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https://github.com/cookiengineer/audacity
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Distortion effect added
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src/effects/Distortion.cpp
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1263
src/effects/Distortion.cpp
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src/effects/Distortion.h
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src/effects/Distortion.h
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/**********************************************************************
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Audacity: A Digital Audio Editor
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Distortion.h
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Steve Daulton
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**********************************************************************/
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#ifndef __AUDACITY_EFFECT_DISTORTION__
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#define __AUDACITY_EFFECT_DISTORTION__
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#include <wx/arrstr.h>
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#include <wx/string.h>
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#include <wx/slider.h>
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#include <wx/textctrl.h>
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#include <wx/checkbox.h>
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#include <queue>
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#include "Effect.h"
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class ShuttleGui;
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#define DISTORTION_PLUGIN_SYMBOL XO("Distortion")
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#define STEPS 1024 // number of +ve or -ve steps in lookup tabe
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#define TABLESIZE 2049 // size of lookup table (steps * 2 + 1)
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class EffectDistortionState
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{
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public:
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float samplerate;
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sampleCount skipcount;
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int tablechoiceindx;
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bool dcblock;
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double threshold;
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double noisefloor;
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double param1;
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double param2;
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int repeats;
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// DC block filter variables
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std::queue<float> queuesamples;
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double queuetotal;
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};
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WX_DECLARE_OBJARRAY(EffectDistortionState, EffectDistortionStateArray);
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class EffectDistortion final : public Effect
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{
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public:
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EffectDistortion();
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virtual ~EffectDistortion();
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struct Params
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{
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int mTableChoiceIndx;
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bool mDCBlock;
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double mThreshold_dB;
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double mNoiseFloor;
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double mParam1;
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double mParam2;
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int mRepeats;
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};
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// IdentInterface implementation
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wxString GetSymbol() override;
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wxString GetDescription() override;
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// EffectIdentInterface implementation
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EffectType GetType() override;
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bool SupportsRealtime() override;
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// EffectClientInterface implementation
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int GetAudioInCount() override;
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int GetAudioOutCount() override;
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bool ProcessInitialize(sampleCount totalLen, ChannelNames chanMap = NULL) override;
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sampleCount ProcessBlock(float **inBlock, float **outBlock, sampleCount blockLen) override;
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bool RealtimeInitialize() override;
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bool RealtimeAddProcessor(int numChannels, float sampleRate) override;
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bool RealtimeFinalize() override;
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sampleCount RealtimeProcess(int group,
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float **inbuf,
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float **outbuf,
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sampleCount numSamples) override;
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bool GetAutomationParameters(EffectAutomationParameters & parms) override;
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bool SetAutomationParameters(EffectAutomationParameters & parms) override;
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wxArrayString GetFactoryPresets() override;
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bool LoadFactoryPreset(int id) override;
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// Effect implementation
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void PopulateOrExchange(ShuttleGui & S) override;
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bool TransferDataToWindow() override;
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bool TransferDataFromWindow() override;
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private:
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enum control
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{
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ID_Type = 10000,
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ID_DCBlock,
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ID_Threshold,
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ID_NoiseFloor,
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ID_Param1,
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ID_Param2,
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ID_Repeats,
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};
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// EffectDistortion implementation
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void InstanceInit(EffectDistortionState & data, float sampleRate);
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sampleCount InstanceProcess(EffectDistortionState & data,
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float **inBlock,
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float **outBlock,
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sampleCount blockLen);
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// Control Handlers
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void OnTypeChoice(wxCommandEvent & evt);
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void OnDCBlockCheckbox(wxCommandEvent & evt);
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void OnThresholdText(wxCommandEvent & evt);
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void OnThresholdSlider(wxCommandEvent & evt);
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void OnNoiseFloorText(wxCommandEvent & evt);
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void OnNoiseFloorSlider(wxCommandEvent & evt);
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void OnParam1Text(wxCommandEvent & evt);
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void OnParam1Slider(wxCommandEvent & evt);
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void OnParam2Text(wxCommandEvent & evt);
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void OnParam2Slider(wxCommandEvent & evt);
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void OnRepeatsText(wxCommandEvent & evt);
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void OnRepeatsSlider(wxCommandEvent & evt);
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void UpdateUI();
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void UpdateControl(control id, bool enable, wxString name);
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void UpdateControlText(wxTextCtrl *textCtrl, wxString &string, bool enabled);
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void MakeTable();
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float WaveShaper(float sample);
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float DCFilter(EffectDistortionState & data, float sample);
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// Preset tables for gain lookup
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void HardClip(); // hard clipping
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void SoftClip(); // soft clipping
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void ExponentialTable(); // exponential mapping
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void LogarithmicTable(); // logarithmic mapping
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void HalfSinTable();
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void CubicTable();
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void EvenHarmonicTable();
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void SineTable();
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void Leveller(); // 'Leveller' wavetable is modeled on the legacy effect of the same name.
