mirror of
https://github.com/cookiengineer/audacity
synced 2025-06-24 08:10:05 +02:00
Merge branch 'seek-refactor' by Evan Short
- More function calls with cryptic options made clearer.
This commit is contained in:
commit
1ccd2678b6
543
src/Menus.cpp
543
src/Menus.cpp
@ -3129,22 +3129,22 @@ void AudacityProject::OnSkipEnd(const CommandContext &WXUNUSED(context) )
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void AudacityProject::OnSeekLeftShort(const CommandContext &WXUNUSED(context) )
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{
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OnCursorLeft( false, false );
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SeekLeftOrRight( DIRECTION_LEFT, CURSOR_MOVE );
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}
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void AudacityProject::OnSeekRightShort(const CommandContext &WXUNUSED(context) )
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{
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OnCursorRight( false, false );
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SeekLeftOrRight( DIRECTION_RIGHT, CURSOR_MOVE );
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}
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void AudacityProject::OnSeekLeftLong(const CommandContext &WXUNUSED(context) )
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{
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OnCursorLeft( true, false );
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SeekLeftOrRight( DIRECTION_LEFT, SELECTION_EXTEND );
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}
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void AudacityProject::OnSeekRightLong(const CommandContext &WXUNUSED(context) )
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{
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OnCursorRight( true, false );
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SeekLeftOrRight( DIRECTION_RIGHT, SELECTION_EXTEND );
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}
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void AudacityProject::OnSelToStart(const CommandContext &WXUNUSED(context) )
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@ -3532,77 +3532,87 @@ void AudacityProject::HandleListSelection(Track *t, bool shift, bool ctrl,
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ModifyState(true);
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}
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void AudacityProject::OnCursorLeft(const CommandContext &context)
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// If this returns true, then there was a key up, and nothing more to do,
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// after this function has completed.
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// (at most this function just does a ModifyState for the keyup)
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bool AudacityProject::OnlyHandleKeyUp( const CommandContext &context )
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{
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auto evt = context.pEvt;
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bool bKeyUp = (evt) && evt->GetEventType() == wxEVT_KEY_UP;
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OnCursorLeft( false, false, bKeyUp );
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if( IsAudioActive() )
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return bKeyUp;
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if( !bKeyUp )
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return false;
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ModifyState(false);
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return true;
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}
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void AudacityProject::OnCursorLeft(const CommandContext &context)
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{
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if( !OnlyHandleKeyUp( context ) )
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SeekLeftOrRight( DIRECTION_LEFT, CURSOR_MOVE);
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}
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void AudacityProject::OnCursorRight(const CommandContext &context)
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{
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auto evt = context.pEvt;
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bool bKeyUp = (evt) && evt->GetEventType() == wxEVT_KEY_UP;
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OnCursorRight( false, false, bKeyUp );
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if( !OnlyHandleKeyUp( context ) )
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SeekLeftOrRight( DIRECTION_RIGHT, CURSOR_MOVE);
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}
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void AudacityProject::OnCursorShortJumpLeft(const CommandContext &WXUNUSED(context) )
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{
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OnCursorMove( false, true, false );
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OnCursorMove( -mSeekShort );
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}
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void AudacityProject::OnCursorShortJumpRight(const CommandContext &WXUNUSED(context) )
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{
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OnCursorMove( true, true, false );
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OnCursorMove( mSeekShort );
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}
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void AudacityProject::OnCursorLongJumpLeft(const CommandContext &WXUNUSED(context) )
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{
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OnCursorMove( false, true, true );
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OnCursorMove( -mSeekLong );
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}
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void AudacityProject::OnCursorLongJumpRight(const CommandContext &WXUNUSED(context) )
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{
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OnCursorMove( true, true, true );
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OnCursorMove( mSeekLong );
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}
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void AudacityProject::OnSelSetExtendLeft(const CommandContext &WXUNUSED(context) )
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{
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OnBoundaryMove( true, false);
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OnBoundaryMove( DIRECTION_LEFT);
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}
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void AudacityProject::OnSelSetExtendRight(const CommandContext &WXUNUSED(context) )
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{
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OnBoundaryMove( false, false);
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OnBoundaryMove( DIRECTION_RIGHT);
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}
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void AudacityProject::OnSelExtendLeft(const CommandContext &context)
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{
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auto evt = context.pEvt;
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bool bKeyUp = (evt) && evt->GetEventType() == wxEVT_KEY_UP;
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OnCursorLeft( true, false, bKeyUp );
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if( !OnlyHandleKeyUp( context ) )
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SeekLeftOrRight( DIRECTION_LEFT, SELECTION_EXTEND );
