mirror of
https://github.com/cookiengineer/audacity
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Duplicate FileNames.* in SelectFile.*
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836
src/SelectFile.cpp
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836
src/SelectFile.cpp
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/**********************************************************************
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Audacity: A Digital Audio Editor
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FileNames.cpp
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James Crook
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********************************************************************//**
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\class FileNames
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\brief Provides Static functions to yield filenames.
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This class helps us with setting a base path, and makes it easier
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for us to keep track of the different kinds of files we read and write
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from.
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JKC: In time I plan to add all file names and file extensions
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used throughout Audacity into this one place.
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*//********************************************************************/
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#include "FileNames.h"
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#include <memory>
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#include <wx/app.h>
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#include <wx/defs.h>
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#include <wx/filename.h>
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#include <wx/intl.h>
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#include <wx/stdpaths.h>
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#include "BasicUI.h"
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#include "Prefs.h"
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#include "Internat.h"
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#include "PlatformCompatibility.h"
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#include "wxFileNameWrapper.h"
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#include "widgets/AudacityMessageBox.h"
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#include "widgets/FileDialog/FileDialog.h"
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#if defined(__WXMAC__) || defined(__WXGTK__)
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#include <dlfcn.h>
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#endif
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#if defined(__WXMSW__)
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#include <windows.h>
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#endif
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static wxString gDataDir;
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const FileNames::FileType
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FileNames::AllFiles{ XO("All files"), { wxT("") } }
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/* i18n-hint an Audacity project is the state of the program, stored as
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files that can be reopened to resume the session later */
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, FileNames::AudacityProjects{ XO("AUP3 project files"), { wxT("aup3") }, true }
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, FileNames::DynamicLibraries{
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#if defined(__WXMSW__)
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XO("Dynamically Linked Libraries"), { wxT("dll") }, true
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#elif defined(__WXMAC__)
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XO("Dynamic Libraries"), { wxT("dylib") }, true
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#else
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XO("Dynamically Linked Libraries"), { wxT("so*") }, true
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#endif
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}
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, FileNames::TextFiles{ XO("Text files"), { wxT("txt") }, true }
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, FileNames::XMLFiles{ XO("XML files"), { wxT("xml"), wxT("XML") }, true }
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;
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wxString FileNames::FormatWildcard( const FileTypes &fileTypes )
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{
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// |-separated list of:
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// [ Description,
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// ( if appendExtensions, then ' (', globs, ')' ),
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// '|',
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// globs ]
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// where globs is a ;-separated list of filename patterns, which are
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// '*' for an empty extension, else '*.' then the extension
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// Only the part before | is displayed in the choice drop-down of file
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// dialogs
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//
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// Exceptional case: if there is only one type and its description is empty,
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// then just give the globs with no |
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// Another exception: an empty description, when there is more than one
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// type, is replaced with a default
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// Another exception: if an extension contains a dot, it is interpreted as
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// not really an extension, but a literal filename
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const wxString dot{ '.' };
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const auto makeGlobs = [&dot]( const FileExtensions &extensions ){
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wxString globs;
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for ( const auto &extension: extensions ) {
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if ( !globs.empty() )
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globs += ';';
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if ( extension.Contains( dot ) )
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globs += extension;
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else {
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globs += '*';
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if ( !extension.empty() ) {
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globs += '.';
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globs += extension;
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}
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}
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}
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return globs;
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};
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const auto defaultDescription = []( const FileExtensions &extensions ){
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// Assume extensions is not empty
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wxString exts = extensions[0];
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for (size_t ii = 1, size = extensions.size(); ii < size; ++ii ) {
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exts += XO(", ").Translation();
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exts += extensions[ii];
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}
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/* i18n-hint a type or types such as "txt" or "txt, xml" will be
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substituted for %s */
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return XO("%s files").Format( exts );
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};
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if ( fileTypes.size() == 1 && fileTypes[0].description.empty() ) {
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return makeGlobs( fileTypes[0].extensions );
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}
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else {
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wxString result;
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for ( const auto &fileType : fileTypes ) {
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const auto &extensions = fileType.extensions;
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if (extensions.empty())
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continue;
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if (!result.empty())
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result += '|';
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const auto globs = makeGlobs( extensions );
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auto mask = fileType.description;
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if ( mask.empty() )
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mask = defaultDescription( extensions );
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if ( fileType.appendExtensions )
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mask.Join( XO("(%s)").Format( globs ), " " );
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result += mask.Translation();
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result += '|';
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result += globs;
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}
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return result;
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}
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}
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bool FileNames::DoCopyFile(
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const FilePath& file1, const FilePath& file2, bool overwrite)
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{
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#ifdef __WXMSW__
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// workaround not needed
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return wxCopyFile(file1, file2, overwrite);
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#else
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// PRL: Compensate for buggy wxCopyFile that returns false success,
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// which was a cause of case 4 in comment 10 of
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// http://bugzilla.audacityteam.org/show_bug.cgi?id=1759
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// Destination file was created, but was empty
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// Bug was introduced after wxWidgets 2.8.12 at commit
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// 0597e7f977c87d107e24bf3e95ebfa3d60efc249 of wxWidgets repo
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bool existed = wxFileExists(file2);
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bool result = wxCopyFile(file1, file2, overwrite) &&
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wxFile{ file1 }.Length() == wxFile{ file2 }.Length();
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if (!result && !existed)
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wxRemoveFile(file2);
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return result;
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#endif
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}
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bool FileNames::HardLinkFile( const FilePath& file1, const FilePath& file2 )
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{
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#ifdef __WXMSW__
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// Fix forced ASCII conversions and wrong argument order - MJB - 29/01/2019
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//return ::CreateHardLinkA( file1.c_str(), file2.c_str(), NULL );
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return ( 0 != ::CreateHardLink( file2, file1, NULL ) );
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#else
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return 0 == ::link( file1.c_str(), file2.c_str() );
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#endif
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}
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wxString FileNames::MkDir(const wxString &Str)
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{
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// Behaviour of wxFileName::DirExists() and wxFileName::MkDir() has
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// changed between wx2.6 and wx2.8, so we use static functions instead.
