mirror of
https://github.com/cookiengineer/audacity
synced 2025-10-25 07:43:54 +02:00
Remove trailing spaces.
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@@ -23,7 +23,7 @@
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#ifndef __AUDACITY_H__
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#define __AUDACITY_H__
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// We only do alpha builds and release versions.
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// We only do alpha builds and release versions.
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// Most of the time we're in development, so IS_ALPHA should be defined
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// to 1.
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#define IS_ALPHA 1
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@@ -35,7 +35,7 @@
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#define AUDACITY_MODLEVEL 0
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#if IS_ALPHA
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#define AUDACITY_SUFFIX wxT("-alpha-") __TDATE__
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#define AUDACITY_SUFFIX wxT("-alpha-") __TDATE__
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#else
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#define AUDACITY_SUFFIX wxT("") // for a stable release
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#endif
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@@ -70,8 +70,8 @@ void QuitAudacity(bool bForce);
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void QuitAudacity();
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// Please try to support unlimited path length instead of using PLATFORM_MAX_PATH!
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// Define one constant for maximum path value, so we don't have to do
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// platform-specific conditionals everywhere we want to check it.
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// Define one constant for maximum path value, so we don't have to do
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// platform-specific conditionals everywhere we want to check it.
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#define PLATFORM_MAX_PATH 260 // Play it safe for default, with same value as Windows' MAX_PATH.
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#ifdef __WXMAC__
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@@ -122,7 +122,7 @@ void QuitAudacity();
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/* The GCC-elf implementation */
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#ifdef HAVE_VISIBILITY // this is provided by the configure script, is only
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// enabled for suitable GCC versions
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/* The incantation is a bit weird here because it uses ELF symbol stuff. If we
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/* The incantation is a bit weird here because it uses ELF symbol stuff. If we
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* make a symbol "default" it makes it visible (for import or export). Making it
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* "hidden" means it is invisible outside the shared object. */
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#ifndef AUDACITY_DLL_API
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@@ -154,11 +154,11 @@ void QuitAudacity();
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// For compilers that support precompilation, includes "wx/wx.h".
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// Mainly for MSVC developers.
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//
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// This precompilation is only done for non-unicode debug builds.
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// This precompilation is only done for non-unicode debug builds.
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// The rationale is that this is where there is the big time saving
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// because that's what you build whilst debugging.
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// Whilst disabling precompilation for other builds will ensure
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// that missing headers that would affect other platforms do get
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// that missing headers that would affect other platforms do get
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// seen by MSVC developers too.
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#ifndef UNICODE
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