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}
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void AudacityProject::OnSelExtendRight(const CommandContext &context)
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{
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auto evt = context.pEvt;
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bool bKeyUp = (evt) && evt->GetEventType() == wxEVT_KEY_UP;
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OnCursorRight( true, false, bKeyUp );
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if( !OnlyHandleKeyUp( context ) )
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SeekLeftOrRight( DIRECTION_RIGHT, SELECTION_EXTEND );
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}
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void AudacityProject::OnSelContractLeft(const CommandContext &context)
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{
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auto evt = context.pEvt;
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bool bKeyUp = (evt) && evt->GetEventType() == wxEVT_KEY_UP;
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OnCursorRight( true, true, bKeyUp );
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if( !OnlyHandleKeyUp( context ) )
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SeekLeftOrRight( DIRECTION_LEFT, SELECTION_CONTRACT );
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}
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void AudacityProject::OnSelContractRight(const CommandContext &context)
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{
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auto evt = context.pEvt;
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bool bKeyUp = (evt) && evt->GetEventType() == wxEVT_KEY_UP;
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OnCursorLeft( true, true, bKeyUp );
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if( !OnlyHandleKeyUp( context ) )
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SeekLeftOrRight( DIRECTION_RIGHT, SELECTION_CONTRACT );
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}
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#include "tracks/ui/TimeShiftHandle.h"
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@ -9014,51 +9024,22 @@ void AudacityProject::OnFullScreen(const CommandContext &WXUNUSED(context) )
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mCommandManager.Check(wxT("FullScreenOnOff"), bChecked);
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}
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void AudacityProject::OnCursorLeft(bool shift, bool ctrl, bool keyup)
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{
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// PRL: What I found and preserved, strange though it be:
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// During playback: jump depends on preferences and is independent of the zoom
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// and does not vary if the key is held
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// Else: jump depends on the zoom and gets bigger if the key is held
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int snapToTime = GetSnapTo();
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double quietSeekStepPositive = 1.0; // pixels
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double audioSeekStepPositive = shift ? mSeekLong : mSeekShort;
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SeekLeftOrRight
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(true, shift, ctrl, keyup, snapToTime, true, false,
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quietSeekStepPositive, true,
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audioSeekStepPositive, false);
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}
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void AudacityProject::OnCursorRight(bool shift, bool ctrl, bool keyup)
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{
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// PRL: What I found and preserved, strange though it be:
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// During playback: jump depends on preferences and is independent of the zoom
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// and does not vary if the key is held
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// Else: jump depends on the zoom and gets bigger if the key is held
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int snapToTime = GetSnapTo();
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double quietSeekStepPositive = 1.0; // pixels
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double audioSeekStepPositive = shift ? mSeekLong : mSeekShort;
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SeekLeftOrRight
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(false, shift, ctrl, keyup, snapToTime, true, false,
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quietSeekStepPositive, true,
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audioSeekStepPositive, false);
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}
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// Handle small cursor and play head movements
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void AudacityProject::SeekLeftOrRight
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(bool leftward, bool shift, bool ctrl, bool keyup,
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int snapToTime, bool mayAccelerateQuiet, bool mayAccelerateAudio,
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double quietSeekStepPositive, bool quietStepIsPixels,
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double audioSeekStepPositive, bool audioStepIsPixels)
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(double direction, SelectionOperation operation)
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{
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if (keyup)
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{
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if (IsAudioActive())
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{
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return;
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}
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// PRL: What I found and preserved, strange though it be:
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// During playback: jump depends on preferences and is independent of the zoom
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// and does not vary if the key is held
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// Else: jump depends on the zoom and gets bigger if the key is held
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ModifyState(false);
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if( IsAudioActive() )
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{
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if( operation == CURSOR_MOVE )
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SeekWhenAudioActive(mSeekShort * direction);
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else if( operation == SELECTION_EXTEND )
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SeekWhenAudioActive(mSeekLong * direction);
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// Note: no action for CURSOR_CONTRACT
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return;
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}
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@ -9068,162 +9049,180 @@ void AudacityProject::SeekLeftOrRight
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enum { MIN_INTERVAL = 50 };
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const bool fast = (curtime - mLastSelectionAdjustment < MIN_INTERVAL);
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mLastSelectionAdjustment = curtime;
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// How much faster should the cursor move if shift is down?