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if (!wxFileName::DirExists(Str))
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wxFileName::Mkdir(Str, 511, wxPATH_MKDIR_FULL);
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return Str;
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}
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// originally an ExportMultipleDialog method. Append suffix if newName appears in otherNames.
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void FileNames::MakeNameUnique(FilePaths &otherNames,
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wxFileName &newName)
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{
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if (otherNames.Index(newName.GetFullName(), false) >= 0) {
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int i=2;
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wxString orig = newName.GetName();
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do {
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newName.SetName(wxString::Format(wxT("%s-%d"), orig, i));
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i++;
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} while (otherNames.Index(newName.GetFullName(), false) >= 0);
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}
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otherNames.push_back(newName.GetFullName());
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}
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// The APP name has upercase first letter (so that Quit Audacity is correctly
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// capitalised on Mac, but we want lower case APP name in paths.
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// This function does that substitution, IF the last component of
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// the path is 'Audacity'.
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wxString FileNames::LowerCaseAppNameInPath( const wxString & dirIn){
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wxString dir = dirIn;
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// BUG 1577 Capitalisation of Audacity in path...
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if( dir.EndsWith( "Audacity" ) )
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{
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int nChars = dir.length() - wxString( "Audacity" ).length();
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dir = dir.Left( nChars ) + "audacity";
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}
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return dir;
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}
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FilePath FileNames::DataDir()
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{
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// LLL: Wouldn't you know that as of WX 2.6.2, there is a conflict
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// between wxStandardPaths and wxConfig under Linux. The latter
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// creates a normal file as "$HOME/.audacity", while the former
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// expects the ".audacity" portion to be a directory.
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if (gDataDir.empty())
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{
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// If there is a directory "Portable Settings" relative to the
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// executable's EXE file, the prefs are stored in there, otherwise
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// the prefs are stored in the user data dir provided by the OS.
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wxFileName exePath(PlatformCompatibility::GetExecutablePath());
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#if defined(__WXMAC__)
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// Path ends for example in "Audacity.app/Contents/MacOSX"
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//exePath.RemoveLastDir();
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//exePath.RemoveLastDir();
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// just remove the MacOSX part.
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exePath.RemoveLastDir();
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#endif
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wxFileName portablePrefsPath(exePath.GetPath(), wxT("Portable Settings"));
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if (::wxDirExists(portablePrefsPath.GetFullPath()))
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{
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// Use "Portable Settings" folder
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gDataDir = portablePrefsPath.GetFullPath();
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} else
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{
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// Use OS-provided user data dir folder
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wxString dataDir( LowerCaseAppNameInPath( wxStandardPaths::Get().GetUserDataDir() ));
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#if defined( __WXGTK__ )
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dataDir = dataDir + wxT("-data");
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#endif
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gDataDir = FileNames::MkDir(dataDir);
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}
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}
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return gDataDir;
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}
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FilePath FileNames::ResourcesDir(){
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wxString resourcesDir( LowerCaseAppNameInPath( wxStandardPaths::Get().GetResourcesDir() ));
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return resourcesDir;
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}
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FilePath FileNames::HtmlHelpDir()
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{
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#if defined(__WXMAC__)
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wxFileName exePath(PlatformCompatibility::GetExecutablePath());
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// Path ends for example in "Audacity.app/Contents/MacOSX"
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//exePath.RemoveLastDir();
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//exePath.RemoveLastDir();
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// just remove the MacOSX part.
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exePath.RemoveLastDir();
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//for mac this puts us within the .app: Audacity.app/Contents/SharedSupport/
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return wxFileName( exePath.GetPath()+wxT("/help/manual"), wxEmptyString ).GetFullPath();
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#else
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//linux goes into /*prefix*/share/audacity/
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//windows (probably) goes into the dir containing the .exe
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wxString dataDir = FileNames::LowerCaseAppNameInPath( wxStandardPaths::Get().GetDataDir());
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return wxFileName( dataDir+wxT("/help/manual"), wxEmptyString ).GetFullPath();
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#endif
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}
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FilePath FileNames::LegacyChainDir()
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{
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// Don't force creation of it
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return wxFileName{ DataDir(), wxT("Chains") }.GetFullPath();
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}
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FilePath FileNames::MacroDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("Macros") ).GetFullPath() );
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}
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FilePath FileNames::NRPDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("NRP") ).GetFullPath() );
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}
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FilePath FileNames::NRPFile()
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{
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return wxFileName( NRPDir(), wxT("noisegate.nrp") ).GetFullPath();
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}
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FilePath FileNames::PlugInDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("Plug-Ins") ).GetFullPath() );
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}
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FilePath FileNames::PluginRegistry()
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{
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return wxFileName( DataDir(), wxT("pluginregistry.cfg") ).GetFullPath();
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}
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FilePath FileNames::PluginSettings()
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{
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return wxFileName( DataDir(), wxT("pluginsettings.cfg") ).GetFullPath();
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}
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FilePath FileNames::BaseDir()
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{
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wxFileName baseDir;
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#if defined(__WXMAC__)
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baseDir = PlatformCompatibility::GetExecutablePath();
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// Path ends for example in "Audacity.app/Contents/MacOSX"
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//baseDir.RemoveLastDir();
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//baseDir.RemoveLastDir();
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// just remove the MacOSX part.
