From 20f6717123aac639adc729ebbbf358e395c3d895 Mon Sep 17 00:00:00 2001 From: "james.k.crook@gmail.com" Date: Sun, 17 Jun 2012 08:34:31 +0000 Subject: [PATCH] Corrected some typos (for the word 'experimental') in internationalisation hints. --- src/Project.cpp | 2 +- src/VoiceKey.cpp | 2 +- src/effects/ScoreAlignDialog.cpp | 6 +++--- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/Project.cpp b/src/Project.cpp index 38e9198c9..bf02ddbb2 100644 --- a/src/Project.cpp +++ b/src/Project.cpp @@ -867,7 +867,7 @@ AudacityProject::AudacityProject(wxWindow * parent, wxWindowID id, mMainPanel = Factory.AddPanel( this, wxPoint( left, top ), wxSize( width, height ) ); pNotebook = Factory.AddNotebook( mMainPanel ); - /* i18n-hint: This is an experiemental feature where the main panel in + /* i18n-hint: This is an experimental feature where the main panel in Audacity is put on a notebook tab, and this is the name on that tab. Other tabs in that notebook may have instruments, patch panels etc.*/ pPage = Factory.AddPage( pNotebook, _("Main Mix")); diff --git a/src/VoiceKey.cpp b/src/VoiceKey.cpp index 7c32e49eb..33f9da855 100644 --- a/src/VoiceKey.cpp +++ b/src/VoiceKey.cpp @@ -85,7 +85,7 @@ sampleCount VoiceKey::OnForward (WaveTrack & t, sampleCount start, sampleCount l if((mWindowSize) >= len+10){ - /* i18n-hint: Voice key is an experiemental/incomplete feature that + /* i18n-hint: Voice key is an experimental/incomplete feature that is used to navigate in vocal recordings, to move forwards and backwards by words. So 'key' is being used in the sense of an index. This error message means that you've selected too short diff --git a/src/effects/ScoreAlignDialog.cpp b/src/effects/ScoreAlignDialog.cpp index 60df5ead2..706d444a4 100644 --- a/src/effects/ScoreAlignDialog.cpp +++ b/src/effects/ScoreAlignDialog.cpp @@ -137,7 +137,7 @@ ScoreAlignDialog::ScoreAlignDialog(wxWindow *parent, ScoreAlignParams ¶ms) true, wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL); /* i18n-hint: The English would be clearer if it had 'Duration' rather than 'Time' - This is a new experiemtnal effect, and until we have it documented in the user + This is a new experimental effect, and until we have it documented in the user manual we don't have a clear description of what this parameter does. It is OK to leave it in English. */ mPresmoothLabel = S.AddVariableText(_("Presmooth Time")+wxString(wxT(":")), true, @@ -150,7 +150,7 @@ ScoreAlignDialog::ScoreAlignDialog(wxWindow *parent, ScoreAlignParams ¶ms) wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL); /* i18n-hint: The English would be clearer if it had 'Duration' rather than 'Time' - This is a new experiemtnal effect, and until we have it documented in the user + This is a new experimental effect, and until we have it documented in the user manual we don't have a clear description of what this parameter does. It is OK to leave it in English. */ mLineTimeLabel = S.AddVariableText(_("Line Time")+wxString(wxT(":")), true, @@ -163,7 +163,7 @@ ScoreAlignDialog::ScoreAlignDialog(wxWindow *parent, ScoreAlignParams ¶ms) wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL); /* i18n-hint: The English would be clearer if it had 'Duration' rather than 'Time' - This is a new experiemtnal effect, and until we have it documented in the user + This is a new experimental effect, and until we have it documented in the user manual we don't have a clear description of what this parameter does. It is OK to leave it in English. */ mSmoothTimeLabel = S.AddVariableText(_("Smooth Time")+wxString(wxT(":")), true,