArrays, which are much harder, as well as non-standard.
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*/
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}
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/* define our dynamic array of export settings */
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/* define our dynamic array of export settings */
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enum {
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enum {
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@@ -12,7 +12,6 @@
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#define __AUDACITY_EXPORT_MULTIPLE__
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#define __AUDACITY_EXPORT_MULTIPLE__
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#include "Export.h"
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#include "Export.h"
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#include "../Tags.h" // we need to know about the Tags class for metadata
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#include "../wxFileNameWrapper.h" // member variable
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#include "../wxFileNameWrapper.h" // member variable
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class wxButton;
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class wxButton;
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@@ -188,25 +187,4 @@ private:
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};
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};
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/** \brief A private class used to store the information needed to do an
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* export.
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*
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* We create a set of these during the interactive phase of the export
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* cycle, then use them when the actual exports are done. */
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class ExportKit
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{
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public:
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Tags filetags; /**< The set of metadata to use for the export */
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wxFileNameWrapper destfile; /**< The file to export to */
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double t0; /**< Start time for the export */
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double t1; /**< End time for the export */
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unsigned channels; /**< Number of channels for ExportMultipleByTrack */
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}; // end of ExportKit declaration
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/* we are going to want an set of these kits, and don't know how many until
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* runtime. I would dearly like to use a std::vector, but it seems that
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* this isn't done anywhere else in Audacity, presumably for a reason?, so
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* I'm stuck with wxArrays, which are much harder, as well as non-standard.
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*/
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#endif
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#endif
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@@ -24,6 +24,7 @@
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#include "../Prefs.h"
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#include "../Prefs.h"
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#include "../ShuttleGui.h"
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#include "../ShuttleGui.h"
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#include "../widgets/ErrorDialog.h"
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#include "../widgets/ErrorDialog.h"
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#include "../widgets/Grid.h"
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#define EXTIMPORT_MIME_SUPPORT 0
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#define EXTIMPORT_MIME_SUPPORT 0
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@@ -13,7 +13,6 @@
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#include <wx/defs.h>
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#include <wx/defs.h>
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#include <wx/dnd.h> // to inherit wxDropTarget
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#include <wx/dnd.h> // to inherit wxDropTarget
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#include "../widgets/Grid.h"
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#include "PrefsPanel.h"
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#include "PrefsPanel.h"
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@@ -21,9 +20,12 @@
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#include "../import/ImportPlugin.h"
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#include "../import/ImportPlugin.h"
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class wxButton;
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class wxButton;
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class wxGridEvent;
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class wxGridRangeSelectEvent;
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class wxListCtrl;
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class wxListCtrl;
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class wxListEvent;
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class wxListEvent;
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class ExtImportPrefs;
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class ExtImportPrefs;
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class Grid;
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class ShuttleGui;
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class ShuttleGui;
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class ExtImportPrefsDropTarget final : public wxDropTarget
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class ExtImportPrefsDropTarget final : public wxDropTarget
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