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Rob's original code referred to this param as "Delay".
Then, May 11, 2013, in a thread on [Audacity-quality], subject "Reverb effect", Steve suggested and Gale seconded renaming it "Pre-delay". I've changed it only in the GUI, and left the rest of the code as *Delay*.
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@ -324,7 +324,11 @@ void ReverbDialogue::PopulateOrExchange(ShuttleGui & s)
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s.SetStyle(wxSL_HORIZONTAL);
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mRoomSizeWidget = s.Id(ID_RoomSize_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mDelayText = s.Id(ID_Delay_TEXT).AddSpinCtrl(_("Delay (ms):"), 0, 200, 0);
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// Rob's original code referred to this param as "Delay".
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// Then, May 11, 2013, in a thread on [Audacity-quality], subject "Reverb effect",
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// Steve suggested and Gale seconded renaming it "Pre-delay".
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// I've changed it only here, in the GUI, and left the rest of the code as *Delay*.
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mDelayText = s.Id(ID_Delay_TEXT).AddSpinCtrl(_("Pre-delay (ms):"), 0, 200, 0);
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s.SetStyle(wxSL_HORIZONTAL);
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mDelayWidget = s.Id(ID_Delay_WIDGET).AddSlider(wxT(""), 0, 200, 0);
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