mirror of
https://github.com/cookiengineer/audacity
synced 2025-08-02 17:09:26 +02:00
Bug 2422 - Append Recording always scrolls vertically to bottom track
Fix: Move the scrolling to ProjectAudioManager::DoRecord(), where it's known whether the recording is appending to existing tracks or not.
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@ -733,6 +733,8 @@ bool ProjectAudioManager::DoRecord(AudacityProject &project,
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TrackList::Get( *p ).GroupChannels(*first, recordingChannels);
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TrackList::Get( *p ).GroupChannels(*first, recordingChannels);
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// Bug 1548. First of new tracks needs the focus.
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// Bug 1548. First of new tracks needs the focus.
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TrackFocus::Get(*p).Set(first);
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TrackFocus::Get(*p).Set(first);
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if (TrackList::Get(*p).back())
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TrackList::Get(*p).back()->EnsureVisible();
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}
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}
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//Automated Input Level Adjustment Initialization
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//Automated Input Level Adjustment Initialization
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@ -280,8 +280,6 @@ TrackPanel::TrackPanel(wxWindow * parent, wxWindowID id,
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*this, std::move( pAx ) );
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*this, std::move( pAx ) );
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}
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}
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mRedrawAfterStop = false;
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mTrackArtist = std::make_unique<TrackArtist>( this );
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mTrackArtist = std::make_unique<TrackArtist>( this );
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mTimeCount = 0;
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mTimeCount = 0;
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@ -418,8 +416,6 @@ void TrackPanel::OnTimer(wxTimerEvent& )
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{
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{
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projectAudioIO.SetAudioIOToken(0);
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projectAudioIO.SetAudioIOToken(0);
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window.RedrawProject();
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window.RedrawProject();
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mRedrawAfterStop = false;
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}
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}
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if (mLastDrawnSelectedRegion != mViewInfo->selectedRegion) {
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if (mLastDrawnSelectedRegion != mViewInfo->selectedRegion) {
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UpdateSelectionDisplay();
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UpdateSelectionDisplay();
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@ -438,20 +434,12 @@ void TrackPanel::OnTimer(wxTimerEvent& )
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// Periodically update the display while recording
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// Periodically update the display while recording
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if (!mRedrawAfterStop) {
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if ((mTimeCount % 5) == 0) {
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mRedrawAfterStop = true;
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// Must tell OnPaint() to recreate the backing bitmap
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MakeParentRedrawScrollbars();
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// since we've not done a full refresh.
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mListener->TP_ScrollUpDown( 99999999 );
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mRefreshBacking = true;
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Refresh( false );
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Refresh( false );
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}
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}
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else {
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if ((mTimeCount % 5) == 0) {
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// Must tell OnPaint() to recreate the backing bitmap
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// since we've not done a full refresh.
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mRefreshBacking = true;
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Refresh( false );
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}
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}
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}
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}
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if(mTimeCount > 1000)
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if(mTimeCount > 1000)
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mTimeCount = 0;
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mTimeCount = 0;
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@ -202,13 +202,6 @@ protected:
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bool mRefreshBacking;
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bool mRefreshBacking;
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#ifdef EXPERIMENTAL_SPECTRAL_EDITING
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protected:
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#endif
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bool mRedrawAfterStop;
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protected:
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protected:
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