mirror of
https://github.com/ElvishArtisan/rivendell.git
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571 lines
24 KiB
XML
571 lines
24 KiB
XML
<chapter xmlns="http://docbook.org/ns/docbook" xml:id="chapter.rdairplay">
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<title>Running Logs with RDAirPlay</title>
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<sect1 xml:id="sect.rdairplay.overview">
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<title>Overview</title>
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<para>
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RDAirPlay is the Rivendell module used to run logs generated by the
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RDLogEdit or RDLogManager (for an overview of Rivendell logs, see
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<xref linkend="chapter.rdlogedit"/>).
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It contains a wide array of features for enabling
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playout of audio content in live assist as well as fully automated
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environments.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="center" fileref="rdairplay.rdairplay_screenshot.png" scale="45"/>
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</imageobject>
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<caption>
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<para>The RDAirPlay Main Window</para>
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</caption>
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</mediaobject>
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</para>
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</sect1>
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<sect1 xml:id="sect.rdairplay.log_machines">
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<title>Log Machines</title>
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<para>
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Fundamental to the operation of RDAirPlay is the concept of a
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<emphasis>log machine</emphasis>.
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A log machine is a virtual “device” into which a Rivendell
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log may be loaded and executed. RDAirPlay has three such log machines,
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called <computeroutput>Main Log</computeroutput>,
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<computeroutput>Aux 1 Log</computeroutput> and
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<computeroutput>Aux 2 Log</computeroutput>. Each of these log machines
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is completely independent of the others in the sense that different
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logs can be loaded and executed simultaneously in the respective
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machines.
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</para>
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</sect1>
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<sect1 xml:id="sect.rdairplay.layout">
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<title>Layout</title>
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<para>
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The RDAirPlay main screen consists of
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four primary areas: the top area, which contains a variety of
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indicators for use in live assist situations as well as a set of
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audio meters; the button widget, which occupies the bulk of the
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left-hand side of the screen; the right-hand side, which displays
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either a SoundPanel array or a full log width; and the edit buttons
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in the lower left-hand corner of the screen.
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</para>
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<para>
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The top area contains the following indicators:
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</para>
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<sect2 xml:id="sect.rdairplay.the_wall_clock">
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<title>The Wall Clock</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.wallclock_widget.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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In the upper left-hand corner is the wall clock indicator, which
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indicates
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the current system date and time. The style used for displaying times
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throughout RDAirPlay can be toggled between 24 hour “military” format
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and the traditional “AM/PM” presentation by clicking once on this
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display. If the system administrator has enabled it, this display
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will also flash RED to indicate possible clock inaccuracy due to loss
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of master clock synchronization.
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</para>
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</sect2>
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<sect2 xml:id="sect.rdairplay.the_post_point_counter">
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<title>The Post Point Counter</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.postpoint_ontime_widget.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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Immediately to the right of the wall clock is the Post Point Counter.
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A post point is an attribute applied to a log event with a hard time
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type. The post point counter uses this information to display
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countdown and timing information.
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</para>
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<para>
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The counter can be in one of four possible states:
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<computeroutput>Idle</computeroutput>,
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<computeroutput>On Time</computeroutput>,
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<computeroutput>Under Time</computeroutput> or
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<computeroutput>Over Time</computeroutput>.
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The counter will provide an estimate of how “on-time” the log currently
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is, on the basis of the current time and events still scheduled to be
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played.
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</para>
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<para>
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If the playout is such that the next hard time will be reached within one
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second of its programmed time, then the counter will be in
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<computeroutput>On Time</computeroutput> mode. The value shown in
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the square brackets is the
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scheduled time of the hard-timed event.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.postpoint_early_widget.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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If the playout is such that the next hard time will be reached
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one second
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or more before its programmed time, then the counter will be in
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<computeroutput>Early</computeroutput>
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mode. It will also give an indication of how
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much more material would need to be added to make the join on time.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.postpoint_late_widget.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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If the playout is such that the next hard time will be reached one
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second or more after its programmed time, then the counter will be in
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<computeroutput>Late</computeroutput>
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mode. It will also give an indication of how
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much material would need to be removed to make the join on time.
