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https://github.com/cookiengineer/audacity
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Actually include the 2.1.0 sbsms library
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181
lib-src/libsbsms/include/sbsms.h
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181
lib-src/libsbsms/include/sbsms.h
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// -*- mode: c++ -*-
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#ifndef SBSMS_INCLUDE
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#define SBSMS_INCLUDE
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#include <stdio.h>
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namespace _sbsms_ {
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typedef float t_fft[2];
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typedef t_fft audio;
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typedef long long int SampleCountType;
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typedef long long int TimeType;
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typedef unsigned char TrackIndexType;
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enum {
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maxBands = 10,
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numQualityParams = 52
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};
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struct SBSMSQualityParams {
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int bands;
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int H;
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int N[maxBands];
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int N0[maxBands];
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int N1[maxBands];
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int N2[maxBands];
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int res[maxBands];
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};
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class SBSMSQuality {
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public:
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SBSMSQuality(const SBSMSQualityParams *params);
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SBSMSQualityParams params;
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long getFrameSize();
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long getMaxPresamples();
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};
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extern const SBSMSQualityParams SBSMSQualityStandard;
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struct SBSMSFrame {
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float ratio0;
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float ratio1;
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audio *buf;
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long size;
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};
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typedef long (*SBSMSResampleCB)(void *cbData, SBSMSFrame *frame);
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class SBSMSInterface /* not final */ {
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public:
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virtual ~SBSMSInterface() {}
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virtual long samples(audio *buf, long n) { return 0; }
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virtual float getStretch(float t)=0;
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virtual float getMeanStretch(float t0, float t1)=0;
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virtual float getPitch(float t)=0;
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virtual long getPresamples()=0;
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virtual SampleCountType getSamplesToInput()=0;
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virtual SampleCountType getSamplesToOutput()=0;
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};
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class SBSMSTrackPoint {
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public:
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virtual ~SBSMSTrackPoint() {}
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virtual float getF()=0;
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virtual float getM()=0;
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virtual float getPhase()=0;
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};
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class SBSMSTrack {
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public:
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virtual ~SBSMSTrack() {}
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virtual SBSMSTrackPoint *getSBSMSTrackPoint(const TimeType &time)=0;
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virtual TrackIndexType getIndex()=0;
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virtual bool isFirst(const TimeType &synthtime)=0;
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virtual bool isLast(const TimeType &synthtime)=0;
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};
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class SBSMSRenderer {
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public:
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virtual ~SBSMSRenderer() {}
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virtual void startFrame() {}
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virtual void startTime(int c, const TimeType &time, int n) {}
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virtual void render(int c, SBSMSTrack *t) {}
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virtual void endTime(int c) {}
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virtual void endFrame() {}
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virtual void end(const SampleCountType &samples) {}
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};
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enum SBSMSError {
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SBSMSErrorNone = 0,
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SBSMSErrorInvalidRate
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};
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class SBSMSImp;
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class SBSMS {
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public:
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SBSMS(int channels, SBSMSQuality *quality, bool bSynthesize);
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~SBSMS();
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long read(SBSMSInterface *iface, audio *buf, long n);
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void addRenderer(SBSMSRenderer *renderer);
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void removeRenderer(SBSMSRenderer *renderer);
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long renderFrame(SBSMSInterface *iface);
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long getInputFrameSize();
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SBSMSError getError();
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friend class SBSMSImp;
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protected:
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SBSMSImp *imp;
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};
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enum SlideType {
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SlideIdentity = 0,
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SlideConstant,
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SlideLinearInputRate,
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SlideLinearOutputRate,
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SlideLinearInputStretch,
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SlideLinearOutputStretch,
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SlideGeometricInput,
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SlideGeometricOutput
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};
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class SlideImp;
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class Slide {
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public:
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Slide(SlideType slideType, float rate0 = 1.0f, float rate1 = 1.0f, const SampleCountType &n = 0);
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~Slide();
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float getTotalStretch();
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float getStretchedTime(float t);
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float getInverseStretchedTime(float t);
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float getRate(float t);
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float getStretch(float t);
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float getMeanStretch(float t0, float t1);
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float getRate();
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float getStretch();
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void step();
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protected:
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SlideImp *imp;
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};
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class SBSMSInterfaceSlidingImp;
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class SBSMSInterfaceSliding /* not final */ : public SBSMSInterface {
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public:
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SBSMSInterfaceSliding(Slide *rateSlide,
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Slide *pitchSlide,
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bool bPitchReferenceInput,
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const SampleCountType &samplesToInput,
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long preSamples,
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SBSMSQuality *quality);
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virtual ~SBSMSInterfaceSliding();
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virtual float getStretch(float t);
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virtual float getMeanStretch(float t0, float t1);
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virtual float getPitch(float t);
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virtual long getPresamples();
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virtual SampleCountType getSamplesToInput();
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virtual SampleCountType getSamplesToOutput();
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friend class SBSMSInterfaceSlidingImp;
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protected:
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SBSMSInterfaceSlidingImp *imp;
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};
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class ResamplerImp;
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class Resampler {
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public:
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Resampler(SBSMSResampleCB func, void *data, SlideType slideType = SlideConstant);
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~Resampler();
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long read(audio *audioOut, long frames);
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void reset();
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long samplesInOutput();
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protected:
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ResamplerImp *imp;
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};
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}
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#endif
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