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	* Removed all CVS tags. * Removed 'const char *name' parameter from all QObject contructors.
		
			
				
	
	
		
			71 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// rdoneshot.cpp
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//
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// A class for providing one-shot single use timers.
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//
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//   (C) Copyright 2008,2016 Fred Gleason <fredg@paravelsystems.com>
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//
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//   This program is free software; you can redistribute it and/or modify
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//   it under the terms of the GNU General Public License version 2 as
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//   published by the Free Software Foundation.
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//
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//   This program is distributed in the hope that it will be useful,
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//   but WITHOUT ANY WARRANTY; without even the implied warranty of
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//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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//   GNU General Public License for more details.
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//
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//   You should have received a copy of the GNU General Public
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//   License along with this program; if not, write to the Free Software
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//   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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#include <rdoneshot.h>
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RDOneShot::RDOneShot(QObject *parent)
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  : QObject(parent)
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{
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  //
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  // Timeout Mapper
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  //
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  shot_count=0;
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  shot_mapper=new QSignalMapper(this);
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  connect(shot_mapper,SIGNAL(mapped(int)),this,SLOT(timeoutData(int)));
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  //
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  // Zombie Timer
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  //
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  shot_zombie_timer=new QTimer(this);
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  connect(shot_zombie_timer,SIGNAL(timeout()),this,SLOT(zombieData()));
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}
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void RDOneShot::start(int value,int msecs)
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{
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  shot_values[shot_count]=value;
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  shot_timers[shot_count]=new QTimer(this);
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  shot_mapper->setMapping(shot_timers[shot_count],shot_count);
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  connect(shot_timers[shot_count],SIGNAL(timeout()),
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	  shot_mapper,SLOT(map()));
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  shot_timers[shot_count]->start(msecs,true);
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  shot_count++;
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}
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void RDOneShot::timeoutData(int id)
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{
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  emit timeout(shot_values[id]);
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  shot_zombie_timer->start(10,true);
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}
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void RDOneShot::zombieData()
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{
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  for(std::map<int,QTimer *>::iterator it=shot_timers.begin();
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      it!=shot_timers.end();it++) {
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    if(!it->second->isActive()) {
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      shot_values.erase(it->first);
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      delete it->second;
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      shot_timers.erase(it);
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    }
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  }
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}
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