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</para>
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</sect2>
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<sect2 xml:id="sect.rdairplay.the_audio_meter">
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<title>The Audio Meter</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.audio_meter.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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Immediately beneath the wall clock and post point counter is the audio
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meter. The meter shows the current peak levels of audio being played
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out of RDAirPlay, with '0' level referenced to -16 dBFS.
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</para>
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</sect2>
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<sect2 xml:id="sect.rdairplay.the_pie_wedge_widget">
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<title>The Pie Wedge Widget</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.piewedge_widget.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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In the top center of the top area is the pie wedge widget. This
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widget counts down the final few seconds of each event. The length
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of time it counts down, along with whether it counts to the start
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of the next transition or the absolute end of the event are both
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configurable in RDAdmin. The color of the band that grows as the
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countdown progresses (shown in GREEN in the illustration) will
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change color
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to indicate if the currently playing event is the last event before
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a log stopdown. If it is the last, it will be RED, if not, GREEN.
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A BLUE band and countdown will also appear to indicate the event's
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talk time (if talk time markers have been set in the underlying cart).
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If the On-Air flag has been set to ON, the area around the
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pie widget will be RED.
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</para>
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</sect2>
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<sect2 xml:id="sect.rdairplay.the_next_stop_counter">
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<title>The Next Stop Counter</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.next_stop_widget.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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Immediately to the right of the pie wedge widget is the next stop
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counter. The large numerals indicate the predicted interval of time
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before the next stopdown of the
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<computeroutput>Main Log</computeroutput> machine, with the actual
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predicted time in the square brackets. If the
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<computeroutput>Main Log</computeroutput> is already
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stopped, then the counter simply displays
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<computeroutput>Stopped</computeroutput>.
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</para>
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</sect2>
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<sect2 xml:id="sect.rdairplay.the_mode_indicator">
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<title>The Mode Indicator</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.mode_widget.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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In the upper right-hand corner of the top area is the mode indicator,
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showing the current automation mode of the log machines. Three
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different modes are possible:
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<computeroutput>Automatic</computeroutput>, in which all log features,
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including <computeroutput>PLAY</computeroutput> and
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<computeroutput>SEGUE</computeroutput> transitions and hard times
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are fully
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enabled; <computeroutput>LiveAssist</computeroutput>, in which no
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automatic transitions or hard start
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times are executed but automatic crossfades are done between
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elements; and <computeroutput>Manual</computeroutput>, which is
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very similar to LiveAssist except
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that not even automatic crossfades are enabled (thus permitting
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fully manual crossfade control by means of an external console).
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To change RDAirPlay to a different mode, simply touch the mode
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indicator until the desired mode is indicated.
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</para>
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</sect2>
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<sect2 xml:id="sect.rdairplay.the_label_area">
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<title>The Label Area</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.label_widget.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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Immediately below the next stop counter and mode indicator is the
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label area. Text messages can be made to appear here (by means of
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RML commands) to signal the operator concerning the state of the
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system or need to take some kind of action.
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</para>
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</sect2>
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<sect2 xml:id="sect.rdairplay.the_right_hand_side">
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<title>The Right-Hand Side</title>
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<para>
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Directly below the label area is the right-hand side. The right-hand
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side can display either a SoundPanel array or a full log widget for
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each of the three log machines, selected by clicking the appropriate
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button in the lower right-hand corner of the screen. (NOTE:
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depending upon how the system administrator has configured the
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system, not all of the log machine buttons may be visible on your
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system).
