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Drawing sequence for overlays independent of insertion call sequence
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@@ -93,6 +93,10 @@ class Overlay
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public:
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virtual ~Overlay() = 0;
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///\brief This number determines an ordering of overlays, so that those
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/// with higher numbers overpaint those with lower numbers that intersect
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virtual unsigned SequenceNumber() const = 0;
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// nonvirtual wrapper
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std::pair<wxRect, bool> GetRectangle(wxSize size);
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