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enum { LARGER_MULTIPLIER = 4 };
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int multiplier = (fast && mayAccelerateQuiet) ? LARGER_MULTIPLIER : 1;
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if (leftward)
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multiplier = -multiplier;
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const double seekStep = (fast ? LARGER_MULTIPLIER : 1.0) * direction;
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if (shift && ctrl)
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{
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mLastSelectionAdjustment = curtime;
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SeekWhenAudioInactive( seekStep, TIME_UNIT_PIXELS, operation);
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}
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// Contract selection
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// Reduce and constrain (counter-intuitive)
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if (leftward) {
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const double t1 = mViewInfo.selectedRegion.t1();
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mViewInfo.selectedRegion.setT1(
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std::max(mViewInfo.selectedRegion.t0(),
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snapToTime
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? GridMove(t1, multiplier)
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: quietStepIsPixels
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? mViewInfo.OffsetTimeByPixels(
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t1, (int)(multiplier * quietSeekStepPositive))
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: t1 + multiplier * quietSeekStepPositive
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));
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// Make sure it's visible.
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GetTrackPanel()->ScrollIntoView(mViewInfo.selectedRegion.t1());
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}
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else {
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const double t0 = mViewInfo.selectedRegion.t0();
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mViewInfo.selectedRegion.setT0(
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std::min(mViewInfo.selectedRegion.t1(),
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snapToTime
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? GridMove(t0, multiplier)
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: quietStepIsPixels
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? mViewInfo.OffsetTimeByPixels(
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t0, (int)(multiplier * quietSeekStepPositive))
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: t0 + multiplier * quietSeekStepPositive
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));
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// Make sure NEW position is in view.
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GetTrackPanel()->ScrollIntoView(mViewInfo.selectedRegion.t0());
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}
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GetTrackPanel()->Refresh(false);
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}
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else if (IsAudioActive()) {
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void AudacityProject::SeekWhenAudioActive(double seekStep)
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{
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#ifdef EXPERIMENTAL_IMPROVED_SEEKING
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if (gAudioIO->GetLastPlaybackTime() < mLastSelectionAdjustment) {
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// Allow time for the last seek to output a buffer before
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// discarding samples again
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// Do not advance mLastSelectionAdjustment
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return;
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}
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#endif
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mLastSelectionAdjustment = curtime;
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// Ignore the multiplier for the quiet case
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multiplier = (fast && mayAccelerateAudio) ? LARGER_MULTIPLIER : 1;
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if (leftward)
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multiplier = -multiplier;
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// If playing, reposition
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double seconds;
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if (audioStepIsPixels) {
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const double streamTime = gAudioIO->GetStreamTime();
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const double newTime =
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mViewInfo.OffsetTimeByPixels(streamTime, (int)(audioSeekStepPositive));
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seconds = newTime - streamTime;
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}
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else
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seconds = multiplier * audioSeekStepPositive;
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gAudioIO->SeekStream(seconds);
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if (gAudioIO->GetLastPlaybackTime() < mLastSelectionAdjustment) {
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// Allow time for the last seek to output a buffer before
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// discarding samples again
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// Do not advance mLastSelectionAdjustment
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return;
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}
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else if (shift)
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#endif
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mLastSelectionAdjustment = ::wxGetLocalTimeMillis();
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gAudioIO->SeekStream(seekStep);
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}
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void AudacityProject::OnBoundaryMove(int step)
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{
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// step is negative, then is moving left. step positive, moving right.
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// Move the left/right selection boundary, to expand the selection
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// If the last adjustment was very recent, we are
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// holding the key down and should move faster.
