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Fix for bug #833
This allows duplicate items in the effects menus and provides a means to uniquely identify each item.
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@@ -91,10 +91,10 @@ public:
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// For modules providing an interface to other dynamically loaded plugins,
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// the module returns true if the plugin is still valid, otherwise false.
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virtual bool IsPluginValid(const PluginID & ID, const wxString & path) = 0;
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virtual bool IsPluginValid(const wxString & path) = 0;
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// When appropriate, CreateInstance() will be called to instantiate the plugin.
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virtual IdentInterface *CreateInstance(const PluginID & ID, const wxString & path) = 0;
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virtual IdentInterface *CreateInstance(const wxString & path) = 0;
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// When appropriate, DeleteInstance() will be called to delete the plugin.
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virtual void DeleteInstance(IdentInterface *instance) = 0;
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