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</para>
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</sect2>
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<sect2 xml:id="sect.rdairplay.the_full_log_widget">
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<title>The Full Log Widget</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.full_log_widget.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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As the name implies, the full log widget can be used to view the
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contents of a log over its entire length. To load a log, touch the
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<computeroutput>Select Log</computeroutput> button to bring up the
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Select Log dialog, select the
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desired log from the list and then touch
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<computeroutput>Load</computeroutput>. The currently loaded
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log can also be saved by touching the
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<computeroutput>Save</computeroutput> or
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<computeroutput>Save As</computeroutput> buttons, or
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the current log unloaded by touching
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<computeroutput>Unload</computeroutput>.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="center" fileref="rdairplay.select_a_log_dialog.png" scale="60"/>
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</imageobject>
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<caption><para>The Select Log Dialog</para></caption>
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</mediaobject>
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</para>
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<para>
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Once a log is loaded, it can be started at any point by touching an
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event and then pressing the <computeroutput>Play</computeroutput>
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button. Any playing event can
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likewise be stopped by touching in the event and then pressing the
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<computeroutput>Stop</computeroutput> button.
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To cue-up an event so that it is the next to play
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(indicated by the event being the first with a light green
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background), touch the event and then press the
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<computeroutput>Make Next</computeroutput> button.
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The play parameters of an event can be modified by touching the event,
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then pressing the Modify button, bringing up the Edit Event dialog.
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</para>
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<para>
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In addition to having the ability to modify the event's time and
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transition parameters, the Edit Event dialog can be used to audition
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the event's audio in Cue or set the start position of the audio for
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on-air playback (so as to allow a program to be joined
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"in progress", for example). To audition the audio,
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simply press the <computeroutput>Play</computeroutput> button.
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The slider can be moved to adjust
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where in the audio to audition from. To set the start position,
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press the <computeroutput>Start</computeroutput> button and then
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position the slider where you wish
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the start to be. The red line on the progress display indicates the
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current start position. Pressing the
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<computeroutput>Start</computeroutput> button again returns
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the dialog to Audition mode.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="center" fileref="rdairplay.edit_event_dialog.png" scale="60"/>
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</imageobject>
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<caption><para>The Edit Event Dialog</para></caption>
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</mediaobject>
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</para>
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<para>
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When running a log, it is often desirable to have the currently
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playing event always in sight. To do this, toggle the
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<computeroutput>Scroll</computeroutput>
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button "ON" (blue background).
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</para>
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</sect2>
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<sect2 xml:id="sect.rdairplay.the_button_log_widget">
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<title>The Button Log Widget</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.button_log_widget.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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To the left of the full log widget is the button log widget,
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consisting of a column of seven large buttons adjacent to cart labels.
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This widget provides another, specialized “view” of the
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<computeroutput>Main Log</computeroutput> log
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machine. Specifically, the first seven currently playing and/or
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next events in that log machine will always be visible here. Events
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visible in the button log will be shown in the full log widget as
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having a green background. Unlike the full log widget, the button
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log is always visible, regardless of which display has been selected
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for the right-hand side.
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</para>
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<para>
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To start an event from the button log, simply touch an event's
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corresponding <computeroutput>Start</computeroutput> button.
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Touching the button of a running event
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will either (depending upon how the system administrator has
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configured RDAirPlay) stop or pause it. To modify an event's
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parameters (via the Edit Event dialog), simply double-click the
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event's cart label.
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</para>
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</sect2>
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</sect1>
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<sect1 xml:id="sect.rdairplay.editing_a_log">
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<title>Editing a Log</title>
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<sect2 xml:id="sect.rdairplay.drag_and_drop">
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<title>Drag and Drop</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="trashcan-32x32.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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If the System Administrator has enabled Drag and Drop operation, any
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event can be copied by clicking and holding the right mouse button and
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then dragging it to the desired location of the copy. An event can
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also be deleted from a log by dragging the trash can icon and dropping
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it onto the event to be deleted.
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</para>
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</sect2>
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<sect2 xml:id="sect.rdairplay.the_editing_buttons">
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<title>The Editing Buttons</title>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="left" fileref="rdairplay.edit_buttons.png" scale="60"/>
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</imageobject>
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</mediaobject>
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</para>
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<para>
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It is possible to edit the log loaded into any of the three log
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machines by means of the log edit buttons in the lower left-hand corner
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of the screen.
