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	narrow scopes of loop indices
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		| @@ -932,8 +932,6 @@ void Ruler::Update( | ||||
|    // (i.e. we've been invalidated).  Recompute all | ||||
|    // tick positions and font size. | ||||
|  | ||||
|    int j; | ||||
|  | ||||
|    if (!mUserFonts) { | ||||
|       int fontSize = 4; | ||||
|       wxCoord strW, strH, strD, strL; | ||||
| @@ -1082,7 +1080,7 @@ void Ruler::Update( | ||||
|       // Major and minor ticks | ||||
|       for (int jj = 0; jj < 2; ++jj) { | ||||
|          const double denom = jj == 0 ? tickSizes.mMajor : tickSizes.mMinor; | ||||
|          int i = -1; j = 0; | ||||
|          int ii = -1, j = 0; | ||||
|          double d, warpedD, nextD; | ||||
|  | ||||
|          double prevTime = 0.0, time = 0.0; | ||||
| @@ -1101,8 +1099,8 @@ void Ruler::Update( | ||||
|          // using ints doesn't work, as | ||||
|          // this will overflow and be negative at high zoom. | ||||
|          double step = floor(sg * warpedD / denom); | ||||
|          while (i <= mLength) { | ||||
|             i++; | ||||
|          while (ii <= mLength) { | ||||
|             ii++; | ||||
|             if (zoomInfo) | ||||
|             { | ||||
|                prevTime = time; | ||||
| @@ -1121,7 +1119,7 @@ void Ruler::Update( | ||||
|             if (floor(sg * warpedD / denom) > step) { | ||||
|                step = floor(sg * warpedD / denom); | ||||
|                bool major = jj == 0; | ||||
|                bool ticked = Tick( dc, i, sg * step * denom, major, !major, tickSizes ); | ||||
|                bool ticked = Tick( dc, ii, sg * step * denom, major, !major, tickSizes ); | ||||
|                if( !major && !ticked ){ | ||||
|                   nDroppedMinorLabels++; | ||||
|                } | ||||
| @@ -1192,7 +1190,7 @@ void Ruler::Update( | ||||
|       } | ||||
|       steps++; | ||||
|       for(int i=0; i<=steps; i++) { | ||||
|          for(j=start; j!=end; j+=mstep) { | ||||
|          for(int j=start; j!=end; j+=mstep) { | ||||
|             val = decade * j; | ||||
|             if(val >= rMin && val < rMax) { | ||||
|                const int pos(0.5 + mLength * numberScale.ValueToPosition(val)); | ||||
|   | ||||
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