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baseDir.RemoveLastDir();
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#elif defined(__WXMSW__)
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// Don't use wxStandardPaths::Get().GetDataDir() since it removes
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// the "Debug" directory in debug builds.
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baseDir = PlatformCompatibility::GetExecutablePath();
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#else
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// Linux goes into /*prefix*/share/audacity/
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baseDir = FileNames::LowerCaseAppNameInPath(wxStandardPaths::Get().GetPluginsDir());
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#endif
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return baseDir.GetPath();
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}
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FilePath FileNames::ModulesDir()
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{
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wxFileName modulesDir(BaseDir(), wxEmptyString);
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modulesDir.AppendDir(wxT("modules"));
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return modulesDir.GetFullPath();
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}
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FilePath FileNames::ThemeDir()
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{
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return FileNames::MkDir( wxFileName( DataDir(), wxT("Theme") ).GetFullPath() );
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}
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FilePath FileNames::ThemeComponentsDir()
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{
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return FileNames::MkDir( wxFileName( ThemeDir(), wxT("Components") ).GetFullPath() );
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}
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FilePath FileNames::ThemeCachePng()
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{
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return wxFileName( ThemeDir(), wxT("ImageCache.png") ).GetFullPath();
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}
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FilePath FileNames::ThemeCacheHtm()
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{
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return wxFileName( ThemeDir(), wxT("ImageCache.htm") ).GetFullPath();
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}
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FilePath FileNames::ThemeImageDefsAsCee()
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{
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return wxFileName( ThemeDir(), wxT("ThemeImageDefsAsCee.h") ).GetFullPath();
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}
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FilePath FileNames::ThemeCacheAsCee( )
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{
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// DA: Theme sourcery file name.
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#ifndef EXPERIMENTAL_DA
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return wxFileName( ThemeDir(), wxT("ThemeAsCeeCode.h") ).GetFullPath();
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#else
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return wxFileName( ThemeDir(), wxT("DarkThemeAsCeeCode.h") ).GetFullPath();
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#endif
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}
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FilePath FileNames::ThemeComponent(const wxString &Str)
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{
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return wxFileName( ThemeComponentsDir(), Str, wxT("png") ).GetFullPath();
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}
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//
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// Returns the full path of program module (.exe, .dll, .so, .dylib) containing address
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//
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FilePath FileNames::PathFromAddr(void *addr)
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{
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wxFileName name;
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#if defined(__WXMAC__) || defined(__WXGTK__)
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Dl_info info;
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if (dladdr(addr, &info)) {
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char realname[PLATFORM_MAX_PATH + 1];
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int len;
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name = LAT1CTOWX(info.dli_fname);
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len = readlink(OSINPUT(name.GetFullPath()), realname, PLATFORM_MAX_PATH);
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if (len > 0) {
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realname[len] = 0;
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name.SetFullName(LAT1CTOWX(realname));
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}
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}
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#elif defined(__WXMSW__) && defined(_UNICODE)
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// The GetModuleHandlEx() function did not appear until Windows XP and
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// GetModuleFileName() did appear until Windows 2000, so we have to
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// check for them at runtime.
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typedef BOOL (WINAPI *getmodulehandleex)(DWORD dwFlags, LPCWSTR lpModuleName, HMODULE* phModule);
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typedef DWORD (WINAPI *getmodulefilename)(HMODULE hModule, LPWCH lpFilename, DWORD nSize);
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getmodulehandleex gmhe =
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(getmodulehandleex) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")),
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"GetModuleHandleExW");
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getmodulefilename gmfn =
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(getmodulefilename) GetProcAddress(GetModuleHandle(TEXT("kernel32.dll")),
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"GetModuleFileNameW");
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if (gmhe != NULL && gmfn != NULL) {
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HMODULE module;
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if (gmhe(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
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(LPTSTR) addr,
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&module)) {
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TCHAR path[MAX_PATH];
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DWORD nSize;
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nSize = gmfn(module, path, MAX_PATH);
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if (nSize && nSize < MAX_PATH) {
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name = LAT1CTOWX(path);
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}
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}
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}
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#endif
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return name.GetFullPath();
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}
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bool FileNames::IsPathAvailable( const FilePath & Path){
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if( Path.IsEmpty() )
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return false;
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#ifndef __WIN32__
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return true;
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#else
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wxFileNameWrapper filePath( Path );
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return filePath.DirExists() && !filePath.FileExists();
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#endif
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}
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wxFileNameWrapper FileNames::DefaultToDocumentsFolder(const wxString &preference)
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{
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wxFileNameWrapper result;
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#ifdef __WIN32__
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wxFileName defaultPath( wxStandardPaths::Get().GetDocumentsDir(), "" );
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defaultPath.AppendDir( wxTheApp->GetAppName() );
|
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result.SetPath( gPrefs->Read( preference, defaultPath.GetPath( wxPATH_GET_VOLUME ) ) );
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// MJB: Bug 1899 & Bug 2007. Only create directory if the result is the default path
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||||
bool bIsDefaultPath = result == defaultPath;
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||||
if( !bIsDefaultPath )
|
||||
{
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// IF the prefs directory doesn't exist - (Deleted by our user perhaps?)
