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226 lines
9.6 KiB
XML
226 lines
9.6 KiB
XML
<chapter xmlns="http://docbook.org/ns/docbook" xml:id="chapter.voicetracking">
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<title>VoiceTracking</title>
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<sect1 xml:id="sect.voicetracking.voicetracking_in_rivendell">
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<title>Voicetracking in Rivendell</title>
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<para>
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Voicetracking is a capability wherein custom "one-off"
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content is created and inserted into logs, making it possible to
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create programming that sounds very spontaneous and "live".
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In Rivendell, such voicetracks are placed into a special type of audio
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cart known as a voicetrack cart. These carts are automatically
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created, deleted and managed by the voicetracker interface (part of
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the RDLogEdit module), with no manual user intervention required.
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The voicetracker module also includes extensive capabilities for
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allowing customization of the transitions between log elements.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="center" fileref="voicetracking.voice_tracker_dialog.png" scale="45"/>
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</imageobject>
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<caption><para>The Voice Tracker Dialog</para></caption>
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</mediaobject>
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</para>
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<sect2 xml:id="sect.voicetracking.prerequisites">
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<title>Prerequisites</title>
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<para>
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Before beginning voicetracking for a particular service, a
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voicetracker group and pool of available cart numbers must be
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configured in the RDAdmin module. These procedures are detailed in
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the Rivendell Technical and Administration Guide.
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</para>
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</sect2>
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<sect2 xml:id="sect.voicetracking.voicetrack_markers">
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<title>VoiceTrack Markers</title>
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<para>
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A voicetrack marker is a meta event that can be inserted into a log
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as a "placeholder" to others to indicate where a voicetrack
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is to be recorded. Track markers can be inserted by RDLogEdit,
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RDLogManager events or even embedded in data generated by external
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schedulers.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="center" fileref="voicetracking.voice_tracker_dialog_track_selected.png" scale="45"/>
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</imageobject>
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<caption><para>The Voice Tracker Dialog (track selected)</para></caption>
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</mediaobject>
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</para>
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</sect2>
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</sect1>
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<sect1 xml:id="sect.voicetracking.using_the_voicetracker_dialog">
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<title>Using the Voicetrack Interface</title>
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<sect2 xml:id="sect.voicetracking.the_voicetracker_dialog">
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<title>The VoiceTracker Dialog</title>
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<para>
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To voicetrack a log, start the RDLogEdit module,
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highlight the desired log and touch the
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<computeroutput>VoiceTracker</computeroutput> button, opening
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the VoiceTracker dialog. This dialog consists
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of three major parts: the waveform area, the log list and the control
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buttons.
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</para>
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<para>
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The waveform area is in the upper center part of the dialog, and
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consists of four "panes". The upper three display waveform
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depictions while the fourth contains audition control buttons, an
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audio meter and various counters. Directly below this is the log
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list, showing a copy of the currently loaded log. The control
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buttons occupy the bottom and right-hand edges of the dialog.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="center" fileref="voicetracking.voice_tracker_dialog_track_1_playing.png" scale="45"/>
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</imageobject>
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<caption><para>The Voice Tracker Dialog (1st track playing)</para></caption>
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</mediaobject>
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</para>
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</sect2>
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<sect2 xml:id="sect.voicetracking.editing_transitions">
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<title>Editing Transitions</title>
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<para>
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When an event is selected in the log list, a graphical depiction of
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the transition into that event is loaded into the waveform area.
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If the selected event and its prior event in the log is not a
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voicetrack or track marker, then the selected event will be
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displayed in the third pane of the waveform area and the previous
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event displayed in the first pane. If the selected event or its
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prior event is a voicetrack or track marker, then voicetrack or
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marker will be displayed in the second pane of the waveform area.
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</para>
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<para>
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Once selected, a transition can be auditioned by touching the play
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button in the fourth pane of the waveform area. Play will start
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from the left-hand edge of the topmost waveform. This start
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location can be adjusted by dragging the topmost waveform to the
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left or right by means of the mouse or touchscreen. If the
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transition type of the selected event is SEGUE, it is also possible
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to adjust the degree of audio overlap by dragging the second or
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third waveform as well. It's possible to “undo” changes made in
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the segue overlap by right-clicking on the waveform and selecting
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<computeroutput>Undo Segue Changes</computeroutput> from the menu.
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To make the overlap permanent,
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touch the <computeroutput>Save</computeroutput> button. To restore
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the transition to its default
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state (calculated on the basis of segue markers from the Library)
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touch the <computeroutput>Do Over</computeroutput> button.
