mirror of
https://github.com/cookiengineer/audacity
synced 2025-06-22 15:20:15 +02:00
Remove " == true"
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fc8783bc74
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@ -2299,7 +2299,7 @@ int AudioIO::StartStream(const TransportTracks &tracks,
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// FillBuffers will ALWAYS get called from the Audio thread.
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// FillBuffers will ALWAYS get called from the Audio thread.
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mAudioThreadShouldCallFillBuffersOnce = true;
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mAudioThreadShouldCallFillBuffersOnce = true;
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while( mAudioThreadShouldCallFillBuffersOnce == true ) {
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while( mAudioThreadShouldCallFillBuffersOnce ) {
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if (mScrubQueue)
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if (mScrubQueue)
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mScrubQueue->Nudge();
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mScrubQueue->Nudge();
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wxMilliSleep( 50 );
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wxMilliSleep( 50 );
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@ -2719,7 +2719,7 @@ void AudioIO::StopStream()
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// Pa_GetStreamActive() would now return false
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// Pa_GetStreamActive() would now return false
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mAudioThreadShouldCallFillBuffersOnce = true;
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mAudioThreadShouldCallFillBuffersOnce = true;
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while( mAudioThreadShouldCallFillBuffersOnce == true )
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while( mAudioThreadShouldCallFillBuffersOnce )
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{
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{
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// LLL: Experienced recursive yield here...once.
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// LLL: Experienced recursive yield here...once.
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wxGetApp().Yield(true); // Pass true for onlyIfNeeded to avoid recursive call error.
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wxGetApp().Yield(true); // Pass true for onlyIfNeeded to avoid recursive call error.
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@ -4968,7 +4968,7 @@ int AudioIO::AudioCallback(const void *inputBuffer, void *outputBuffer,
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// Pause audio thread and wait for it to finish
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// Pause audio thread and wait for it to finish
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mAudioThreadFillBuffersLoopRunning = false;
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mAudioThreadFillBuffersLoopRunning = false;
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while( mAudioThreadFillBuffersLoopActive == true )
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while( mAudioThreadFillBuffersLoopActive )
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{
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{
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wxMilliSleep( 50 );
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wxMilliSleep( 50 );
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}
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}
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@ -5003,7 +5003,7 @@ int AudioIO::AudioCallback(const void *inputBuffer, void *outputBuffer,
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// Reload the ring buffers
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// Reload the ring buffers
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mAudioThreadShouldCallFillBuffersOnce = true;
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mAudioThreadShouldCallFillBuffersOnce = true;
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while( mAudioThreadShouldCallFillBuffersOnce == true )
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while( mAudioThreadShouldCallFillBuffersOnce )
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{
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{
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wxMilliSleep( 50 );
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wxMilliSleep( 50 );
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}
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}
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