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			571 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <chapter xmlns="http://docbook.org/ns/docbook" xml:id="chapter.rdairplay">
 | ||
|   <title>Running Logs with RDAirPlay</title>
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|  <sect1 xml:id="sect.rdairplay.overview">
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|    <title>Overview</title>
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|    <para>
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|      RDAirPlay is the Rivendell module used to run logs generated by the
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|      RDLogEdit or RDLogManager (for an overview of Rivendell logs, see
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|      <xref linkend="chapter.rdlogedit"/>).
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|      It contains a wide array of features for enabling
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|      playout of audio content in live assist as well as fully automated
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|      environments.
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|    </para>
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|    <para>
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|      <mediaobject>
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|        <imageobject>
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| 	 <imagedata align="center" fileref="rdairplay.rdairplay_screenshot.png" scale="45"/>
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|        </imageobject>
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|        <caption>
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| 	 <para>The RDAirPlay Main Window</para>
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|        </caption>
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|      </mediaobject>
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|    </para>
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|  </sect1>
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|  <sect1 xml:id="sect.rdairplay.log_machines">
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|    <title>Log Machines</title>
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|    <para>
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|      Fundamental to the operation of RDAirPlay is the concept of a
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|      <emphasis>log machine</emphasis>.
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|      A log machine is a virtual “device” into which a Rivendell
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|      log may be loaded and executed. RDAirPlay has three such log machines,
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|      called <computeroutput>Main Log</computeroutput>,
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|      <computeroutput>Aux 1 Log</computeroutput> and
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|      <computeroutput>Aux 2 Log</computeroutput>.  Each of these log machines
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|      is completely independent of the others in the sense that different
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|      logs can be loaded and executed simultaneously in the respective
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|      machines.
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|    </para>
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|  </sect1>
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|  <sect1 xml:id="sect.rdairplay.layout">
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|    <title>Layout</title>
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|    <para>
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|      The RDAirPlay main screen consists of
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|      four primary areas: the top area, which contains a variety of
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|      indicators for use in live assist situations as well as a set of
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|      audio meters; the button widget, which occupies the bulk of the
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|      left-hand side of the screen; the right-hand side, which displays
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|      either a SoundPanel array or a full log width; and the edit buttons
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|      in the lower left-hand corner of the screen.
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|    </para>
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|    <para>
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|      The top area contains the following indicators:
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|    </para>
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|    <sect2 xml:id="sect.rdairplay.the_wall_clock">
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|      <title>The Wall Clock</title>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.wallclock_widget.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        In the upper left-hand corner is the wall clock indicator, which
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|        indicates
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|        the current system date and time. The style used for displaying times
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|        throughout RDAirPlay can be toggled between 24 hour “military” format
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|        and the traditional “AM/PM” presentation by clicking once on this
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|        display. If the system administrator has enabled it, this display
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|        will also flash RED to indicate possible clock inaccuracy due to loss
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|        of master clock synchronization.
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|      </para>
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|    </sect2>
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|    <sect2 xml:id="sect.rdairplay.the_post_point_counter">
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|      <title>The Post Point Counter</title>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.postpoint_ontime_widget.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        Immediately to the right of the wall clock is the Post Point Counter.
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|        A post point is an attribute applied to a log event with a hard time
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|        type. The post point counter uses this information to display
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|        countdown and timing information.
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|      </para>
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|      <para>
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|        The counter can be in one of four possible states: 
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|        <computeroutput>Idle</computeroutput>, 
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|        <computeroutput>On Time</computeroutput>,
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|        <computeroutput>Under Time</computeroutput> or
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|        <computeroutput>Over Time</computeroutput>.
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|        The counter will provide an estimate of how “on-time” the log currently
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|        is, on the basis of the current time and events still scheduled to be
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|        played.
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|      </para>
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|      <para>
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|        If the playout is such that the next hard time will be reached within one
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|        second of its programmed time, then the counter will be in
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|        <computeroutput>On Time</computeroutput> mode. The value shown in
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|        the square brackets is the
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|        scheduled time of the hard-timed event.
