// rdoneshot.cpp // // A class for providing one-shot single use timers. // // (C) Copyright 2008,2016 Fred Gleason // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License version 2 as // published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // #include RDOneShot::RDOneShot(QObject *parent) : QObject(parent) { // // Timeout Mapper // shot_count=0; shot_mapper=new QSignalMapper(this); connect(shot_mapper,SIGNAL(mapped(int)),this,SLOT(timeoutData(int))); // // Zombie Timer // shot_zombie_timer=new QTimer(this); connect(shot_zombie_timer,SIGNAL(timeout()),this,SLOT(zombieData())); } void RDOneShot::start(int value,int msecs) { shot_values[shot_count]=value; shot_timers[shot_count]=new QTimer(this); shot_mapper->setMapping(shot_timers[shot_count],shot_count); connect(shot_timers[shot_count],SIGNAL(timeout()), shot_mapper,SLOT(map())); shot_timers[shot_count]->start(msecs,true); shot_count++; } void RDOneShot::timeoutData(int id) { emit timeout(shot_values[id]); shot_zombie_timer->start(10,true); } void RDOneShot::zombieData() { for(std::map::iterator it=shot_timers.begin(); it!=shot_timers.end();it++) { if(!it->second->isActive()) { shot_values.erase(it->first); delete it->second; shot_timers.erase(it); } } }