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// or exists as a file
|
||||
// THEN fallback to using the default directory.
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bIsDefaultPath = !IsPathAvailable( result.GetPath(wxPATH_GET_VOLUME|wxPATH_GET_SEPARATOR ) );
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if( bIsDefaultPath )
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{
|
||||
result.SetPath( defaultPath.GetPath( wxPATH_GET_VOLUME ) );
|
||||
// Don't write to gPrefs.
|
||||
// We typically do it later, (if directory actually gets used)
|
||||
}
|
||||
}
|
||||
if ( bIsDefaultPath )
|
||||
{
|
||||
// The default path might not exist since it is a sub-directory of 'Documents'
|
||||
// There is no error if the path could not be created. That's OK.
|
||||
// The dialog that Audacity offers will allow the user to select a valid directory.
|
||||
result.Mkdir(0755, wxPATH_MKDIR_FULL);
|
||||
}
|
||||
#else
|
||||
result.AssignHomeDir();
|
||||
result.SetPath(gPrefs->Read( preference, result.GetPath() + "/Documents"));
|
||||
#endif
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
wxString FileNames::PreferenceKey(FileNames::Operation op, FileNames::PathType type)
|
||||
{
|
||||
wxString key;
|
||||
switch (op) {
|
||||
case FileNames::Operation::Temp:
|
||||
key = wxT("/Directories/TempDir"); break;
|
||||
case FileNames::Operation::Presets:
|
||||
key = wxT("/Presets/Path"); break;
|
||||
case FileNames::Operation::Open:
|
||||
key = wxT("/Directories/Open"); break;
|
||||
case FileNames::Operation::Save:
|
||||
key = wxT("/Directories/Save"); break;
|
||||
case FileNames::Operation::Import:
|
||||
key = wxT("/Directories/Import"); break;
|
||||
case FileNames::Operation::Export:
|
||||
key = wxT("/Directories/Export"); break;
|
||||
case FileNames::Operation::MacrosOut:
|
||||
key = wxT("/Directories/MacrosOut"); break;
|
||||
case FileNames::Operation::_None:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (type) {
|
||||
case FileNames::PathType::User:
|
||||
key += "/Default"; break;
|
||||
case FileNames::PathType::LastUsed:
|
||||
key += "/LastUsed"; break;
|
||||
case FileNames::PathType::_None:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return key;
|
||||
}
|
||||
|
||||
FilePath FileNames::FindDefaultPath(Operation op)
|
||||
{
|
||||
auto key = PreferenceKey(op, PathType::User);
|
||||
|
||||
if (key.empty())
|
||||
return wxString{};
|
||||
|
||||
// If the user specified a default path, then use that
|
||||
FilePath path = gPrefs->Read(key, wxT(""));
|
||||
if (!path.empty()) {
|
||||
return path;
|
||||
}
|
||||
|
||||
// Maybe the last used path is available
|
||||
key = PreferenceKey(op, PathType::LastUsed);
|
||||
path = gPrefs->Read(key, wxT(""));
|
||||
if (!path.empty()) {
|
||||
return path;
|
||||
}
|
||||
|
||||
// Last resort is to simply return the default folder
|
||||
return DefaultToDocumentsFolder("").GetPath();
|
||||
}
|
||||
|
||||
void FileNames::UpdateDefaultPath(Operation op, const FilePath &path)
|
||||
{
|
||||
if (path.empty())
|
||||
return;
|
||||
wxString key;
|
||||
if (op == Operation::Temp) {
|
||||
key = PreferenceKey(op, PathType::_None);
|
||||
}
|
||||
else {
|
||||
key = PreferenceKey(op, PathType::LastUsed);
|
||||
}
|
||||
if (!key.empty()) {
|
||||
gPrefs->Write(key, path);
|
||||
gPrefs->Flush();
|
||||
}
|
||||
}
|
||||
|
||||
FilePath
|
||||
FileNames::SelectFile(Operation op,
|
||||
const TranslatableString& message,
|
||||
const FilePath& default_path,
|
||||
const FilePath& default_filename,
|
||||
const FileExtension& default_extension,
|
||||
const FileTypes& fileTypes,
|
||||
int flags,
|
||||
wxWindow *parent)
|
||||
{
|
||||
return WithDefaultPath(op, default_path, [&](const FilePath &path) {
|
||||
wxString filter;
|
||||
if ( !default_extension.empty() )
|
||||
filter = wxT("*.") + default_extension;
|
||||
return FileSelector(
|
||||
message.Translation(), path, default_filename, filter,
|
||||
FormatWildcard( fileTypes ),
|
||||
flags, parent, wxDefaultCoord, wxDefaultCoord);
|
||||
});
|
||||
