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Rob's original code referred to this param as "Delay".

Then, May 11, 2013, in a thread on [Audacity-quality], subject "Reverb effect", Steve suggested and Gale seconded renaming it "Pre-delay". 
I've changed it only in the GUI, and left the rest of the code as *Delay*.
This commit is contained in:
v.audacity 2013-05-11 22:24:05 +00:00
parent 50c5760520
commit 218733c38e

View File

@ -324,7 +324,11 @@ void ReverbDialogue::PopulateOrExchange(ShuttleGui & s)
s.SetStyle(wxSL_HORIZONTAL);
mRoomSizeWidget = s.Id(ID_RoomSize_WIDGET).AddSlider(wxT(""), 0, 100, 0);
mDelayText = s.Id(ID_Delay_TEXT).AddSpinCtrl(_("Delay (ms):"), 0, 200, 0);
// Rob's original code referred to this param as "Delay".
// Then, May 11, 2013, in a thread on [Audacity-quality], subject "Reverb effect",
// Steve suggested and Gale seconded renaming it "Pre-delay".
// I've changed it only here, in the GUI, and left the rest of the code as *Delay*.
mDelayText = s.Id(ID_Delay_TEXT).AddSpinCtrl(_("Pre-delay (ms):"), 0, 200, 0);
s.SetStyle(wxSL_HORIZONTAL);
mDelayWidget = s.Id(ID_Delay_WIDGET).AddSlider(wxT(""), 0, 200, 0);