Running Logs with RDAirPlay
Overview
RDAirPlay is the Rivendell module used to run logs generated by the
RDLogEdit or RDLogManager (for an overview of Rivendell logs, see
).
It contains a wide array of features for enabling
playout of audio content in live assist as well as fully automated
environments.
The RDAirPlay Main Window
Log Machines
Fundamental to the operation of RDAirPlay is the concept of a
log machine.
A log machine is a virtual “device” into which a Rivendell
log may be loaded and executed. RDAirPlay has three such log machines,
called Main Log,
Aux 1 Log and
Aux 2 Log. Each of these log machines
is completely independent of the others in the sense that different
logs can be loaded and executed simultaneously in the respective
machines.
Layout
The RDAirPlay main screen consists of
four primary areas: the top area, which contains a variety of
indicators for use in live assist situations as well as a set of
audio meters; the button widget, which occupies the bulk of the
left-hand side of the screen; the right-hand side, which displays
either a SoundPanel array or a full log width; and the edit buttons
in the lower left-hand corner of the screen.
The top area contains the following indicators:
The Wall Clock
In the upper left-hand corner is the wall clock indicator, which
indicates
the current system date and time. The style used for displaying times
throughout RDAirPlay can be toggled between 24 hour “military” format
and the traditional “AM/PM” presentation by clicking once on this
display. If the system administrator has enabled it, this display
will also flash RED to indicate possible clock inaccuracy due to loss
of master clock synchronization.
The Post Point Counter
Immediately to the right of the wall clock is the Post Point Counter.
A post point is an attribute applied to a log event with a hard time
type. The post point counter uses this information to display
countdown and timing information.
The counter can be in one of four possible states:
Idle,
On Time,
Under Time or
Over Time.
The counter will provide an estimate of how “on-time” the log currently
is, on the basis of the current time and events still scheduled to be
played.
If the playout is such that the next hard time will be reached within one
second of its programmed time, then the counter will be in
On Time mode. The value shown in
the square brackets is the
scheduled time of the hard-timed event.
If the playout is such that the next hard time will be reached
one second
or more before its programmed time, then the counter will be in
Early
mode. It will also give an indication of how
much more material would need to be added to make the join on time.
If the playout is such that the next hard time will be reached one
second or more after its programmed time, then the counter will be in
Late
mode. It will also give an indication of how
much material would need to be removed to make the join on time.
The Audio Meter
Immediately beneath the wall clock and post point counter is the audio
meter. The meter shows the current peak levels of audio being played
out of RDAirPlay, with '0' level referenced to -16 dBFS.
The Pie Wedge Widget
In the top center of the top area is the pie wedge widget. This
widget counts down the final few seconds of each event. The length
of time it counts down, along with whether it counts to the start
of the next transition or the absolute end of the event are both
configurable in RDADmin. The color of the band that grows as the
countdown progresses (shown in GREEN in the illustration) will
change color
to indicate if the currently playing event is the last event before
a log stopdown. If it is the last, it will be RED, if not, GREEN.
A BLUE band and countdown will also appear to indicate the event's
talk time (if talk time markers have been set in the underlying cart).
The Next Stop Counter
Immediately to the right of the pie wedge widget is the next stop
counter. The large numerals indicate the predicted interval of time
before the next stopdown of the
Main Log machine, with the actual
predicted time in the square brackets. If the
Main Log is already
stopped, then the counter simply displays
Stopped.
The Mode Indicator
In the upper right-hand corner of the top area is the mode indicator,
showing the current automation mode of the log machines. Three
different modes are possible:
Automatic, in which all log features,
including PLAY and
SEGUE transitions and hard times
are fully
enabled; LiveAssist, in which no
automatic transitions or hard start
times are executed but automatic crossfades are done between
elements; and Manual, which is
very similar to LiveAssist except
that not even automatic crossfades are enabled (thus permitting
fully manual crossfade control by means of an external console).
To change RDAirPlay to a different mode, simply touch the mode
indicator until the desired mode is indicated.
The Label Area
Immediately below the next stop counter and mode indicator is the
label area. Text messages can be made to appear here (by means of
RML commands) to signal the operator concerning the state of the
system or need to take some kind of action.
The Right-Hand Side
Directly below the label area is the right-hand side. The right-hand
side can display either a SoundPanel array or a full log widget for
each of the three log machines, selected by clicking the appropriate
button in the lower right-hand corner of the screen. (NOTE:
depending upon how the system administrator has configured the
system, not all of the log machine buttons may be visible on your
system).
The Full Log Widget
As the name implies, the full log widget can be used to view the
contents of a log over its entire length. To load a log, touch the
Select Log button to bring up the
Select Log dialog, select the
desired log from the list and then touch
Load. The currently loaded
log can also be saved by touching the
Save or
Save As buttons, or
the current log unloaded by touching
Unload.
The Select Log Dialog
Once a log is loaded, it can be started at any point by touching an
event and then pressing the Play
button. Any playing event can
likewise be stopped by touching in the event and then pressing the
Stop button.
To cue-up an event so that it is the next to play
(indicated by the event being the first with a light green
background), touch the event and then press the
Make Next button.
The play parameters of an event can be modified by touching the event,
then pressing the Modify button, bringing up the Edit Event dialog.
In addition to having the ability to modify the event's time and
transition parameters, the Edit Event dialog can be used to audition
the event's audio in Cue or set the start position of the audio for
on-air playback (so as to allow a program to be joined
"in progress", for example). To audition the audio,
simply press the Play button.