}
|
||||
|
||||
bool FileNames::IsMidi(const FilePath &fName)
|
||||
{
|
||||
const auto extension = fName.AfterLast(wxT('.'));
|
||||
return
|
||||
extension.IsSameAs(wxT("gro"), false) ||
|
||||
extension.IsSameAs(wxT("midi"), false) ||
|
||||
extension.IsSameAs(wxT("mid"), false);
|
||||
}
|
||||
|
||||
static FilePaths sAudacityPathList;
|
||||
|
||||
const FilePaths &FileNames::AudacityPathList()
|
||||
{
|
||||
return sAudacityPathList;
|
||||
}
|
||||
|
||||
void FileNames::SetAudacityPathList( FilePaths list )
|
||||
{
|
||||
sAudacityPathList = std::move( list );
|
||||
}
|
||||
|
||||
// static
|
||||
void FileNames::AddUniquePathToPathList(const FilePath &pathArg,
|
||||
FilePaths &pathList)
|
||||
{
|
||||
wxFileNameWrapper pathNorm { pathArg };
|
||||
pathNorm.Normalize();
|
||||
const wxString newpath{ pathNorm.GetFullPath() };
|
||||
|
||||
for(const auto &path : pathList) {
|
||||
if (pathNorm == wxFileNameWrapper{ path })
|
||||
return;
|
||||
}
|
||||
|
||||
pathList.push_back(newpath);
|
||||
}
|
||||
|
||||
// static
|
||||
void FileNames::AddMultiPathsToPathList(const wxString &multiPathStringArg,
|
||||
FilePaths &pathList)
|
||||
{
|
||||
wxString multiPathString(multiPathStringArg);
|
||||
while (!multiPathString.empty()) {
|
||||
wxString onePath = multiPathString.BeforeFirst(wxPATH_SEP[0]);
|
||||
multiPathString = multiPathString.AfterFirst(wxPATH_SEP[0]);
|
||||
AddUniquePathToPathList(onePath, pathList);
|
||||
}
|
||||
}
|
||||
|
||||
#include <wx/log.h>
|
||||
|
||||
// static
|
||||
void FileNames::FindFilesInPathList(const wxString & pattern,
|
||||
const FilePaths & pathList,
|
||||
FilePaths & results,
|
||||
int flags)
|
||||
{
|
||||
wxLogNull nolog;
|
||||
|
||||
if (pattern.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
wxFileNameWrapper ff;
|
||||
|
||||
for(size_t i = 0; i < pathList.size(); i++) {
|
||||
ff = pathList[i] + wxFILE_SEP_PATH + pattern;
|
||||
wxDir::GetAllFiles(ff.GetPath(), &results, ff.GetFullName(), flags);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(__WXMSW__)
|
||||
static wxCharBuffer mFilename;
|
||||
|
||||
//
|
||||
// On Windows, wxString::mb_str() can return a NULL pointer if the
|
||||
// conversion to multi-byte fails. So, based on direction intent,
|
||||
// returns a pointer to an empty string or prompts for a NEW name.
|
||||
//
|
||||
char *FileNames::VerifyFilename(const wxString &s, bool input)
|
||||
{
|
||||
static wxCharBuffer buf;
|
||||
wxString name = s;
|
||||
|
||||
if (input) {
|
||||
if ((char *) (const char *)name.mb_str() == NULL) {
|
||||
name = wxEmptyString;
|
||||
}
|
||||
}
|
||||
else {
|
||||
wxFileName ff(name);
|
||||
FileExtension ext;
|
||||
while ((char *) (const char *)name.mb_str() == NULL) {
|
||||
AudacityMessageBox(
|
||||
XO(
|
||||
"The specified filename could not be converted due to Unicode character use."));
|
||||
|
||||
ext = ff.GetExt();
|
||||
name = FileNames::SelectFile(FileNames::Operation::_None,
|
||||
XO("Specify New Filename:"),
|
||||
wxEmptyString,
|
||||
name,
|
||||
ext,
|
||||
{ ext.empty()
|
||||
? FileNames::AllFiles
|
||||
: FileType{ {}, { ext } }
|
||||
},
|
||||
wxFD_SAVE | wxRESIZE_BORDER,
|
||||
wxGetTopLevelParent(NULL));
|
||||
}
|
||||
}
|
||||
|
||||
mFilename = name.mb_str();
|
||||
|
||||
return (char *) (const char *) mFilename;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool FileNames::WritableLocationCheck(const FilePath& path)
|
||||
{
|
||||
bool status = wxFileName::IsDirWritable(path);
|
||||
|
||||
if (!status)
|
||||
{
|
||||
using namespace BasicUI;
|
||||
ShowMessageBox(
|
||||
XO("Directory %s does not have write permissions").Format(path),
|
||||
MessageBoxOptions{}
|
||||
.Caption(XO("Error"))
|
||||
.IconStyle(Icon::Error)
|
||||
.ButtonStyle(Button::Ok)
|
||||
);
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
// Using this with wxStringArray::Sort will give you a list that
|
||||
// is alphabetical, without depending on case. If you use the
|
||||
// default sort, you will get strings with 'R' before 'a', because it is in caps.