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|      </para>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.postpoint_early_widget.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        If the playout is such that the next hard time will be reached
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|        one second
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|        or more before its programmed time, then the counter will be in
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|        <computeroutput>Early</computeroutput>
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|        mode. It will also give an indication of how
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|        much more material would need to be added to make the join on time.
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|      </para>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.postpoint_late_widget.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        If the playout is such that the next hard time will be reached one
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|        second or more after its programmed time, then the counter will be in
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|        <computeroutput>Late</computeroutput>
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|        mode. It will also give an indication of how
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|        much material would need to be removed to make the join on time.
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|      </para>
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|    </sect2>
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|    <sect2 xml:id="sect.rdairplay.the_audio_meter">
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|      <title>The Audio Meter</title>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.audio_meter.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        Immediately beneath the wall clock and post point counter is the audio
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|        meter. The meter shows the current peak levels of audio being played
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|        out of RDAirPlay, with '0' level referenced to -16 dBFS.
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|      </para>
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|    </sect2>
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|    <sect2 xml:id="sect.rdairplay.the_pie_wedge_widget">
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|      <title>The Pie Wedge Widget</title>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.piewedge_widget.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        In the top center of the top area is the pie wedge widget. This
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|        widget counts down the final few seconds of each event. The length
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|        of time it counts down, along with whether it counts to the start
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|        of the next transition or the absolute end of the event are both
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|        configurable in RDAdmin. The color of the band that grows as the
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|        countdown progresses (shown in GREEN in the illustration) will
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|        change color
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|        to indicate if the currently playing event is the last event before
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|        a log stopdown. If it is the last, it will be RED, if not, GREEN.
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|        A BLUE band and countdown will also appear to indicate the event's
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|        talk time (if talk time markers have been set in the underlying cart).
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|        If the On-Air flag has been set to ON, the area around the
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|        pie widget will be RED.
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|      </para>
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|    </sect2>
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|    <sect2 xml:id="sect.rdairplay.the_next_stop_counter">
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|      <title>The Next Stop Counter</title>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.next_stop_widget.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        Immediately to the right of the pie wedge widget is the next stop
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|        counter. The large numerals indicate the predicted interval of time
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|        before the next stopdown of the
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|        <computeroutput>Main Log</computeroutput> machine, with the actual
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|        predicted time in the square brackets.  If the
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|        <computeroutput>Main Log</computeroutput> is already
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|        stopped, then the counter simply displays
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|        <computeroutput>Stopped</computeroutput>.
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|      </para>
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|    </sect2>
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|    <sect2 xml:id="sect.rdairplay.the_mode_indicator">
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|      <title>The Mode Indicator</title>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.mode_widget.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        In the upper right-hand corner of the top area is the mode indicator,
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|        showing the current automation mode of the log machines. Three
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|        different modes are possible: 
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|        <computeroutput>Automatic</computeroutput>, in which all log features,
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|        including <computeroutput>PLAY</computeroutput> and
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|        <computeroutput>SEGUE</computeroutput> transitions and hard times
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|        are fully
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|        enabled; <computeroutput>LiveAssist</computeroutput>, in which no
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|        automatic transitions or hard start
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|        times are executed but automatic crossfades are done between
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|        elements; and <computeroutput>Manual</computeroutput>, which is
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|        very similar to LiveAssist except
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|        that not even automatic crossfades are enabled (thus permitting
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|        fully manual crossfade control by means of an external console).
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|        To change RDAirPlay to a different mode, simply touch the mode
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|        indicator until the desired mode is indicated.
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|      </para>
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|    </sect2>
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|    <sect2 xml:id="sect.rdairplay.the_label_area">
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|      <title>The Label Area</title>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.label_widget.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        Immediately below the next stop counter and mode indicator is the
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|        label area. Text messages can be made to appear here (by means of
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|        RML commands) to signal the operator concerning the state of the
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|        system or need to take some kind of action.