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wxLongLong curtime = ::wxGetLocalTimeMillis();
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int pixels = step;
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if( curtime - mLastSelectionAdjustment < 50 )
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{
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mLastSelectionAdjustment = curtime;
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pixels *= 4;
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}
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mLastSelectionAdjustment = curtime;
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// Extend selection
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// Expand and constrain
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if (leftward) {
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const double t0 = mViewInfo.selectedRegion.t0();
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mViewInfo.selectedRegion.setT0(
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std::max(0.0,
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snapToTime
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? GridMove(t0, multiplier)
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: quietStepIsPixels
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? mViewInfo.OffsetTimeByPixels(
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t0, (int)(multiplier * quietSeekStepPositive))
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: t0 + multiplier * quietSeekStepPositive
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));
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// we used to have a parameter boundaryContract to say if expanding or contracting.
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// it is no longer needed.
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bool bMoveT0 = (step < 0 );// ^ boundaryContract ;
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// Make sure it's visible.
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GetTrackPanel()->ScrollIntoView(mViewInfo.selectedRegion.t0());
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}
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else {
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const double end = mTracks->GetEndTime();
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const double t1 = mViewInfo.selectedRegion.t1();
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mViewInfo.selectedRegion.setT1(
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std::min(end,
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snapToTime
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? GridMove(t1, multiplier)
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: quietStepIsPixels
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? mViewInfo.OffsetTimeByPixels(
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t1, (int)(multiplier * quietSeekStepPositive))
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: t1 + multiplier * quietSeekStepPositive
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));
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if( IsAudioActive() )
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{
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double indicator = gAudioIO->GetStreamTime();
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if( bMoveT0 )
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mViewInfo.selectedRegion.setT0(indicator, false);
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else
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mViewInfo.selectedRegion.setT1(indicator);
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// Make sure NEW position is in view.
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GetTrackPanel()->ScrollIntoView(mViewInfo.selectedRegion.t1());
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}
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ModifyState(false);
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GetTrackPanel()->Refresh(false);
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return;
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}
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const double t0 = mViewInfo.selectedRegion.t0();
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const double t1 = mViewInfo.selectedRegion.t1();
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const double end = mTracks->GetEndTime();
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double newT = mViewInfo.OffsetTimeByPixels( bMoveT0 ? t0 : t1, pixels);
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// constrain to be in the track limits.
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newT = std::max( 0.0, newT );
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newT = std::min( newT, end);
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// optionally constrain to be a contraction, i.e. so t0/t1 do not cross over
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//if( boundaryContract )
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// newT = bMoveT0 ? std::min( t1, newT ) : std::max( t0, newT );
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// Actually move
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if( bMoveT0 )
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mViewInfo.selectedRegion.setT0( newT );
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else
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mViewInfo.selectedRegion.setT1( newT );
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// Ensure it is visible, and refresh.
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GetTrackPanel()->ScrollIntoView(newT);
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GetTrackPanel()->Refresh(false);
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ModifyState(false);
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}
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void AudacityProject::SeekWhenAudioInactive
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(double seekStep, TimeUnit timeUnit,
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SelectionOperation operation)
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{
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if( operation == CURSOR_MOVE )
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{
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MoveWhenAudioInactive( seekStep, timeUnit);
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return;
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}
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int snapToTime = GetSnapTo();
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const double t0 = mViewInfo.selectedRegion.t0();
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const double t1 = mViewInfo.selectedRegion.t1();
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const double end = mTracks->GetEndTime();
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// Is it t0 or t1 moving?
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bool bMoveT0 = ( operation == SELECTION_CONTRACT ) ^ ( seekStep < 0 );
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// newT is where we want to move to
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double newT = OffsetTime( bMoveT0 ? t0 : t1, seekStep, timeUnit, snapToTime);
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// constrain to be in the track limits.
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newT = std::max( 0.0, newT );
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newT = std::min( newT, end);
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// optionally constrain to be a contraction, i.e. so t0/t1 do not cross over
|
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if( operation == SELECTION_CONTRACT )
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newT = bMoveT0 ? std::min( t1, newT ) : std::max( t0, newT );
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// Actually move
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if( bMoveT0 )
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mViewInfo.selectedRegion.setT0( newT );
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else
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mViewInfo.selectedRegion.setT1( newT );
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// Ensure it is visible, and refresh.