|
||||
int FileNames::CompareNoCase(const wxString& first, const wxString& second)
|
||||
{
|
||||
return first.CmpNoCase(second);
|
||||
}
|
||||
|
||||
// Create a unique filename using the passed prefix and suffix
|
||||
wxString FileNames::CreateUniqueName(const wxString &prefix,
|
||||
const wxString &suffix /* = wxEmptyString */)
|
||||
{
|
||||
static int count = 0;
|
||||
|
||||
return wxString::Format(wxT("%s %s N-%i.%s"),
|
||||
prefix,
|
||||
wxDateTime::Now().Format(wxT("%Y-%m-%d %H-%M-%S")),
|
||||
++count,
|
||||
suffix);
|
||||
}
|
||||
|
||||
wxString FileNames::UnsavedProjectExtension()
|
||||
{
|
||||
return wxT("aup3unsaved");
|
||||
}
|
||||
|
||||
// How to detect whether the file system of a path is FAT
|
||||
// No apparent way to do it with wxWidgets
|
||||
#if defined(__DARWIN__)
|
||||
#include <sys/mount.h>
|
||||
bool FileNames::IsOnFATFileSystem(const FilePath &path)
|
||||
{
|
||||
struct statfs fs;
|
||||
if (statfs(wxPathOnly(path).c_str(), &fs))
|
||||
// Error from statfs
|
||||
return false;
|
||||
return 0 == strcmp(fs.f_fstypename, "msdos");
|
||||
}
|
||||
#elif defined(__linux__)
|
||||
#include <sys/statfs.h>
|
||||
#include "/usr/include/linux/magic.h"
|
||||
bool FileNames::IsOnFATFileSystem(const FilePath &path)
|
||||
{
|
||||
struct statfs fs;
|
||||
if (statfs(wxPathOnly(path).c_str(), &fs))
|
||||
// Error from statfs
|
||||
return false;
|
||||
return fs.f_type == MSDOS_SUPER_MAGIC;
|
||||
}
|
||||
#elif defined(_WIN32)
|
||||
#include <fileapi.h>
|
||||
bool FileNames::IsOnFATFileSystem(const FilePath &path)
|
||||
{
|
||||
wxFileNameWrapper fileName{path};
|
||||
if (!fileName.HasVolume())
|
||||
return false;
|
||||
auto volume = AbbreviatePath(fileName) + wxT("\\");
|
||||
DWORD volumeFlags;
|
||||
wxChar volumeType[64];
|
||||
if (!::GetVolumeInformationW(
|
||||
volume.wc_str(), NULL, 0, NULL, NULL,
|
||||
&volumeFlags,
|
||||
volumeType,
|
||||
WXSIZEOF(volumeType)))
|
||||
return false;
|
||||
wxString type(volumeType);
|
||||
if (type == wxT("FAT") || type == wxT("FAT32"))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
bool FileNames::IsOnFATFileSystem(const FilePath &path)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
wxString FileNames::AbbreviatePath( const wxFileName &fileName )
|
||||
{
|
||||
wxString target;
|
||||
#ifdef __WXMSW__
|
||||
|
||||
// Drive letter plus colon
|
||||
target = fileName.GetVolume() + wxT(":");
|
||||
|
||||
#else
|
||||
|
||||
// Shorten the path, arbitrarily to 3 components
|
||||
auto path = fileName;
|
||||
path.SetFullName(wxString{});
|
||||
while(path.GetDirCount() > 3)
|
||||
path.RemoveLastDir();
|
||||
target = path.GetFullPath();
|
||||
|
||||
#endif
|
||||
return target;
|
||||
}
|
||||
|
263
src/SelectFile.h
Normal file
263
src/SelectFile.h
Normal file
@ -0,0 +1,263 @@
|
||||
/**********************************************************************
|
||||
|
||||
Audacity: A Digital Audio Editor
|
||||
|
||||
FileNames.h
|
||||
|
||||
James Crook
|
||||
|
||||
**********************************************************************/
|
||||
|
||||
#ifndef __AUDACITY_FILE_NAMES__
|
||||
#define __AUDACITY_FILE_NAMES__
|
||||
|
||||
|
||||
|
||||
#include <wx/dir.h> // for wxDIR_FILES
|
||||
#include <wx/string.h> // function return value
|
||||
#include "Identifier.h"
|
||||
#include "Prefs.h"
|
||||
#include <memory>
|
||||
|
||||
// Please try to support unlimited path length instead of using PLATFORM_MAX_PATH!
|
||||
// Define one constant for maximum path value, so we don't have to do
|
||||
// platform-specific conditionals everywhere we want to check it.
|
||||
#define PLATFORM_MAX_PATH 260 // Play it safe for default, with same value as Windows' MAX_PATH.
|
||||
|
||||
#ifdef __WXMAC__
|
||||
#undef PLATFORM_MAX_PATH
|
||||
#define PLATFORM_MAX_PATH PATH_MAX
|
||||
#endif
|
||||
|
||||
#ifdef __WXGTK__
|
||||
// Some systems do not restrict the path length and therefore PATH_MAX is undefined
|
||||
#ifdef PATH_MAX
|
||||
#undef PLATFORM_MAX_PATH
|
||||
#define PLATFORM_MAX_PATH PATH_MAX
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __WXX11__
|
||||
// wxX11 should also get the platform-specific definition of PLATFORM_MAX_PATH, so do not declare here.