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void Rectifier(); // 0% = Dry, 50% = half-wave rectified, 100% = full-wave rectified (abs value).
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void HardLimiter(); // Same effect as the LADSPA "hardLimiter 1413"
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// Wavetable helper functions
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void CopyHalfTable(); // for symmetric tables
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// Used by Soft Clipping but could be used for other tables.
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// Log curve formula: y = T + (((e^(RT - Rx)) - 1) / -R)
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// where R is the ratio, T is the threshold, and x is from T to 1.
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inline float LogCurve(double threshold, float value, double ratio);
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// Used by Cubic curve but could be used for other tables
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// Cubic formula: y = x - (x^3 / 3.0)
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inline double Cubic(double x);
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private:
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EffectDistortionState mMaster;
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EffectDistortionStateArray mSlaves;
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double mTable[TABLESIZE];
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double mThreshold;
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bool mbSavedFilterState;
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// mMakeupGain is used by some distortion types to pass the
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// amount of gain required to bring overall effect gain to unity
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double mMakeupGain;
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int mTypChoiceIndex;
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wxArrayString mTableTypes;
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wxChoice *mTypeChoiceCtrl;
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wxTextCtrl *mThresholdT;
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wxTextCtrl *mNoiseFloorT;
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wxTextCtrl *mParam1T;
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wxTextCtrl *mParam2T;
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wxTextCtrl *mRepeatsT;
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wxSlider *mThresholdS;
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wxSlider *mNoiseFloorS;
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wxSlider *mParam1S;
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wxSlider *mParam2S;
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wxSlider *mRepeatsS;
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wxCheckBox *mDCBlockCheckBox;
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wxStaticText *mThresholdTxt;
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wxStaticText *mNoiseFloorTxt;
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wxStaticText *mParam1Txt;
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wxStaticText *mParam2Txt;
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wxStaticText *mRepeatsTxt;
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wxString mOldThresholdTxt;
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wxString mOldmNoiseFloorTxt;
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wxString mOldParam1Txt;
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wxString mOldParam2Txt;
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wxString mOldRepeatsTxt;
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Params mParams;
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DECLARE_EVENT_TABLE();
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};
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#endif
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@@ -23,6 +23,7 @@
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#include "ChangeSpeed.h"
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#include "ClickRemoval.h"
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#include "Compressor.h"
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#include "Distortion.h"
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#include "DtmfGen.h"
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#include "Echo.h"
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#include "Paulstretch.h"
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@@ -116,6 +117,7 @@
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EFFECT( CHANGESPEED, EffectChangeSpeed, () ) \
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EFFECT( CLICKREMOVAL, EffectClickRemoval, () ) \
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EFFECT( COMPRESSOR, EffectCompressor, () ) \
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EFFECT( DISTORTION, EffectDistortion, () ) \
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EFFECT( ECHO, EffectEcho, () ) \
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EFFECT( EQUALIZATION, EffectEqualization, () ) \
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EFFECT( FADEIN, EffectFade, (true) ) \
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