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GetTrackPanel()->ScrollIntoView(newT);
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GetTrackPanel()->Refresh(false);
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}
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||||
// Moving a cursor, and collapsed selection.
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void AudacityProject::MoveWhenAudioInactive
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||||
(double seekStep, TimeUnit timeUnit)
|
||||
{
|
||||
// If TIME_UNIT_SECONDS, snap-to will be off.
|
||||
int snapToTime = GetSnapTo();
|
||||
const double t0 = mViewInfo.selectedRegion.t0();
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||||
const double t1 = mViewInfo.selectedRegion.t1();
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||||
const double end = mTracks->GetEndTime();
|
||||
|
||||
// Move the cursor
|
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// Already in cursor mode?
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||||
if( mViewInfo.selectedRegion.isPoint() )
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||||
{
|
||||
double newT = OffsetTime(t0, seekStep, timeUnit, snapToTime);
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||||
// constrain.
|
||||
newT = std::max(0.0, newT);
|
||||
newT = std::min(newT, end);
|
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// Move
|
||||
mViewInfo.selectedRegion.setT0(
|
||||
newT,
|
||||
false); // do not swap selection boundaries
|
||||
mViewInfo.selectedRegion.collapseToT0();
|
||||
|
||||
// Move the visual cursor, avoiding an unnecessary complete redraw
|
||||
GetTrackPanel()->DrawOverlays(false);
|
||||
GetRulerPanel()->DrawOverlays(false);
|
||||
|
||||
// This updates the selection shown on the selection bar, and the play region
|
||||
TP_DisplaySelection();
|
||||
} else
|
||||
{
|
||||
// Transition to cursor mode.
|
||||
if( seekStep < 0 )
|
||||
mViewInfo.selectedRegion.collapseToT0();
|
||||
else
|
||||
mViewInfo.selectedRegion.collapseToT1();
|
||||
GetTrackPanel()->Refresh(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
mLastSelectionAdjustment = curtime;
|
||||
|
||||
// Move the cursor
|
||||
// Already in cursor mode?
|
||||
if (mViewInfo.selectedRegion.isPoint())
|
||||
{
|
||||
// Move and constrain
|
||||
const double end = mTracks->GetEndTime();
|
||||
const double t0 = mViewInfo.selectedRegion.t0();
|
||||
mViewInfo.selectedRegion.setT0(
|
||||
std::max(0.0,
|
||||
std::min(end,
|
||||
snapToTime
|
||||
? GridMove(t0, multiplier)
|
||||
: quietStepIsPixels
|
||||
? mViewInfo.OffsetTimeByPixels(
|
||||
t0, (int)(multiplier * quietSeekStepPositive))
|
||||
: t0 + multiplier * quietSeekStepPositive)),
|
||||
false // do not swap selection boundaries
|
||||
);
|
||||
mViewInfo.selectedRegion.collapseToT0();
|
||||
// Make sure NEW position is in view
|
||||
GetTrackPanel()->ScrollIntoView(mViewInfo.selectedRegion.t1());
|
||||
return;
|
||||
}
|
||||
|
||||
// Move the visual cursor, avoiding an unnecessary complete redraw
|
||||
GetTrackPanel()->DrawOverlays(false);
|
||||
GetRulerPanel()->DrawOverlays(false);
|
||||
double AudacityProject::OffsetTime
|
||||
(double t, double offset, TimeUnit timeUnit, int snapToTime)
|
||||
{
|
||||
if (timeUnit == TIME_UNIT_SECONDS)
|
||||
return t + offset; // snapping is currently ignored for non-pixel moves
|
||||
|
||||
// This updates the selection shown on the selection bar, and the play region
|
||||
TP_DisplaySelection();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Transition to cursor mode.