|
||||
#endif
|
||||
|
||||
#ifdef __WXMSW__
|
||||
#undef PLATFORM_MAX_PATH
|
||||
#define PLATFORM_MAX_PATH MAX_PATH
|
||||
#endif
|
||||
|
||||
class wxFileName;
|
||||
class wxFileNameWrapper;
|
||||
|
||||
namespace FileNames
|
||||
{
|
||||
// A description of a type of file
|
||||
struct FileType {
|
||||
FileType() = default;
|
||||
|
||||
FileType( TranslatableString d, FileExtensions e, bool a = false )
|
||||
: description{ std::move( d ) }
|
||||
, extensions( std::move( e ) )
|
||||
, appendExtensions{ a }
|
||||
{}
|
||||
|
||||
TranslatableString description;
|
||||
FileExtensions extensions;
|
||||
// Whether to extend the displayed description with mention of the
|
||||
// extensions:
|
||||
bool appendExtensions = false;
|
||||
};
|
||||
|
||||
// Frequently used types
|
||||
extern AUDACITY_DLL_API const FileType
|
||||
AllFiles // *
|
||||
, AudacityProjects // *.aup3
|
||||
, DynamicLibraries // depends on the operating system
|
||||
, TextFiles // *.txt
|
||||
, XMLFiles; // *.xml, *.XML
|
||||
|
||||
using FileTypes = std::vector< FileType >;
|
||||
|
||||
// Convert fileTypes into a single string as expected by wxWidgets file
|
||||
// selection dialog
|
||||
AUDACITY_DLL_API wxString FormatWildcard( const FileTypes &fileTypes );
|
||||
|
||||
// This exists to compensate for bugs in wxCopyFile:
|
||||
AUDACITY_DLL_API bool DoCopyFile(
|
||||
const FilePath& file1, const FilePath& file2, bool overwrite = true);
|
||||
|
||||
// wxWidgets doesn't have a function to do this: make a hard file-system
|
||||
// link if possible. It might not be, as when the paths are on different
|
||||
// storage devices.
|
||||
AUDACITY_DLL_API
|
||||
bool HardLinkFile( const FilePath& file1, const FilePath& file2);
|
||||
|
||||
AUDACITY_DLL_API wxString MkDir(const wxString &Str);
|
||||
|
||||
AUDACITY_DLL_API bool IsMidi(const FilePath &fName);
|
||||
|
||||
/** \brief A list of directories that should be searched for Audacity files
|
||||
* (plug-ins, help files, etc.).
|
||||
*
|
||||
* On Unix this will include the directory Audacity was installed into,
|
||||
* plus the current user's .audacity-data/Plug-Ins directory. Additional
|
||||
* directories can be specified using the AUDACITY_PATH environment
|
||||
* variable. On Windows or Mac OS, this will include the directory
|
||||
* which contains the Audacity program. */
|
||||
AUDACITY_DLL_API const FilePaths &AudacityPathList();
|
||||
AUDACITY_DLL_API void SetAudacityPathList( FilePaths list );
|
||||
|
||||
// originally an ExportMultipleDialog method. Append suffix if newName appears in otherNames.
|
||||
AUDACITY_DLL_API void MakeNameUnique(
|
||||
FilePaths &otherNames, wxFileName &newName);
|
||||
|
||||
AUDACITY_DLL_API wxString LowerCaseAppNameInPath( const wxString & dirIn);
|
||||
/** \brief Audacity user data directory
|
||||
*
|
||||
* Where audacity keeps its settings and other user data squirreled away,
|
||||
* by default ~/.audacity-data/ on Unix, Application Data/Audacity on
|
||||
* windows system */
|
||||
AUDACITY_DLL_API FilePath DataDir();
|
||||
AUDACITY_DLL_API FilePath ResourcesDir();
|
||||
AUDACITY_DLL_API FilePath HtmlHelpDir();
|
||||
AUDACITY_DLL_API FilePath HtmlHelpIndexFile(bool quick);
|
||||
AUDACITY_DLL_API FilePath LegacyChainDir();
|
||||
AUDACITY_DLL_API FilePath MacroDir();
|
||||
AUDACITY_DLL_API FilePath NRPDir();
|
||||
AUDACITY_DLL_API FilePath NRPFile();
|
||||
AUDACITY_DLL_API FilePath PluginRegistry();
|
||||
AUDACITY_DLL_API FilePath PluginSettings();
|
||||
|
||||
AUDACITY_DLL_API FilePath BaseDir();
|
||||
AUDACITY_DLL_API FilePath ModulesDir();
|
||||
|
||||
/** \brief The user plug-in directory (not a system one)
|
||||
*
|
||||
* This returns the string path to where the user may have put plug-ins
|
||||
* if they don't have system admin rights. Under default settings, it's
|
||||
* <DataDir>/Plug-Ins/ */
|
||||
AUDACITY_DLL_API FilePath PlugInDir();
|
||||
AUDACITY_DLL_API FilePath ThemeDir();
|
||||
AUDACITY_DLL_API FilePath ThemeComponentsDir();
|
||||
AUDACITY_DLL_API FilePath ThemeCachePng();
|
||||
AUDACITY_DLL_API FilePath ThemeCacheAsCee();
|
||||
AUDACITY_DLL_API FilePath ThemeComponent(const wxString &Str);
|
||||
AUDACITY_DLL_API FilePath ThemeCacheHtm();
|
||||
AUDACITY_DLL_API FilePath ThemeImageDefsAsCee();
|
||||
|
||||
// Obtain name of loaded module that contains address
|
||||
AUDACITY_DLL_API FilePath PathFromAddr(void *addr);
|
||||
|
||||
AUDACITY_DLL_API bool IsPathAvailable( const FilePath & Path);
|
||||
AUDACITY_DLL_API wxFileNameWrapper DefaultToDocumentsFolder
|
||||
(const wxString &preference);
|
||||
|
||||
// If not None, determines a preference key (for the default path string) to
|
||||
// be read and updated
|
||||
enum class Operation {
|
||||
// _ on None to defeat some macro that is expanding this.
