// rdwavescene.h // // GraphicsScene Class for Drawing Audio Waveforms // // (C) Copyright 2021 Fred Gleason // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 as // published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // #ifndef RDWAVESCENE_H #define RDWAVESCENE_H #include #include #include class RDWaveScene : public QGraphicsScene { Q_OBJECT; public: enum Channel {Mono=0,Left=1,Right=2}; RDWaveScene(const QList &energy,int x_shrink,qreal gain,int height, QObject *parent=0); ~RDWaveScene(); private: QList d_energy_data; int d_x_shrink_factor; qreal d_audio_gain; qreal d_height; }; #endif // RDWAVESCENE_H