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Fix for bug #833
This allows duplicate items in the effects menus and provides a means to uniquely identify each item.
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@@ -67,7 +67,7 @@ class AUDACITY_DLL_API EffectManager
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/** Register an effect so it will appear in the menu. */
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void RegisterEffect(Effect *f, int AdditionalFlags=0);
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void RegisterEffect(IdentInterface *p, Effect *f, int AdditionalFlags=0);
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void RegisterEffect(ModuleInterface *p, Effect *f, int AdditionalFlags=0);
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/** Unregister all effects. */
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void UnregisterEffects();
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