|
||||
_None,
|
||||
|
||||
// These do not have a specific pathtype
|
||||
Temp,
|
||||
Presets,
|
||||
|
||||
// These have default/lastused pathtypes
|
||||
Open,
|
||||
Save,
|
||||
Import,
|
||||
Export,
|
||||
MacrosOut
|
||||
};
|
||||
|
||||
enum class PathType {
|
||||
// _ on None to defeat some macro that is expanding this.
|
||||
_None,
|
||||
User,
|
||||
LastUsed
|
||||
};
|
||||
|
||||
AUDACITY_DLL_API wxString PreferenceKey(FileNames::Operation op, FileNames::PathType type);
|
||||
|
||||
AUDACITY_DLL_API FilePath FindDefaultPath(Operation op);
|
||||
AUDACITY_DLL_API void UpdateDefaultPath(Operation op, const FilePath &path);
|
||||
|
||||
// F is a function taking a wxString, returning wxString
|
||||
template<typename F>
|
||||
FilePath WithDefaultPath
|
||||
(Operation op, const FilePath &defaultPath, F function)
|
||||
{
|
||||
auto path = gPrefs->Read(PreferenceKey(op, PathType::User), defaultPath);
|
||||
if (path.empty())
|
||||
path = FileNames::FindDefaultPath(op);
|
||||
auto result = function(path);
|
||||
FileNames::UpdateDefaultPath(op, ::wxPathOnly(result));
|
||||
return result;
|
||||
}
|
||||
|
||||
AUDACITY_DLL_API FilePath
|
||||
SelectFile(Operation op, // op matters only when default_path is empty
|
||||
const TranslatableString& message,
|
||||
const FilePath& default_path,
|
||||
const FilePath& default_filename,
|
||||
const FileExtension& default_extension,
|
||||
const FileTypes& fileTypes,
|
||||
int flags,
|
||||
wxWindow *parent);
|
||||
|
||||
// Useful functions for working with search paths
|
||||
AUDACITY_DLL_API void AddUniquePathToPathList(const FilePath &path,
|
||||
FilePaths &pathList);
|
||||
AUDACITY_DLL_API void AddMultiPathsToPathList(const wxString &multiPathString,
|
||||
FilePaths &pathList);
|
||||
AUDACITY_DLL_API void FindFilesInPathList(const wxString & pattern,
|
||||
const FilePaths & pathList,
|
||||
FilePaths &results,
|
||||
int flags = wxDIR_FILES);
|
||||
|
||||
/** \brief Protect against Unicode to multi-byte conversion failures
|
||||
* on Windows */
|
||||
#if defined(__WXMSW__)
|
||||
AUDACITY_DLL_API char *VerifyFilename(const wxString &s, bool input = true);
|
||||
#endif
|
||||
|
||||
//! Check location on writable access and return true if checked successfully.
|
||||
AUDACITY_DLL_API bool WritableLocationCheck(const FilePath& path);
|
||||
|
||||
// wxString compare function for sorting case, which is needed to load correctly.
|
||||
AUDACITY_DLL_API int CompareNoCase(const wxString& first, const wxString& second);
|
||||
|
||||
// Create a unique filename using the passed prefix and suffix
|
||||
AUDACITY_DLL_API wxString CreateUniqueName(const wxString &prefix,
|
||||
const wxString &suffix = wxEmptyString);
|
||||
|
||||
// File extension used for unsaved/temporary project files
|
||||
AUDACITY_DLL_API wxString UnsavedProjectExtension();
|
||||
|
||||
AUDACITY_DLL_API
|
||||
bool IsOnFATFileSystem(const FilePath &path);
|
||||
|
||||
AUDACITY_DLL_API
|
||||
//! Give enough of the path to identify the device. (On Windows, drive letter plus ':')
|
||||
wxString AbbreviatePath(const wxFileName &fileName);
|
||||
};
|
||||
|
||||
// Use this macro to wrap all filenames and pathnames that get
|
||||
// passed directly to a system call, like opening a file, creating
|
||||
// a directory, checking to see that a file exists, etc...
|
||||
#if defined(__WXMSW__)
|
||||
// Note, on Windows we don't define an OSFILENAME() to prevent accidental use.
|
||||
// See VerifyFilename() for an explanation.
|
||||
#define OSINPUT(X) FileNames::VerifyFilename(X, true)
|
||||
#define OSOUTPUT(X) FileNames::VerifyFilename(X, false)
|
||||
#elif defined(__WXMAC__)
|
||||
#define OSFILENAME(X) ((char *) (const char *)(X).fn_str())
|
||||
#define OSINPUT(X) OSFILENAME(X)
|
||||
#define OSOUTPUT(X) OSFILENAME(X)
|
||||
#else
|
||||
#define OSFILENAME(X) ((char *) (const char *)(X).mb_str())
|
||||
#define OSINPUT(X) OSFILENAME(X)
|
||||
#define OSOUTPUT(X) OSFILENAME(X)
|
||||
#endif
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user