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	* Replaced the 'Add Event', 'Delete Event' and 'Modify Event' commands in the RDCatch Monitor Protocol with multicast update events.
		
			
				
	
	
		
			99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// rdcatch_connect.h
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//
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// Connect to the Rivendell Netcatcher Daemon.
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//
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//   (C) Copyright 2002-2019 Fred Gleason <fredg@paravelsystems.com>
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//
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//   This program is free software; you can redistribute it and/or modify
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//   it under the terms of the GNU General Public License version 2 as
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//   published by the Free Software Foundation.
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//
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//   This program is distributed in the hope that it will be useful,
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//   but WITHOUT ANY WARRANTY; without even the implied warranty of
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//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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//   GNU General Public License for more details.
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//
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//   You should have received a copy of the GNU General Public
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//   License along with this program; if not, write to the Free Software
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//   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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#include <qsqldatabase.h>
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#include <qstring.h>
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#include <qobject.h>
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#include <q3socket.h>
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#include <qlabel.h>
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#include <rd.h>
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#include <rddeck.h>
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#include <rdrecording.h>
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#ifndef RDCATCH_CONNECT_H
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#define RDCATCH_CONNECT_H
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#define CC_MAX_ARGS 10
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#define CC_MAX_LENGTH 256
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#define CC_HEARTBEAT_INTERVAL 15000
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class RDCatchConnect : public QObject
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{
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 Q_OBJECT;
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 public:
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  RDCatchConnect(int serial,QObject *parent=0);
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  ~RDCatchConnect();
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  void connectHost(QString hostname,Q_UINT16 hostport,QString password);
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  RDDeck::Status status(unsigned chan) const;
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  int currentId(unsigned chan) const;
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  void enableMetering(bool state);
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  void reloadHeartbeat();
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  void reloadDropboxes();
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 public slots:
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  void reset();
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  void reload();
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  void refresh();
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  void reloadOffset();
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  void stop(int deck);
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  void monitor(int deck,bool state);
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  void toggleMonitor(int deck);
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  void setExitCode(int id,RDRecording::ExitCode code,const QString &msg);
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 signals:
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  void connected(int serial,bool state);
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  void statusChanged(int serial,unsigned channel,RDDeck::Status status,
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		     int id,const QString &cutname);
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  void monitorChanged(int serial,unsigned channel,bool state);
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  void meterLevel(int serial,int deck,int chan,int level);
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  void eventUpdated(int id);
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  void eventPurged(int id);
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  void deckEventSent(int serial,int chan,int number);
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  void heartbeatFailed(int id);
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 private slots:
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  void connectedData();
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  void readyData();
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  void heartbeatTimeoutData();
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 private:
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  void SendCommand(QString cmd);
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  void DispatchCommand();
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  Q3Socket *cc_socket;
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  QString cc_password;
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  bool debug;
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  char args[CC_MAX_ARGS][CC_MAX_LENGTH];
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  int argnum;
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  int argptr;
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  bool cc_connected;
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  RDDeck::Status cc_record_deck_status[MAX_DECKS];
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  RDDeck::Status cc_play_deck_status[MAX_DECKS];
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  int cc_record_id[MAX_DECKS];
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  int cc_play_id[MAX_DECKS];
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  int cc_serial;
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  QTimer *cc_heartbeat_timer;
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  bool cc_heartbeat_valid;
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  bool cc_monitor_state[MAX_DECKS];
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};
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#endif 
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