|
||||
if (leftward)
|
||||
mViewInfo.selectedRegion.collapseToT0();
|
||||
else
|
||||
mViewInfo.selectedRegion.collapseToT1();
|
||||
GetTrackPanel()->Refresh(false);
|
||||
}
|
||||
if (snapToTime == SNAP_OFF)
|
||||
return mViewInfo.OffsetTimeByPixels(t, (int)offset);
|
||||
|
||||
// Make sure NEW position is in view
|
||||
GetTrackPanel()->ScrollIntoView(mViewInfo.selectedRegion.t1());
|
||||
}
|
||||
return GridMove(t, (int)offset);
|
||||
}
|
||||
|
||||
// Handles moving a selection edge with the keyboard in snap-to-time mode;
|
||||
@ -9250,128 +9249,18 @@ double AudacityProject::GridMove(double t, int minPix)
|
||||
return result;
|
||||
}
|
||||
|
||||
void AudacityProject::OnBoundaryMove(bool left, bool boundaryContract)
|
||||
{
|
||||
// Move the left/right selection boundary, to either expand or contract the selection
|
||||
// left=true: operate on left boundary; left=false: operate on right boundary
|
||||
// boundaryContract=true: contract region; boundaryContract=false: expand region.
|
||||
|
||||
// If the last adjustment was very recent, we are
|
||||
// holding the key down and should move faster.
|
||||
wxLongLong curtime = ::wxGetLocalTimeMillis();
|
||||
int pixels = 1;
|
||||
if( curtime - mLastSelectionAdjustment < 50 )
|
||||
{
|
||||
pixels = 4;
|
||||
}
|
||||
mLastSelectionAdjustment = curtime;
|
||||
|
||||
if (IsAudioActive())
|
||||
{
|
||||
double indicator = gAudioIO->GetStreamTime();
|
||||
if (left)
|
||||
mViewInfo.selectedRegion.setT0(indicator, false);
|
||||
else
|
||||
mViewInfo.selectedRegion.setT1(indicator);
|
||||
|
||||
ModifyState(false);
|
||||
GetTrackPanel()->Refresh(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// BOUNDARY MOVEMENT
|
||||
// Contract selection from the right to the left
|
||||
if( boundaryContract )
|
||||
{
|
||||
if (left) {
|
||||
// Reduce and constrain left boundary (counter-intuitive)
|
||||
// Move the left boundary by at most the desired number of pixels,
|
||||
// but not past the right
|
||||
mViewInfo.selectedRegion.setT0(
|
||||
std::min(mViewInfo.selectedRegion.t1(),
|
||||
mViewInfo.OffsetTimeByPixels(
|
||||
mViewInfo.selectedRegion.t0(),
|
||||
pixels)));
|
||||
|
||||
// Make sure it's visible
|
||||
GetTrackPanel()->ScrollIntoView(mViewInfo.selectedRegion.t0());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reduce and constrain right boundary (counter-intuitive)
|
||||
// Move the right boundary by at most the desired number of pixels,
|
||||
// but not past the left
|
||||
mViewInfo.selectedRegion.setT1(
|
||||
std::max(mViewInfo.selectedRegion.t0(),
|
||||
mViewInfo.OffsetTimeByPixels(
|
||||
mViewInfo.selectedRegion.t1(),
|
||||
-pixels)));
|
||||
|
||||
// Make sure it's visible
|
||||
GetTrackPanel()->ScrollIntoView(mViewInfo.selectedRegion.t1());
|
||||
}
|
||||
}
|
||||
// BOUNDARY MOVEMENT
|
||||
// Extend selection toward the left
|
||||
else
|
||||
{
|
||||
if (left) {
|
||||
// Expand and constrain left boundary
|
||||
mViewInfo.selectedRegion.setT0(
|
||||
std::max(0.0,
|
||||
mViewInfo.OffsetTimeByPixels(
|
||||
mViewInfo.selectedRegion.t0(),
|
||||
-pixels)));
|
||||
|
||||
// Make sure it's visible
|
||||
GetTrackPanel()->ScrollIntoView(mViewInfo.selectedRegion.t0());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Expand and constrain right boundary
|
||||
const double end = mTracks->GetEndTime();
|
||||
mViewInfo.selectedRegion.setT1(
|
||||
std::min(end,
|
||||
mViewInfo.OffsetTimeByPixels(
|
||||
mViewInfo.selectedRegion.t1(),
|
||||
pixels)));
|
||||
|
||||
// Make sure it's visible
|
||||
GetTrackPanel()->ScrollIntoView(mViewInfo.selectedRegion.t1());
|
||||
}
|
||||
}
|
||||
GetTrackPanel()->Refresh( false );
|
||||
ModifyState(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Move the cursor forward or backward, while paused or while playing.