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|      </para>
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|    </sect2>
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|    <sect2 xml:id="sect.rdairplay.the_right_hand_side">
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|      <title>The Right-Hand Side</title>
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|      <para>
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|        Directly below the label area is the right-hand side. The right-hand
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|        side can display either a SoundPanel array or a full log widget for
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|        each of the three log machines, selected by clicking the appropriate
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|        button in the lower right-hand corner of the screen. (NOTE:
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|        depending upon how the system administrator has configured the
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|        system, not all of the log machine buttons may be visible on your
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|        system).
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|      </para>
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|    </sect2>
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|    <sect2 xml:id="sect.rdairplay.the_full_log_widget">
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|      <title>The Full Log Widget</title>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.full_log_widget.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        As the name implies, the full log widget can be used to view the
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|        contents of a log over its entire length. To load a log, touch the
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|        <computeroutput>Select Log</computeroutput> button to bring up the
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|        Select Log dialog, select the
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|        desired log from the list and then touch
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|        <computeroutput>Load</computeroutput>.  The currently loaded
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|        log can also be saved by touching the
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|        <computeroutput>Save</computeroutput> or
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|        <computeroutput>Save As</computeroutput> buttons, or
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|        the current log unloaded by touching
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|        <computeroutput>Unload</computeroutput>.
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|      </para>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="center" fileref="rdairplay.select_a_log_dialog.png" scale="60"/>
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| 	 </imageobject>
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| 	 <caption><para>The Select Log Dialog</para></caption>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        Once a log is loaded, it can be started at any point by touching an
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|        event and then pressing the <computeroutput>Play</computeroutput>
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|        button. Any playing event can
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|        likewise be stopped by touching in the event and then pressing the
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|        <computeroutput>Stop</computeroutput> button.
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|        To cue-up an event so that it is the next to play
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|        (indicated by the event being the first with a light green
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|        background), touch the event and then press the
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|        <computeroutput>Make Next</computeroutput> button.
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|        The play parameters of an event can be modified by touching the event,
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|        then pressing the Modify button, bringing up the Edit Event dialog.
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|      </para>
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|      <para>
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|        In addition to having the ability to modify the event's time and
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|        transition parameters, the Edit Event dialog can be used to audition
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|        the event's audio in Cue or set the start position of the audio for
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|        on-air playback (so as to allow a program to be joined
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|        "in progress", for example). To audition the audio,
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|        simply press the <computeroutput>Play</computeroutput> button.
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|        The slider can be moved to adjust
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|        where in the audio to audition from.  To set the start position,
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|        press the <computeroutput>Start</computeroutput> button and then
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|        position the slider where you wish
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|        the start to be. The red line on the progress display indicates the
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|        current start position.  Pressing the 
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|        <computeroutput>Start</computeroutput> button again returns
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|        the dialog to Audition mode.
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|      </para>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="center" fileref="rdairplay.edit_event_dialog.png" scale="60"/>
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| 	 </imageobject>
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| 	 <caption><para>The Edit Event Dialog</para></caption>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        When running a log, it is often desirable to have the currently
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|        playing event always in sight. To do this, toggle the
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|        <computeroutput>Scroll</computeroutput>
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|        button "ON" (blue background).
 | ||
|      </para>
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|    </sect2>
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|    <sect2 xml:id="sect.rdairplay.the_button_log_widget">
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|      <title>The Button Log Widget</title>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.button_log_widget.png" scale="60"/>
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| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        To the left of the full log widget is the button log widget,
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|        consisting of a column of seven large buttons adjacent to cart labels.
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|        This widget provides another, specialized “view” of the
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|        <computeroutput>Main Log</computeroutput> log
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|        machine. Specifically, the first seven currently playing and/or
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|        next events in that log machine will always be visible here. Events
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|        visible in the button log will be shown in the full log widget as
 | ||
|        having a green background. Unlike the full log widget, the button
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|        log is always visible, regardless of which display has been selected
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|        for the right-hand side.
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|      </para>
 | ||
|      <para>
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|        To start an event from the button log, simply touch an event's
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|        corresponding <computeroutput>Start</computeroutput> button.