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The transition type can be changed by
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right-clicking on an event and selecting the desired transition
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type from the menu.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="center" fileref="voicetracking.voice_tracker_dialog_recording.png" scale="45"/>
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</imageobject>
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<caption><para>The Voice Tracker Dialog (recording)</para></caption>
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</mediaobject>
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</para>
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</sect2>
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<sect2 xml:id="sect.voicetracking.inserting_and_deleting_track_markers">
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<title>Inserting and Deleting Track Markers</title>
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<para>
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It is possible to insert a new voicetrack marker by selecting the
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desired location in the log list and touching the
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<computeroutput>Insert Track</computeroutput>
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button. An existing voicetrack marker can likewise by deleted by
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selecting it in the log list and touching the
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<computeroutput>Delete Track</computeroutput> button.
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</para>
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</sect2>
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<sect2 xml:id="sect.voicetracking.moving_between_track_markers">
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<title>Moving Between Track Markers</title>
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<para>
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It is possible to move directly to the next or previous voicetrack
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marker simply by touching the
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<computeroutput>Next Track</computeroutput> or
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<computeroutput>Previous Track</computeroutput> buttons,
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respectively.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="center" fileref="voicetracking.voice_tracker_dialog_track_2_playing.png" scale="45"/>
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</imageobject>
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<caption><para>The Voice Tracker Dialog (2nd track playing)</para></caption>
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</mediaobject>
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</para>
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</sect2>
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<sect2 xml:id="sect.voicetracking.recording_a_voicetrack">
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<title>Recording a Voicetrack</title>
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<para>
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Once the desired voicetrack marker has been selected, the process
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of recording a voicetrack consists of four steps, each initiated by
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one of the four square control buttons in the upper right-hand
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corner of the dialog.
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</para>
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<para>
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To begin, touch the topmost
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<computeroutput>Start</computeroutput> button. This will cause the
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audio in the topmost pane to begin playing, with a cursor to show
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playback position. To begin the actual
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recording, touch the <computeroutput>Record</computeroutput> button.
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To start the following event (in the third pane), touch the second
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<computeroutput>Start</computeroutput>
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button. Finally, to stop recording, touch
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the <computeroutput>Save</computeroutput> button.
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The record process can be
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canceled at any time by touching the
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<computeroutput>Abort</computeroutput> button, restoring the
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transition to its default state. It is also possible to undo a
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completed voicetrack by touching the
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<computeroutput>Do Over</computeroutput> button.
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</para>
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<para>
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Once completed, the segue overlaps into and out of a voicetrack can
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be adjusted in the same manner as for simple transitions –i.e. by
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dragging the appropriate waveforms with the mouse.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="center" fileref="voicetracking.voice_tracker_dialog_track_completed.png" scale="45"/>
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</imageobject>
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<caption><para>The Voice Tracker Dialog (track completed)</para></caption>
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</mediaobject>
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</para>
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</sect2>
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<sect2 xml:id="sect.voicetracking.adjusting_transition_levels">
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<title>Adjusting Transition Levels</title>
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<para>
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It is possible to adjust the audio fade levels applied during
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transitions by means of rubber bands on the waveform displays.
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These are green lines with small square targets. To adjust a rubber
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band, use the mouse to grab one of the targets and drag it to the
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desired location.
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</para>
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</sect2>
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<sect2 xml:id="sect.voicetracking.importing_voicetracks">
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<title>Importing Voicetracks</title>
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<para>
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In addition to recording in realtime, it's possible to import a
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voicetrack directly from an audio file. To do so, select the
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desired voicetrack marker and then touch the
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<computeroutput>Import</computeroutput> button to open
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the Import/Export Audio dialog. (For more
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information on using the Import/Export Audio dialog, see Section
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3.1.0 Importing Audio from a File). Once imported, the voicetrack
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can be manipulated in the same manner as those that were directly
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recorded.
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</para>
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</sect2>
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<sect2 xml:id="sect.voicetracking.hitting_the_post">
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<title>Hitting the Post</title>
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<para>
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If the event following a voicetrack has its Talk Time markers set,
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it is possible to set the transition so that the end of the
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voicetrack automatically aligns with the end of the Talk Time
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(commonly referred to as hitting the post). To do this, simply
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touch the <computeroutput>Hit Post</computeroutput> button.
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</para>
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</sect2>
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</sect1>
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</chapter>
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