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mirror of https://github.com/cookiengineer/audacity synced 2025-06-22 15:20:15 +02:00

Remove " == true"

This commit is contained in:
Paul Licameli 2018-08-07 11:10:01 -04:00
parent fc8783bc74
commit 175a471261

View File

@ -2299,7 +2299,7 @@ int AudioIO::StartStream(const TransportTracks &tracks,
// FillBuffers will ALWAYS get called from the Audio thread. // FillBuffers will ALWAYS get called from the Audio thread.
mAudioThreadShouldCallFillBuffersOnce = true; mAudioThreadShouldCallFillBuffersOnce = true;
while( mAudioThreadShouldCallFillBuffersOnce == true ) { while( mAudioThreadShouldCallFillBuffersOnce ) {
if (mScrubQueue) if (mScrubQueue)
mScrubQueue->Nudge(); mScrubQueue->Nudge();
wxMilliSleep( 50 ); wxMilliSleep( 50 );
@ -2719,7 +2719,7 @@ void AudioIO::StopStream()
// Pa_GetStreamActive() would now return false // Pa_GetStreamActive() would now return false
mAudioThreadShouldCallFillBuffersOnce = true; mAudioThreadShouldCallFillBuffersOnce = true;
while( mAudioThreadShouldCallFillBuffersOnce == true ) while( mAudioThreadShouldCallFillBuffersOnce )
{ {
// LLL: Experienced recursive yield here...once. // LLL: Experienced recursive yield here...once.
wxGetApp().Yield(true); // Pass true for onlyIfNeeded to avoid recursive call error. wxGetApp().Yield(true); // Pass true for onlyIfNeeded to avoid recursive call error.
@ -4968,7 +4968,7 @@ int AudioIO::AudioCallback(const void *inputBuffer, void *outputBuffer,
// Pause audio thread and wait for it to finish // Pause audio thread and wait for it to finish
mAudioThreadFillBuffersLoopRunning = false; mAudioThreadFillBuffersLoopRunning = false;
while( mAudioThreadFillBuffersLoopActive == true ) while( mAudioThreadFillBuffersLoopActive )
{ {
wxMilliSleep( 50 ); wxMilliSleep( 50 );
} }
@ -5003,7 +5003,7 @@ int AudioIO::AudioCallback(const void *inputBuffer, void *outputBuffer,
// Reload the ring buffers // Reload the ring buffers
mAudioThreadShouldCallFillBuffersOnce = true; mAudioThreadShouldCallFillBuffersOnce = true;
while( mAudioThreadShouldCallFillBuffersOnce == true ) while( mAudioThreadShouldCallFillBuffersOnce )
{ {
wxMilliSleep( 50 ); wxMilliSleep( 50 );
} }