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|        Touching the button of a running event
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|        will either (depending upon how the system administrator has
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|        configured RDAirPlay) stop or pause it. To modify an event's
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|        parameters (via the Edit Event dialog), simply double-click the
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|        event's cart label.
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|      </para>
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|    </sect2>
 | ||
|  </sect1>
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|  <sect1 xml:id="sect.rdairplay.editing_a_log">
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|    <title>Editing a Log</title>
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|    <sect2 xml:id="sect.rdairplay.drag_and_drop">
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|      <title>Drag and Drop</title>
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|      <para>
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|        <mediaobject>
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| 	 <imageobject>
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| 	   <imagedata align="left" fileref="trashcan-32x32.png" scale="60"/>
 | ||
| 	 </imageobject>
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|        </mediaobject>
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|      </para>
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|      <para>
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|        If the System Administrator has enabled Drag and Drop operation, any
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|        event can be copied by clicking and holding the right mouse button and
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|        then dragging it to the desired location of the copy. An event can
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|        also be deleted from a log by dragging the trash can icon and dropping
 | ||
|        it onto the event to be deleted.
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|      </para>
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|    </sect2>
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|    <sect2 xml:id="sect.rdairplay.the_editing_buttons">
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|      <title>The Editing Buttons</title>
 | ||
|      <para>
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|        <mediaobject>
 | ||
| 	 <imageobject>
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| 	   <imagedata align="left" fileref="rdairplay.edit_buttons.png" scale="60"/>
 | ||
| 	 </imageobject>
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|        </mediaobject>
 | ||
|      </para>
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|      <para>
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|        It is possible to edit the log loaded into any of the three log
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|        machines by means of the log edit buttons in the lower left-hand corner
 | ||
|        of the screen.
 | ||
|      </para>
 | ||
|      <sect3 xml:id="sect.rdairplay_adding_an_event">
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|        <title>Adding an Event</title>
 | ||
|        <para>
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| 	 To add an event, touch the <computeroutput>ADD</computeroutput>
 | ||
| 	 button to open the Select Cart dialog,
 | ||
| 	 pick the desired cart and then touch
 | ||
| 	 <computeroutput>OK</computeroutput>. To place the selected cart
 | ||
| 	 using the button log widget, simply touch one of the yellow
 | ||
| 	 <computeroutput>WHERE?</computeroutput>
 | ||
| 	 buttons. To place it using the full log widget, click the event
 | ||
| 	 where you wish it to go and then touch the yellow
 | ||
| 	 <computeroutput>WHERE?</computeroutput> button.
 | ||
| 	 If, after selecting a cart from the Select Cart dialog, you decide
 | ||
| 	 you don't want to add it after all, simply touch the
 | ||
| 	 <computeroutput>ADD</computeroutput> button again
 | ||
| 	 to cancel the operation.
 | ||
|        </para>
 | ||
|      <para>
 | ||
|        <mediaobject>
 | ||
| 	 <imageobject>
 | ||
| 	   <imagedata align="center" fileref="rdairplay.where_to.png" scale="45"/>
 | ||
| 	 </imageobject>
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| 	 <caption><para>RDAirPlay Prompting for a Location</para></caption>
 | ||
|        </mediaobject>
 | ||
|      </para>
 | ||
|        <para>
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| 	 Alternatively, if the System Administrator has enabled Drag and Drop
 | ||
| 	 functionality, carts can be dragged directly from an instance of
 | ||
| 	 RDLibrary and dropped into the desired location on RDAirPlay.
 | ||
|        </para>
 | ||
|      </sect3>
 | ||
|      <sect3 xml:id="sect.rdairplay_deleting_an_event">
 | ||
|        <title>Deleting an Event</title>
 | ||
|        <para>
 | ||
| 	 To delete an event, touch the <computeroutput>DEL</computeroutput>
 | ||
| 	 button, then touch one of the
 | ||
| 	 violet <computeroutput>DELETE</computeroutput> buttons in the button
 | ||
| 	 log widget, or select an event
 | ||
| 	 and then touch the violet <computeroutput>DELETE</computeroutput>
 | ||
| 	 button. To cancel the operation,
 | ||
| 	 simply touch the <computeroutput>DEL</computeroutput> button again.