|
||||
// forward=true: Move cursor forward; forward=false: Move cursor backwards
|
||||
// jump=false: Move cursor determined by zoom; jump=true: Use seek times
|
||||
// longjump=false: Use mSeekShort; longjump=true: Use mSeekLong
|
||||
void AudacityProject::OnCursorMove(bool forward, bool jump, bool longjump )
|
||||
void AudacityProject::OnCursorMove(double seekStep)
|
||||
{
|
||||
// PRL: nobody calls this yet with !jump
|
||||
|
||||
double positiveSeekStep;
|
||||
bool byPixels;
|
||||
if (jump) {
|
||||
if (!longjump) {
|
||||
positiveSeekStep = mSeekShort;
|
||||
} else {
|
||||
positiveSeekStep = mSeekLong;
|
||||
}
|
||||
byPixels = false;
|
||||
} else {
|
||||
positiveSeekStep = 1.0;
|
||||
byPixels = true;
|
||||
}
|
||||
bool mayAccelerate = !jump;
|
||||
SeekLeftOrRight
|
||||
(!forward, false, false, false,
|
||||
0, mayAccelerate, mayAccelerate,
|
||||
positiveSeekStep, byPixels,
|
||||
positiveSeekStep, byPixels);
|
||||
if (IsAudioActive()) {
|
||||
SeekWhenAudioActive(seekStep);
|
||||
}
|
||||
else
|
||||
{
|
||||
mLastSelectionAdjustment = ::wxGetLocalTimeMillis();
|
||||
MoveWhenAudioInactive(seekStep, TIME_UNIT_SECONDS);
|
||||
}
|
||||
|
||||
ModifyState(false);
|
||||
}
|
||||
|
39
src/Menus.h
39
src/Menus.h
@ -544,17 +544,40 @@ void NextWindow(const CommandContext &context );
|
||||
void OnResample(const CommandContext &context );
|
||||
|
||||
private:
|
||||
void OnCursorLeft(bool shift, bool ctrl, bool keyup = false);
|
||||
void OnCursorRight(bool shift, bool ctrl, bool keyup = false);
|
||||
void OnCursorMove(bool forward, bool jump, bool longjump);
|
||||
void OnBoundaryMove(bool left, bool boundaryContract);
|
||||
enum SelectionOperation {
|
||||
SELECTION_EXTEND,
|
||||
SELECTION_CONTRACT,
|
||||
CURSOR_MOVE
|
||||
};
|
||||
|
||||
enum CursorDirection {
|
||||
DIRECTION_LEFT = -1,
|
||||
DIRECTION_RIGHT = +1
|
||||
};
|
||||
|
||||
enum TimeUnit {
|
||||
TIME_UNIT_SECONDS,
|
||||
TIME_UNIT_PIXELS
|
||||
};
|
||||
|
||||
bool OnlyHandleKeyUp( const CommandContext &context );
|
||||
void OnCursorMove(double seekStep);
|
||||
void OnBoundaryMove(int step);
|
||||
|
||||
// Handle small cursor and play head movements
|
||||
void SeekLeftOrRight
|
||||
(bool left, bool shift, bool ctrl, bool keyup,
|
||||
int snapToTime, bool mayAccelerateQuiet, bool mayAccelerateAudio,
|
||||
double quietSeekStepPositive, bool quietStepIsPixels,
|
||||
double audioSeekStepPositive, bool audioStepIsPixels);
|
||||
(double direction, SelectionOperation operation);
|
||||
|
||||
void SeekWhenAudioActive(double seekStep);
|
||||
void SeekWhenAudioInactive
|
||||
(double seekStep, TimeUnit timeUnit,
|
||||
SelectionOperation operation);
|
||||
void MoveWhenAudioInactive
|
||||
(double seekStep, TimeUnit timeUnit);
|
||||
|
||||
|
||||
|
||||
double OffsetTime(double t, double offset, TimeUnit timeUnit, int snapToTime);
|
||||
|
||||
// Helper for moving by keyboard with snap-to-grid enabled
|
||||
double GridMove(double t, int minPix);
|
||||
|
Loading…
x
Reference in New Issue
Block a user