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mirror of https://github.com/cookiengineer/audacity synced 2025-12-27 15:08:39 +01:00

Reorganize some commit logic in DirManager::SetProject

This commit is contained in:
Paul Licameli
2018-10-04 13:17:21 -04:00
parent 555345392e
commit 0db0c6e0d5
2 changed files with 123 additions and 114 deletions

View File

@@ -474,16 +474,65 @@ void DirManager::CleanDir(
RecursivelyRemove(dirPathArray, count, countFiles, flags | kCleanDirs, msg);
}
bool DirManager::SetProject(wxString& newProjPath, wxString& newProjName, const bool bCreate)
{
bool moving = true;
wxString oldPath = this->projPath;
wxString oldName = this->projName;
wxString oldFull = projFull;
wxString oldLoc = projFull;
if (oldLoc == wxT(""))
oldLoc = mytemp;
namespace {
struct PathRestorer {
PathRestorer(
bool &commitFlag, wxString &path, wxString &name, wxString &full )
: committed( commitFlag )
, projPath( path )
, projName( name )
, projFull( full )
, oldPath( path )
, oldName( name )
, oldFull( full )
{}
~PathRestorer()
{
if (!committed)
projFull = oldFull, projName = oldName, projPath = oldPath;
}
bool &committed;
wxString &projPath, &projName, &projFull;
const wxString oldPath, oldName, oldFull;
};
struct DirCleaner {
DirCleaner( bool &commitFlag, const wxString &path )
: committed( commitFlag )
, fullPath( path )
{}
~DirCleaner()
{
if (!committed)
DirManager::CleanDir(
fullPath,
wxEmptyString,
wxEmptyString,
_("Cleaning up after failed save"),
kCleanTopDirToo);
}
bool &committed;
wxString fullPath;
};
}
bool DirManager::SetProject(
wxString& newProjPath, const wxString& newProjName, const bool bCreate)
{
bool committed = false;
// Save old state of paths in case of failure
PathRestorer pathRestorer{ committed, projPath, projName, projFull };
// Remember old path to be cleaned up in case of successful move
const auto oldFull = projFull;
// Choose new paths
if (newProjPath == wxT(""))
newProjPath = ::wxGetCwd();
@@ -494,22 +543,11 @@ bool DirManager::SetProject(wxString& newProjPath, wxString& newProjName, const
else
this->projFull = newProjPath + wxFILE_SEP_PATH + newProjName;
wxString cleanupLoc1=oldLoc;
wxString cleanupLoc2=projFull;
bool created = false;
// Verify new paths, maybe creating a directory
if (bCreate) {
if (!wxDirExists(projFull)) {
if (!wxMkdir(projFull)) {
this->projFull = oldFull;
this->projPath = oldPath;
this->projName = oldName;
return false;
}
else
created = true;
}
if (!wxDirExists(projFull) &&
!wxMkdir(projFull))
return false;
#ifdef __UNIX__
chmod(OSFILENAME(projFull), 0775);
@@ -519,14 +557,14 @@ bool DirManager::SetProject(wxString& newProjPath, wxString& newProjName, const
chmod(OSFILENAME(projFull), 0775);
#endif
} else {
if (!wxDirExists(projFull)) {
this->projFull = oldFull;
this->projPath = oldPath;
this->projName = oldName;
return false;
}
}
else if (!wxDirExists(projFull))
return false;
// Be prepared to un-create directory on failure
Maybe<DirCleaner> dirCleaner;
if (bCreate)
dirCleaner.create( committed, projFull );
/* Move all files into this NEW directory. Files which are
"locked" get copied instead of moved. (This happens when
@@ -534,111 +572,79 @@ bool DirManager::SetProject(wxString& newProjPath, wxString& newProjName, const
saved version of the old project must not be moved,
otherwise the old project would not be safe.) */
int trueTotal = 0;
bool moving = true;
size_t trueTotal = 0;
wxArrayString newPaths;
{
/*i18n-hint: This title appears on a dialog that indicates the progress in doing something.*/
/* i18n-hint: This title appears on a dialog that indicates the progress
in doing something.*/
ProgressDialog progress(_("Progress"),
_("Saving project data files"));
int total = mBlockFileHash.size();
bool success = true;
int count = 0;
wxArrayString newPaths;
for (const auto &pair : mBlockFileHash)
{
for (const auto &pair : mBlockFileHash) {
if( progress.Update(newPaths.size(), total) != ProgressResult::Success )
return false;
wxString newPath;
BlockFilePtr b = pair.second.lock();
if (b) {
// FIXME: TRAP_ERR
// JKC: The 'success' variable and recovery strategy looks
// broken/bogus to me. Would need to be using &= to catch
// failure in one of the copies/moves. Besides which,
// our temporary files are going to be deleted when we exit