 | ||
|        </para>
 | ||
|        <para>
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| 	 If the System Administrator has enabled Drag and Drop
 | ||
| 	 functionality, carts can also be deleted by dragging the icon
 | ||
| 	 of the trash can and dropping it onto the appropriate event.
 | ||
|        </para>
 | ||
|      </sect3>
 | ||
|      <sect3 xml:id="sect.rdairplay.moving_an_event">
 | ||
|        <title>Moving an Event</title>
 | ||
|        <para>
 | ||
| 	 To move an event, touch the <computeroutput>MOVE</computeroutput>
 | ||
| 	 button, then touch one of the violet
 | ||
| 	 <computeroutput>MOVE</computeroutput> buttons in the button log
 | ||
| 	 widget, or select an event and then
 | ||
| 	 touch the violet <computeroutput>MOVE</computeroutput> button,
 | ||
| 	 then touch one of the yellow <computeroutput>TO</computeroutput>
 | ||
| 	 buttons
 | ||
| 	 in the button log widget, or select an event and then touch the
 | ||
| 	 yellow <computeroutput>TO</computeroutput> button.
 | ||
| 	 To cancel the operation at any stage, simply touch
 | ||
| 	 the <computeroutput>MOVE</computeroutput> button again.
 | ||
| 	 It is perfectly permissible to move an event
 | ||
| 	 between two different log machines.
 | ||
|        </para>
 | ||
|      </sect3>
 | ||
|      <sect3 xml:id="sect.rdairplay.copying_an_event">
 | ||
|        <title>Copying an Event</title>
 | ||
|        <para>
 | ||
| 	 To copy an event, touch the <computeroutput>COPY</computeroutput>
 | ||
| 	 button, then touch one of the
 | ||
| 	 violet <computeroutput>COPY</computeroutput> buttons in the button
 | ||
| 	 log widget, or select an event
 | ||
| 	 and then touch the violet <computeroutput>COPY</computeroutput>
 | ||
| 	 button, then touch one of the yellow
 | ||
| 	 <computeroutput>TO</computeroutput> buttons in the button log
 | ||
| 	 widget, or select an event and then
 | ||
| 	 touch the yellow <computeroutput>TO</computeroutput> button.
 | ||
| 	 To cancel the operation at any stage,
 | ||
| 	 simply touch the <computeroutput>COPY</computeroutput> button again.
 | ||
| 	 It is perfectly permissible to
 | ||
| 	 copy an event between two different log machines.
 | ||
|        </para>
 | ||
|      <para>
 | ||
|        <mediaobject>
 | ||
| 	 <imageobject>
 | ||
| 	   <imagedata align="center" fileref="rdairplay.delete_from.png" scale="45"/>
 | ||
| 	 </imageobject>
 | ||
| 	 <caption><para>RDAirPlay Prompting for a Cart to Copy</para></caption>
 | ||
|        </mediaobject>
 | ||
|      </para>
 | ||
|        <para>
 | ||
| 	 If the System Administrator has enabled Drag and Drop
 | ||
| 	 functionality, carts can also be copied by simply dragging them
 | ||
| 	 from where they are to the new location where they are wanted.
 | ||
|        </para>
 | ||
|      </sect3>
 | ||
|    </sect2>
 | ||
|    <sect2 xml:id="sect.rdairplay.the_soundpanel">
 | ||
|      <para>
 | ||
|        <mediaobject>
 | ||
| 	 <imageobject>
 | ||
| 	   <imagedata align="left" fileref="rdairplay.soundpanel_widget.png" scale="60"/>
 | ||
| 	 </imageobject>
 | ||
|        </mediaobject>
 | ||
|      </para>
 | ||
|      <title>The SoundPanel</title>
 | ||
|      <para>
 | ||
|        The SoundPanel is an array of buttons that appears in the right-hand
 | ||
|        side of RDAirPlay when the <computeroutput>Sound Panel</computeroutput>
 | ||
|        button is selected. Each button can be associated with
 | ||
|        a particular
 | ||
|        cart in the Library (either Audio or Macro carts), which is then
 | ||
|        played each time the button is clicked. The soundpanel is
 | ||
|        particularly useful in live assist situations where it is desired to
 | ||
|        drop in some piece of audio on a live, improvised basis.
