2024-08-25 Fred Gleason <fredg@paravelsystems.com>

* Removed extraneous debugging statements from 'lib/rdplay_deck.cpp'.

Signed-off-by: Fred Gleason <fredg@paravelsystems.com>
This commit is contained in:
Fred Gleason 2024-08-25 21:24:41 -04:00
parent 254b9bdcdd
commit 473e525f23
2 changed files with 2 additions and 5 deletions

View File

@ -24865,3 +24865,5 @@
* Fixed a regression in rdairplay(1) that could cause events with Segue * Fixed a regression in rdairplay(1) that could cause events with Segue
transitions to clip off the end of the previous event if the previous transitions to clip off the end of the previous event if the previous
event did not have a segue marker set. event did not have a segue marker set.
2024-08-25 Fred Gleason <fredg@paravelsystems.com>
* Removed extraneous debugging statements from 'lib/rdplay_deck.cpp'.

View File

@ -807,15 +807,11 @@ void RDPlayDeck::duckTimerData()
void RDPlayDeck::StartTimers(int offset) void RDPlayDeck::StartTimers(int offset)
{ {
printf("StartTimers(%d)\n",offset);
int audio_point; int audio_point;
play_end_timer->stop(); play_end_timer->stop();
for(int i=0;i<RDPlayDeck::SizeOf;i++) { for(int i=0;i<RDPlayDeck::SizeOf;i++) {
printf("play_point_value[%d][0]: %d\n",i,play_point_value[i][0]);
printf("play_point_value[%d][1]: %d\n",i,play_point_value[i][1]);
play_point_state[i]=false; play_point_state[i]=false;
if((i==RDPlayDeck::Segue)||((play_point_value[i][0]!=-1)&& if((i==RDPlayDeck::Segue)||((play_point_value[i][0]!=-1)&&
(play_point_value[i][0]!=play_point_value[i][1]))) { (play_point_value[i][0]!=play_point_value[i][1]))) {
@ -839,7 +835,6 @@ void RDPlayDeck::StartTimers(int offset)
rda->config()->padSegueOverlaps());; rda->config()->padSegueOverlaps());;
} }
} }
printf("play_point_timer[%d]: %d active: %u\n",i,play_point_timer[i]->interval(),play_point_timer[i]->isActive());
} }
if((play_fade_point[1]!=-1)&&(offset<play_fade_point[1])&& if((play_fade_point[1]!=-1)&&(offset<play_fade_point[1])&&
((play_fade_down=play_audio_point[1]-play_fade_point[1])>0)) { ((play_fade_down=play_audio_point[1]-play_fade_point[1])>0)) {