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Channel cascade -- yes. Move cascade -- no.

This commit is contained in:
Paul Licameli 2015-08-02 04:50:39 -04:00
parent 2cbb3ff91b
commit 03788a58a6

View File

@ -158,6 +158,7 @@ is time to refresh some aspect of the screen.
// This conditional compilation switch does not need to be seen
// in any other file, so I define it here, not in Experimental.h -- PRL
#undef EXPERIMENTAL_CASCADE_MOVE_MENU
#define EXPERIMENTAL_CASCADE_TCP_MENU
#include "Audacity.h"
@ -842,7 +843,7 @@ void TrackPanel::BuildCommonDropMenuItems(wxMenu * menu)
menu->AppendSeparator();
wxMenu *theMenu;
#ifdef EXPERIMENTAL_CASCADE_TCP_MENU
#ifdef EXPERIMENTAL_CASCADE_MOVE_MENU
wxMenu *const moveMenu = new wxMenu();
menu->Append(0, _("&Move"), moveMenu);
theMenu = moveMenu;