 | ||
|      </para>
 | ||
|    </sect2>
 | ||
|    <sect2 xml:id="sect.rdairplay.panel_types">
 | ||
|      <title>Panel Types</title>
 | ||
|      <para>
 | ||
|        The SoundPanel has multiple panels or “panes” that can scrolled
 | ||
|        through by touching the double-left or double-right arrow buttons.
 | ||
|        Each panel has a designator, (displayed just to the right of the
 | ||
|        arrow keys), consisting of the letter <computeroutput>U</computeroutput>
 | ||
|        or <computeroutput>S</computeroutput> followed by a
 | ||
|        number. An <computeroutput>S</computeroutput> indicates that the
 | ||
|        panel is a 'system' panel,
 | ||
|        meaning that its button assignments will show up only on this
 | ||
|        particular host system; while a <computeroutput>U</computeroutput>
 | ||
|        indicates a 'user' panel,
 | ||
|        one which is associated with a particular user and that will
 | ||
|        "follow around" that user whereever he logs in the
 | ||
|        site. (Depending upon how the system administrator has configured
 | ||
|        RDAirPlay, you may not have both of these panel types available to
 | ||
|        you).
 | ||
|      </para>
 | ||
|    </sect2>
 | ||
|    <sect2 xml:id="sect.rdairplay.programming_a_soundpanel_button">
 | ||
|      <title>Programming a SoundPanel Button</title>
 | ||
|      <para>
 | ||
|        To associate a cart with a panel button, first touch the
 | ||
|        <computeroutput>Setup</computeroutput>
 | ||
|        button, which will begin to flash. (Depending upon how the system
 | ||
|        administrator has configured RDAirPlay, the
 | ||
|        <computeroutput>Setup</computeroutput> button may be
 | ||
|        disabled). Next, touch the button you wish to program, opening the
 | ||
|        Edit Button dialog.
 | ||
|      </para>
 | ||
|      <para>
 | ||
|        <mediaobject>
 | ||
| 	 <imageobject>
 | ||
| 	   <imagedata align="center" fileref="rdairplay.edit_button_dialog.png" scale="45"/>
 | ||
| 	 </imageobject>
 | ||
| 	 <caption><para>The Edit Button Dialog</para></caption>
 | ||
|        </mediaobject>
 | ||
|      </para>
 | ||
|      <para>
 | ||
|        Touch the <computeroutput>Set Cart</computeroutput> button to open
 | ||
|        the Select Cart dialog and pick a
 | ||
|        cart. To clear the button –i.e. have no cart associated with it –
 | ||
|        touch the <computeroutput>Clear</computeroutput> button. To assign
 | ||
|        a custom background color to the
 | ||
|        button, touch the <computeroutput>Set Color</computeroutput> button.
 | ||
|        A custom label can be entered
 | ||
|        in the <computeroutput>Label</computeroutput> field, or the name of
 | ||
|        the cart will be used by default.
 | ||
|        Touch the <computeroutput>OK</computeroutput> button when done.
 | ||
|        When done programming all the
 | ||
|        desired buttons, touch the <computeroutput>Setup</computeroutput>
 | ||
|        button again to toggle off <computeroutput>Setup</computeroutput> mode.
 | ||
|      </para>
 | ||
|      <para>
 | ||
|        If the System Administrator has enabled Drag and Drop
 | ||
|        functionality, buttons can also be programmed by simply dragging and
 | ||
|        dropping a cart (from RDLibrary or from elsewhere in RDAirPlay) onto
 | ||
|        the desired button.
 | ||
|      </para>
 | ||
|    </sect2>
 | ||
|  </sect1>
 | ||
| </chapter>
 |