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mirror of https://github.com/cookiengineer/audacity synced 2025-10-25 07:43:54 +02:00

Remove trailing spaces.

This commit is contained in:
benjamin.drung@gmail.com
2014-06-03 20:30:19 +00:00
parent d921c4969b
commit 277932dccb
380 changed files with 6489 additions and 6491 deletions

View File

@@ -23,7 +23,7 @@
#ifndef __AUDACITY_H__
#define __AUDACITY_H__
// We only do alpha builds and release versions.
// We only do alpha builds and release versions.
// Most of the time we're in development, so IS_ALPHA should be defined
// to 1.
#define IS_ALPHA 1
@@ -35,7 +35,7 @@
#define AUDACITY_MODLEVEL 0
#if IS_ALPHA
#define AUDACITY_SUFFIX wxT("-alpha-") __TDATE__
#define AUDACITY_SUFFIX wxT("-alpha-") __TDATE__
#else
#define AUDACITY_SUFFIX wxT("") // for a stable release
#endif
@@ -70,8 +70,8 @@ void QuitAudacity(bool bForce);
void QuitAudacity();
// Please try to support unlimited path length instead of using PLATFORM_MAX_PATH!
// Define one constant for maximum path value, so we don't have to do
// platform-specific conditionals everywhere we want to check it.
// Define one constant for maximum path value, so we don't have to do
// platform-specific conditionals everywhere we want to check it.
#define PLATFORM_MAX_PATH 260 // Play it safe for default, with same value as Windows' MAX_PATH.
#ifdef __WXMAC__
@@ -122,7 +122,7 @@ void QuitAudacity();
/* The GCC-elf implementation */
#ifdef HAVE_VISIBILITY // this is provided by the configure script, is only
// enabled for suitable GCC versions
/* The incantation is a bit weird here because it uses ELF symbol stuff. If we
/* The incantation is a bit weird here because it uses ELF symbol stuff. If we
* make a symbol "default" it makes it visible (for import or export). Making it
* "hidden" means it is invisible outside the shared object. */
#ifndef AUDACITY_DLL_API
@@ -154,11 +154,11 @@ void QuitAudacity();
// For compilers that support precompilation, includes "wx/wx.h".
// Mainly for MSVC developers.
//
// This precompilation is only done for non-unicode debug builds.
// This precompilation is only done for non-unicode debug builds.
// The rationale is that this is where there is the big time saving
// because that's what you build whilst debugging.
// Whilst disabling precompilation for other builds will ensure
// that missing headers that would affect other platforms do get
// that missing headers that would affect other platforms do get
// seen by MSVC developers too.
#ifndef UNICODE