// anyway, if saving from temporary to named project.
if( progress.Update(count, total) != ProgressResult::Success )
success = false;
else {
moving = moving && !b->IsLocked();
auto result = CopyToNewProjectDirectory( &*b );
success = result.first;
newPath = result.second;
}
if (success) {
count++;
}
else
break;
if (auto b = pair.second.lock()) {
moving = moving && !b->IsLocked();
auto result = CopyToNewProjectDirectory( &*b );
if (!result.first)
return false;
newPath = result.second;
++trueTotal;
}
newPaths.push_back( newPath );
}
}
// in case there are any nulls
trueTotal = count;
// We have built all of the new file tree.
committed = true;
if (success) {
auto size = newPaths.size();
wxASSERT( size == mBlockFileHash.size() );
auto size = newPaths.size();
wxASSERT( size == mBlockFileHash.size() );
// Commit changes to filenames in the BlockFile objects, and removal
// of files at old paths, ONLY NOW! This must be nothrow.
// Commit changes to filenames in the BlockFile objects, and removal
// of files at old paths, ONLY NOW! This must be nothrow.
// This copy-then-delete procedure is needed to make it safe to
// attempt save to another storage device, but fail.
// This copy-then-delete procedure is needed to make it safe to
// attempt save to another storage device, but fail.
// It has the consequence that saving a project from one part of
// the device to another will not succeed unless there is sufficient
// space to hold originals and copies at the same time. Perhaps the
// extra cautions are not needed in that case, and the old procedure
// of renaming first, and reversing the renamings in case of failure,
// could still work safely.
// It has the consequence that saving a project from one part of
// the device to another will not succeed unless there is sufficient
// space to hold originals and copies at the same time. Perhaps the
// extra cautions are not needed in that case, and the old procedure
// of renaming first, and reversing the renamings in case of failure,
// could still work safely.
// But I don't know whether wxWidgets gives us a reliable means to
// distinguish that case.
// But I don't know whether wxWidgets gives us a reliable means to
// distinguish that case.
// I will err on the side of safety and simplicity and follow the
// same procedure in all cases.
// I will err on the side of safety and simplicity and follow the
// same procedure in all cases.
size_t ii = 0;
for (const auto &pair : mBlockFileHash)
{
BlockFilePtr b = pair.second.lock();
size_t ii = 0;
for (const auto &pair : mBlockFileHash)
{
BlockFilePtr b = pair.second.lock();
if (b) {
if (moving || !b->IsLocked()) {
auto result = b->GetFileName();
oldPath = result.name.GetFullPath();
if (!oldPath.empty())
wxRemoveFile( oldPath );
}
if (ii < size)
b->SetFileName(
wxFileNameWrapper{ wxFileName{ newPaths[ii] } } );
}
++ii;
if (b) {
if (moving || !b->IsLocked()) {
auto result = b->GetFileName();
auto oldPath = result.name.GetFullPath();
if (!oldPath.empty())
wxRemoveFile( oldPath );
}
}
else {
this->projFull = oldFull;
this->projPath = oldPath;
this->projName = oldName;
if (created)
CleanDir(
cleanupLoc2,
wxEmptyString,
wxEmptyString,
_("Cleaning up after failed save"),
kCleanTopDirToo);
return false;
if (ii < size)
b->SetFileName(
wxFileNameWrapper{ wxFileName{ newPaths[ii] } } );
}
++ii;
}
// Some subtlety; SetProject is used both to move a temp project
@@ -661,6 +667,7 @@ bool DirManager::SetProject(wxString& newProjPath, wxString& newProjName, const
// that we didn't put there, but that Finder may insert into the folders,
// and mercilessly remove them, in addition to removing the directories.
auto cleanupLoc1 = oldFull.empty() ? mytemp : oldFull;
CleanDir(
cleanupLoc1,
wxEmptyString, // EmptyString => ALL directories.

View File

@@ -62,7 +62,9 @@ class PROFILE_DLL_API DirManager final : public XMLTagHandler {
// Returns true on success.
// If SetProject is told NOT to create the directory
// but it doesn't already exist, SetProject fails and returns false.
bool SetProject(wxString& newProjPath, wxString& newProjName, const bool bCreate);
bool SetProject(
wxString& newProjPath, // assigns it if empty
const wxString& newProjName, const bool bCreate);
wxString GetProjectDataDir();
wxString GetProjectName();