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	* Removed all CVS tags. * Removed 'const char *name' parameter from all QObject contructors.
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// help_audios.cpp
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//
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// Display help for audio ports (edit_audios.*)
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//
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// (C) Copyright 2006,2016 Fred Gleason <fredg@paravelsystems.com>
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//
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//   This program is free software; you can redistribute it and/or modify
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//   it under the terms of the GNU General Public License version 2 as
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//   published by the Free Software Foundation.
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//
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//   This program is distributed in the hope that it will be useful,
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//   but WITHOUT ANY WARRANTY; without even the implied warranty of
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//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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//   GNU General Public License for more details.
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//
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//   You should have received a copy of the GNU General Public
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//   License along with this program; if not, write to the Free Software
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//   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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#include <qpushbutton.h>
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#include <help_audios.h>
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HelpAudioPorts::HelpAudioPorts(QWidget *parent)
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  : QDialog(parent,"",true)
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{
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  //
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  // Fix the Window Size
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  //
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  setMinimumWidth(sizeHint().width());
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  setMaximumWidth(sizeHint().width());
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  setMinimumHeight(sizeHint().height());
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  setMaximumHeight(sizeHint().height());
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  setCaption(tr("Audio Ports Help"));
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  //
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  // Create Fonts
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  //
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  QFont button_font=QFont("Helvetica",14,QFont::Bold);
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  button_font.setPixelSize(14);
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  // Help Text
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  help_edit=new QTextEdit(this,"help_edit");
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  help_edit->
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    setGeometry(10,10,sizeHint().width()-20,sizeHint().height()-70);
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  help_edit->setTextFormat(RichText);
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  help_edit->setReadOnly(true);
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// FIXME: add context sensitive help for other options on the Audio Port screen.
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  help_edit->setText(tr("Mode - short for Channel Mode, configures the Left and Right behaviour when recording.<BR>\
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  Behaviour varies depending on the number of channels to record as summarized in the table below:<BR>\
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<TABLE>\
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<TR> <TH>Channels</TH>  <TH>Mode</TH>   <TH>Effect</TH> </TR>\
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<TR> <TD>Mono</TD>      <TD>Normal</TD> <TD>L+R sum to mono</TD> </TR>\
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<TR> <TD>Mono</TD>      <TD>Swap</TD>   <TD>R+L sum to mono (same result as Normal)</TD> </TR>\
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<TR> <TD>Mono</TD>      <TD>Left only</TD> <TD>L -> mono</TD> </TR>\
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<TR> <TD>Mono</TD>      <TD>Right only</TD> <TD>R -> mono</TD> </TR>\
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<TR> <TD>Stereo</TD>    <TD>Normal</TD> <TD>Stereo</TD> </TR>\
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<TR> <TD>Stereo</TD>    <TD>Swap</TD>   <TD>Swapped stereo</TD> </TR>\
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<TR> <TD>Stereo</TD>    <TD>Left only</TD> <TD>L -> to L channel only, R channel is silent</TD> </TR>\
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<TR> <TD>Stereo</TD>    <TD>Right only</TD> <TD>R -> to R channel only, L channel is silent</TD> </TR>\
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</TABLE>"));
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  //
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  // Close Button
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  //
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  QPushButton *button=new QPushButton(this);
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  button->setGeometry(sizeHint().width()-90,sizeHint().height()-60,80,50);
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  button->setFont(button_font);
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  button->setText(tr("&Close"));
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  connect(button,SIGNAL(clicked()),this,SLOT(closeData()));
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}
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QSize HelpAudioPorts::sizeHint() const
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{
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  return QSize(600,400);
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} 
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QSizePolicy HelpAudioPorts::sizePolicy() const
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{
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  return QSizePolicy(QSizePolicy::Fixed,QSizePolicy::Fixed);
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}
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void HelpAudioPorts::closeData()
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{
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  done(0);
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}
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