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https://github.com/cookiengineer/audacity
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Make Nyquist support (AUD-DO)
Nyquist AUD-DO calls out to a new function that executes script commands, and returns results in a lisp string.
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@@ -97,6 +97,72 @@ int ExecCommand(wxString *pIn, wxString *pOut)
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return 0;
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}
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/// This is the function which actually obeys one command. Rather than applying
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/// the command directly, an event containing a reference to the command is sent
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/// to the main (GUI) thread. This is because having more than one thread access
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/// the GUI at a time causes problems with wxwidgets.
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int ExecCommand2(wxString *pIn, wxString *pOut)
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{
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{
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CommandBuilder builder(*pIn);
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if (builder.WasValid())
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{
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AudacityProject *project = GetActiveProject();
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OldStyleCommandPointer cmd = builder.GetCommand();
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AppCommandEvent ev;
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ev.SetCommand(cmd);
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AudacityApp & App = wxGetApp();
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App.OnReceiveCommand(ev);
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*pOut = wxEmptyString;
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}
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else
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{
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*pOut = wxT("Syntax error!\n");
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*pOut += builder.GetErrorMessage() + wxT("\n");
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}
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}
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// Wait until all responses from the command have been received.
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// The last response is signalled by an empty line.
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wxString msg = ScriptCommandRelay::ReceiveResponse().GetMessage();
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while (msg != wxT("\n"))
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{
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//wxLogDebug( "Msg: %s", msg );
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*pOut += msg + wxT("\n");
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msg = ScriptCommandRelay::ReceiveResponse().GetMessage();
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}
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return 0;
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}
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#ifdef __cplusplus
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extern "C" {
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// The void * return is actually a Lisp LVAL and will be cast to such as needed.
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extern void * ExecForLisp( char * pIn );
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extern void * nyq_make_opaque_string( int size, unsigned char *src );
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};
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#endif
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void * ExecForLisp( char * pIn ){
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wxString Str1( pIn );
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wxString Str2;
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ExecCommand2( &Str1, &Str2 );
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// wxString provides a const char *
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const char * pStr = static_cast<const char*>(Str2);
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// We'll be passing it as a non-const unsigned char *
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// That 'unsafe' cast is actually safe. nyq_make_opaque_string is just copying the string.
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void * pResult = nyq_make_opaque_string( Str2.Length(), (unsigned char *)pStr );
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return pResult;
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};
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/// Adds a response to the queue to be sent back to the script
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void ScriptCommandRelay::SendResponse(const wxString &response)
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{
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