The slider can be moved to adjust
where in the audio to audition from. To set the start position,
press the Start button and then
position the slider where you wish
the start to be. The red line on the progress display indicates the
current start position. Pressing the
Start button again returns
the dialog to Audition mode.
The Edit Event Dialog
When running a log, it is often desirable to have the currently
playing event always in sight. To do this, toggle the
Scroll
button "ON" (blue background).
The Button Log Widget
To the left of the full log widget is the button log widget,
consisting of a column of seven large buttons adjacent to cart labels.
This widget provides another, specialized “view” of the
Main Log log
machine. Specifically, the first seven currently playing and/or
next events in that log machine will always be visible here. Events
visible in the button log will be shown in the full log widget as
having a green background. Unlike the full log widget, the button
log is always visible, regardless of which display has been selected
for the right-hand side.
To start an event from the button log, simply touch an event's
corresponding Start button.
Touching the button of a running event
will either (depending upon how the system administrator has
configured RDAirPlay) stop or pause it. To modify an event's
parameters (via the Edit Event dialog), simply double-click the
event's cart label.
Editing a Log
Drag and Drop
If the System Administrator has enabled Drag and Drop operation, any
event can be copied by clicking and holding the right mouse button and
then dragging it to the desired location of the copy. An event can
also be deleted from a log by dragging the trash can icon and dropping
it onto the event to be deleted.
The Editing Buttons
It is possible to edit the log loaded into any of the three log
machines by means of the log edit buttons in the lower left-hand corner
of the screen.
Adding an Event
To add an event, touch the ADD
button to open the Select Cart dialog,
pick the desired cart and then touch
OK. To place the selected cart
using the button log widget, simply touch one of the yellow
WHERE?
buttons. To place it using the full log widget, click the event
where you wish it to go and then touch the yellow
WHERE? button.
If, after selecting a cart from the Select Cart dialog, you decide
you don't want to add it after all, simply touch the
ADD button again
to cancel the operation.
RDAirPlay Prompting for a Location
Alternatively, if the System Administrator has enabled Drag and Drop
functionality, carts can be dragged directly from an instance of
RDLibrary and dropped into the desired location on RDAirPlay.
Deleting an Event
To delete an event, touch the DEL
button, then touch one of the
violet DELETE buttons in the button
log widget, or select an event
and then touch the violet DELETE
button. To cancel the operation,
simply touch the DEL button again.
If the System Administrator has enabled Drag and Drop
functionality, carts can also be deleted by dragging the icon
of the trash can and dropping it onto the appropriate event.
Moving an Event
To move an event, touch the MOVE
button, then touch one of the violet
MOVE buttons in the button log
widget, or select an event and then
touch the violet MOVE button,
then touch one of the yellow TO
buttons
in the button log widget, or select an event and then touch the
yellow TO button.
To cancel the operation at any stage, simply touch
the MOVE button again.
It is perfectly permissible to move an event
between two different log machines.
Copying an Event
To copy an event, touch the COPY
button, then touch one of the
violet COPY buttons in the button
log widget, or select an event
and then touch the violet COPY
button, then touch one of the yellow
TO buttons in the button log
widget, or select an event and then
touch the yellow TO button.
To cancel the operation at any stage,
simply touch the COPY button again.
It is perfectly permissible to
copy an event between two different log machines.
RDAirPlay Prompting for a Cart to Copy
If the System Administrator has enabled Drag and Drop
functionality, carts can also be copied by simply dragging them
from where they are to the new location where they are wanted.
The SoundPanel
The SoundPanel is an array of buttons that appears in the right-hand
side of RDAirPlay when the Sound Panel
button is selected. Each button can be associated with
a particular
cart in the Library (either Audio or Macro carts), which is then
played each time the button is clicked. The soundpanel is
particularly useful in live assist situations where it is desired to
drop in some piece of audio on a live, improvised basis.
Panel Types
The SoundPanel has multiple panels or “panes” that can scrolled
through by touching the double-left or double-right arrow buttons.
Each panel has a designator, (displayed just to the right of the
arrow keys), consisting of the letter U
or S followed by a
number. An S indicates that the
panel is a 'system' panel,
meaning that its button assignments will show up only on this
particular host system; while a U
indicates a 'user' panel,
one which is associated with a particular user and that will
"follow around" that user whereever he logs in in the
site. (Depending upon how the system administrator has configured
RDAirPlay, you may not have both of these panel types available to
you).
Programming a SoundPanel Button
To associate a cart with a panel button, first touch the
Setup
button, which will begin to flash. (Depending upon how the system
administrator has configured RDAirPlay, the
Setup button may be
disabled). Next, touch the button you wish to program, opening the
Edit Button dialog.
The Edit Button Dialog
Touch the Set Cart button to open
the Select Cart dialog and pick a
cart. To clear the button –i.e. have no cart associated with it –
touch the Clear button. To assign
a custom background color to the
button, touch the Set Color button.
A custom label can be entered
in the Label field, or the name of
the cart will be used by default.
Touch the OK button when done.
When done programming all the
desired buttons, touch the Setup
button again to toggle off Setup mode.
If the System Administrator has enabled Drag and Drop
functionality, buttons can also be programmed by simply dragging and
dropping a cart (from RDLibrary or from elsewhere in RDAirPlay) onto
the desired button.