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</para>
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<sect3 xml:id="sect.rdairplay_adding_an_event">
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<title>Adding an Event</title>
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<para>
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To add an event, touch the <computeroutput>ADD</computeroutput>
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button to open the Select Cart dialog,
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pick the desired cart and then touch
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<computeroutput>OK</computeroutput>. To place the selected cart
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using the button log widget, simply touch one of the yellow
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<computeroutput>WHERE?</computeroutput>
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buttons. To place it using the full log widget, click the event
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where you wish it to go and then touch the yellow
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<computeroutput>WHERE?</computeroutput> button.
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If, after selecting a cart from the Select Cart dialog, you decide
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you don't want to add it after all, simply touch the
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<computeroutput>ADD</computeroutput> button again
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to cancel the operation.
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</para>
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<para>
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<mediaobject>
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<imageobject>
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<imagedata align="center" fileref="rdairplay.where_to.png" scale="45"/>
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</imageobject>
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<caption><para>RDAirPlay Prompting for a Location</para></caption>
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</mediaobject>
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</para>
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<para>
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Alternatively, if the System Administrator has enabled Drag and Drop
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functionality, carts can be dragged directly from an instance of
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RDLibrary and dropped into the desired location on RDAirPlay.
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</para>
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</sect3>
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<sect3 xml:id="sect.rdairplay_deleting_an_event">
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<title>Deleting an Event</title>
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<para>
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To delete an event, touch the <computeroutput>DEL</computeroutput>
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button, then touch one of the
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violet <computeroutput>DELETE</computeroutput> buttons in the button
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log widget, or select an event
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and then touch the violet <computeroutput>DELETE</computeroutput>
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button. To cancel the operation,
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simply touch the <computeroutput>DEL</computeroutput> button again.
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</para>
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<para>
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If the System Administrator has enabled Drag and Drop
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functionality, carts can also be deleted by dragging the icon
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of the trash can and dropping it onto the appropriate event.
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</para>
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</sect3>
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<sect3 xml:id="sect.rdairplay.moving_an_event">
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<title>Moving an Event</title>
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<para>
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To move an event, touch the <computeroutput>MOVE</computeroutput>
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button, then touch one of the violet
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<computeroutput>MOVE</computeroutput> buttons in the button log
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widget, or select an event and then
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touch the violet <computeroutput>MOVE</computeroutput> button,
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then touch one of the yellow <computeroutput>TO</computeroutput>
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buttons
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in the button log widget, or select an event and then touch the
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yellow <computeroutput>TO</computeroutput> button.
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To cancel the operation at any stage, simply touch
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the <computeroutput>MOVE</computeroutput> button again.
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It is perfectly permissible to move an event
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between two different log machines.
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</para>
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</sect3>
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<sect3 xml:id="sect.rdairplay.copying_an_event">
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<title>Copying an Event</title>
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<para>
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To copy an event, touch the <computeroutput>COPY</computeroutput>
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button, then touch one of the
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violet <computeroutput>COPY</computeroutput> buttons in the button
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log widget, or select an event
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and then touch the violet <computeroutput>COPY</computeroutput>
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button, then touch one of the yellow
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<computeroutput>TO</computeroutput> buttons in the button log
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widget, or select an event and then
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touch the yellow <computeroutput>TO</computeroutput> button.
|
||
To cancel the operation at any stage,
|
||
simply touch the <computeroutput>COPY</computeroutput> button again.
|
||
It is perfectly permissible to
|
||
copy an event between two different log machines.
|
||
</para>
|
||
<para>
|
||
<mediaobject>
|
||
<imageobject>
|
||
<imagedata align="center" fileref="rdairplay.delete_from.png" scale="45"/>
|
||
</imageobject>
|
||
<caption><para>RDAirPlay Prompting for a Cart to Copy</para></caption>
|
||
</mediaobject>
|
||
</para>
|
||
<para>
|
||
If the System Administrator has enabled Drag and Drop
|
||
functionality, carts can also be copied by simply dragging them
|
||
from where they are to the new location where they are wanted.
|
||
</para>
|
||
</sect3>
|
||
</sect2>
|
||
<sect2 xml:id="sect.rdairplay.the_soundpanel">
|
||
<para>
|
||
<mediaobject>
|
||
<imageobject>
|
||
<imagedata align="left" fileref="rdairplay.soundpanel_widget.png" scale="60"/>
|
||
</imageobject>
|
||
</mediaobject>
|
||
</para>
|
||
<title>The SoundPanel</title>
|
||
<para>
|
||
The SoundPanel is an array of buttons that appears in the right-hand
|
||
side of RDAirPlay when the <computeroutput>Sound Panel</computeroutput>
|
||
button is selected. Each button can be associated with
|
||
a particular
|
||
cart in the Library (either Audio or Macro carts), which is then
|
||
played each time the button is clicked. The soundpanel is
|
||
particularly useful in live assist situations where it is desired to
|
||
drop in some piece of audio on a live, improvised basis.
|
||
</para>
|
||
</sect2>
|
||
<sect2 xml:id="sect.rdairplay.panel_types">
|
||
<title>Panel Types</title>
|
||
<para>
|
||
The SoundPanel has multiple panels or “panes” that can scrolled
|
||
through by touching the double-left or double-right arrow buttons.
|
||
Each panel has a designator, (displayed just to the right of the
|
||
arrow keys), consisting of the letter <computeroutput>U</computeroutput>
|
||
or <computeroutput>S</computeroutput> followed by a
|
||
number. An <computeroutput>S</computeroutput> indicates that the
|
||
panel is a 'system' panel,
|
||
meaning that its button assignments will show up only on this
|
||
particular host system; while a <computeroutput>U</computeroutput>
|
||
indicates a 'user' panel,
|
||
one which is associated with a particular user and that will
|
||
"follow around" that user whereever he logs in the
|
||
site. (Depending upon how the system administrator has configured
|
||
RDAirPlay, you may not have both of these panel types available to
|
||
you).
|
||
</para>
|
||
</sect2>
|
||
<sect2 xml:id="sect.rdairplay.programming_a_soundpanel_button">
|
||
<title>Programming a SoundPanel Button</title>
|
||
<para>
|
||
To associate a cart with a panel button, first touch the
|
||
<computeroutput>Setup</computeroutput>
|
||
button, which will begin to flash. (Depending upon how the system
|
||
administrator has configured RDAirPlay, the
|
||
<computeroutput>Setup</computeroutput> button may be
|
||
disabled). Next, touch the button you wish to program, opening the
|
||
Edit Button dialog.
|
||
</para>
|
||
<para>
|
||
<mediaobject>
|
||
<imageobject>
|
||
<imagedata align="center" fileref="rdairplay.edit_button_dialog.png" scale="45"/>
|
||
</imageobject>
|
||
<caption><para>The Edit Button Dialog</para></caption>
|
||
</mediaobject>
|
||
</para>
|
||
<para>
|
||
Touch the <computeroutput>Set Cart</computeroutput> button to open
|
||
the Select Cart dialog and pick a
|
||
cart. To clear the button –i.e. have no cart associated with it –
|
||
touch the <computeroutput>Clear</computeroutput> button. To assign
|
||
a custom background color to the
|
||
button, touch the <computeroutput>Set Color</computeroutput> button.
|
||
A custom label can be entered
|
||
in the <computeroutput>Label</computeroutput> field, or the name of
|
||
the cart will be used by default.
|
||
Touch the <computeroutput>OK</computeroutput> button when done.
|
||
When done programming all the
|
||
desired buttons, touch the <computeroutput>Setup</computeroutput>
|
||
button again to toggle off <computeroutput>Setup</computeroutput> mode.
|
||
</para>
|
||
<para>
|
||
If the System Administrator has enabled Drag and Drop
|
||
functionality, buttons can also be programmed by simply dragging and
|
||
dropping a cart (from RDLibrary or from elsewhere in RDAirPlay) onto
|
||
the desired button.
|
||
</para>
|
||
</sect2>
|
||
</sect1>
|
||
</chapter>
|